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IdleLands Build Status

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Requirements

  • Git
  • MongoDB (not tested against other DBs)
  • Node 10.x

MongoDB Note

The game is only tested against MongoDB. TypeORM currently lacks support for joins, etc and these are done manually. Additionally, the seed process requires using MongoDB. This could be cleaned up in the future, but is not a priority right now.

Additionally, it is recommended to set up a mLab account for your MongoDB tests. This is what IdleLands uses. Some developers have reported trouble setting up a local MongoDB due to some strange errors that don't exist when using mLab.

Getting Started

  • Clone the repo
  • npm install
  • npm run setup
  • Create .env file (see Environment Variables)

Environment Variables

Create a .env file in the root of the cloned project and fill it with these values.

Required

  • TYPEORM_CONNECTION - the DB type (you probably want to use mongodb)
  • TYPEORM_URL - the URL to connect to the DB
  • TYPEORM_SYNCHRONIZE - set to true
  • TYPEORM_ENTITIES - set to src/shared/models/entity/**/*.ts

Optional

Game Variables

These variables will change how the game plays.

  • GAME_DELAY - the game loop delay (each tick is 1 GAME_DELAY). Default: 5000ms.
  • SAVE_DELAY - the number of ticks the game will save per interval. Default 15ticks.
  • GRACE_PERIOD_DISCONNECT - the delay between disconnect and character exiting game. Default: 30000ms.

Redis Variables

Redis variables will enable use of Redis to scale horizontally.

  • SCC_BROKER_REDIS_HOST - the URL to the Redis instance
  • SCC_BROKER_REDIS_PORT - the port of the Redis instance

Firebase Variables

Firebase variables are used to set up Firebase, which is used only to sync accounts based on a uid.

  • FIREBASE_ADMIN_DATABASE - the admin database URL for firebase. Should be in the format https://<DATABASE_NAME>.firebaseio.com.
  • FIREBASE_ADMIN_JSON - the JSON blob (stringified) for a service account private key. You can read how to do that here. This needs to be encoded as base64 with LZUTF8.

Stripe Variables

Stripe variables need to be set up to accept payments via Stripe.

  • STRIPE_KEY the private stripe key.

Discord Variables

Discord variables are used to connect to Discord, which will sync chat between the game/Discord. You will also need to set up a Discord bot and give it sufficient permissions to post messages/emoji, create/modify channels, and create/modify roles. Your bot will either need to be an administrator or have these permissions.

  • DISCORD_SECRET - the Discord API secret for your created Discord bot
  • DISCORD_GUILD_ID - the Discord guild ID for the Discord bot to reside in
  • DISCORD_CHANNEL_ID - the Discord channel ID for the chat bridge
  • DISCORD_CUSTOM_ITEM_CHANNEL_ID - the Discord channel ID to send custom item submissions to
  • DISCORD_GUILD_CHANNEL_GROUP_ID - the Discord channel CATEGORY ID to put guild channels in

You will also need the following roles:

  • Verified
  • Guild Mod

IdleLands 3 Variables

IL3 variables are used to connect to the old DB for the purposes of character imports.

  • IDLELANDS3_MONGODB_URI - the MongoDB URI to the old IdleLands 3 Mongo instance

Useful Commands

  • npm run start:server - start the server
  • npm run start:client - start the client

Improving Server Performance on Windows

If you have trouble or slowness running IdleLands server on Windows, try using TS_NODE_TRANSPILE_ONLY=1 as an env variable. This will alleviate most issues.

Making Yourself A GM

To test any moderator-related features, you will need to be a GM. Doing so is as easy a quick DB query:

db.getCollection('player').update({ name: 'YOUR_CHARACTER_NAME' }, { $set: { modTier: 5 } });

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