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Issues: CylonSB/bounded-planet
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remove manual macro expansion in bevy_egui once we update to the next version of bevy (as of bevy 0.3.0)
#73
opened Nov 17, 2020 by
Jerald
Add a rust toolchain file to ensure updates don't break builds unless manually changed
#71
opened Nov 5, 2020 by
martindevans
Rather than managing selection with events, it should be component-oriented
#68
opened Nov 4, 2020 by
Jerald
We should have a real map between entity <-> collider handle used in unit selection
#67
opened Nov 4, 2020 by
Jerald
When a proper input handler exists, use it for the egui input gathering system
#66
opened Nov 4, 2020 by
Jerald
When a proper input handler exists, use it for the unit selection functionality
#65
opened Nov 4, 2020 by
Jerald
Split egui node into separate components for the render pass and the render resources
#57
opened Oct 22, 2020 by
Jerald
Stop the egui draw entity from having its draw operations done by the default bevy system
#55
opened Oct 22, 2020 by
Jerald
Utilize staging buffers in the bevy_egui mesh handler to improve performance
#54
opened Oct 22, 2020 by
Jerald
Investigate changing bevy_egui mesh to use u32 indices after that is possible in bevy
#53
opened Oct 22, 2020 by
Jerald
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