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Stream World Terrain #47

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martindevans opened this issue Oct 4, 2020 · 0 comments
Open

Stream World Terrain #47

martindevans opened this issue Oct 4, 2020 · 0 comments

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@martindevans
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Instead of loading the world mesh at startup time (in the setup_world_mesh_data system) and storing the entire world in memory, stream in tiles as they are needed. Keep an in memory LRU cache of recently used tiles. Also consider storing mesh data in an on-disk cache.

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