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How the file structure is organized

Cyral edited this page Mar 25, 2014 · 1 revision

Solution

The solution is split into 3 projects:

  • Bricklayer Client, the main game project that players play
  • Bricklayer Server, the program that server operators run
  • Bricklayer Content, the asset files used for the textures and content in game

Client

The client structure is split into areas, such as Networking, Interface, and Entities. All of it is pretty self explanatory, but just remember this when contributing or making new files.

Content

Texture/Content packs are implemented, and the structure below goes for all content packs. You can find the default content pack under Source > Bricklayer Content > Content Packs > Default

In the default pack you will find folders for different areas of the game, such as UI and World.

There is also a small icon and config file.