-
Notifications
You must be signed in to change notification settings - Fork 2
How the file structure is organized
Cyral edited this page Mar 25, 2014
·
1 revision
The solution is split into 3 projects:
- Bricklayer Client, the main game project that players play
- Bricklayer Server, the program that server operators run
- Bricklayer Content, the asset files used for the textures and content in game
The client structure is split into areas, such as Networking
, Interface
, and Entities
. All of it is pretty self explanatory, but just remember this when contributing or making new files.
Texture/Content packs are implemented, and the structure below goes for all content packs. You can find the default content pack under Source > Bricklayer Content > Content Packs > Default
In the default pack you will find folders for different areas of the game, such as UI and World.
There is also a small icon and config file.