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Reset repository for working on V3.2.0 !
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.settings | ||
.project |
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Citrus Engine - Flash ActionScript3 Game Engine | ||
----------------------------------------------- | ||
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Authors: Eric Smith, Aymeric Lamboley, Thomas Lefevre. | ||
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Copyright (c) Eric Smith, Aymeric Lamboley, Thomas Lefevre and contributors 2011 - 2016 | ||
http://citrusengine.com/ | ||
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Licence Agreement (The MIT License) | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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**We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old repository, find it [here](https://github.com/alamboley/Citrus-Engine).** | ||
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[Get the examples here](https://github.com/alamboley/Citrus-Engine-Examples) | ||
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![](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/citrus-logo-2D.png) | ||
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The [Citrus Engine](http://citrusengine.com/) is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games. | ||
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The [Citrus Engine](http://citrusengine.com/) is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art. | ||
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It offers many options, you may use : | ||
- select between : the classic flash display list, blitting, [Starling](http://gamua.com/starling/) (including [Feathers](http://feathersui.com/)) and [Away3D](http://away3d.com/). | ||
- select between : [Box2D](http://www.box2d.org/manual.html), [Nape](http://napephys.com/), [AwayPhysics](https://github.com/away3d/awayphysics-core-fp11) and a Simple math based collision detection. | ||
- a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling. | ||
- a LevelManager and a LoadManager which may use Flash Pro as a level editor. | ||
- a Console, Sound management class, Keyboard and input handler... | ||
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Games References | ||
---------------- | ||
[![Mission Eau!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/12/mission_eau.png)](http://www.aymericlamboley.fr/blog/mission-eau-being-agile-with-flash-pro/) | ||
[![Chickdoom!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Chickdoom.png)](https://itunes.apple.com/us/app/chickdoom-chicken-vs-aliens/id860555162?mt=8) | ||
[![FRNZY](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/FRNZY.png)](http://www.carefirstsocial.com/frnzy/) | ||
[![Penguin Up!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Penguin-Up!.png)](https://itunes.apple.com/sg/app/penguin-up!/id900800765?mt=8) | ||
[![Silly Family](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/silly-family.png)](http://rdrct.it/sillyfamily) | ||
[![Paint Over](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/paintover.png)](http://www.newgrounds.com/portal/view/637713) | ||
[![Revenge of Robots](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/revengeofrobots.png)](https://itunes.apple.com/us/app/revenge-of-robots/id855173133) | ||
[![Tap The Pixel](http://aymericlamboley.fr/blog/wp-content/uploads/2014/03/tappixel.png)](https://itunes.apple.com/en/app/tap-the-pixel/id688562779?mt=8) | ||
[![Once Upon a Light](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/once-upon.png)](http://www.onceuponalight.com) | ||
[![Battlewars](http://aymericlamboley.fr/blog/wp-content/uploads/2013/11/Battlewars.png)](http://www.newgrounds.com/portal/view/627927) | ||
[![Snailboy](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/snailboy.png)](http://www.thoopid.com/snailboy-presskit) | ||
[![Monsieur Bear's ABC](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/abc.png)](http://rdrct.it/monsieurbearsabc) | ||
[![Underwater Adventures](http://aymericlamboley.fr/blog/wp-content/uploads/2013/08/underwaterAdventures.png)](http://underwateradventuresgame.com/) | ||
[![Roundhouse](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/roundhouse.png)](http://roundhousegame.com/) | ||
[![Red n Green 2](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/red-green-2.png)](http://meowbeast.com/game/red-n-green-2/) | ||
[![Sophie la Girafe](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/sophie-2.png)](https://itunes.apple.com/fr/app/sophie-la-girafe/id649739520?l=fr&ls=1&mt=8) | ||
[![Beekyr](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/Beekyr.png)](https://play.google.com/store/apps/details?id=air.air.BeekyrAndroid) | ||
[![Alef](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/Alef.png)](https://itunes.apple.com/us/app/alef/id632002337?ls=1&mt=8) | ||
[![Jim loves Mary](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/jim-mary.png)](http://meowbeast.com/game/jim-loves-mary/) | ||
[![Chorizos de España](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Chorizos.png)](https://play.google.com/store/apps/details?id=air.com.ravalmatic.ChorizosDeEspana) | ||
[![Shotgun vs Zombies](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Shotgun-vs-Zombies.png)](http://armorgames.com/play/14737/shotgun-vs-zombies) | ||
[![Gérard](http://aymericlamboley.fr/blog/wp-content/uploads/2013/02/gerard.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.gerard) | ||
[![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.SantaRush) | ||
[![Kepher](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Kepher.png)](http://www.daarboven.net/kepher_comingsoon.html) | ||
[![Stack of Defence](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/stackofdefence.png)](http://www.newgrounds.com/portal/view/606457) | ||
[![Music Game](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/cynic.png)](http://cynicmusic.com/citrus/) | ||
[![Les aventures d'Aïcha - l'odyssée des 4 mondes](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/Aicha.png)](https://www.facebook.com/aichaetvous/app_449473045088858) | ||
[![Escape From Nerd Factory](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/escape-from-nerd-factory.jpg)](http://www.newgrounds.com/portal/view/598677) | ||
[![Kinessia](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/Kinessia.jpg)](http://kinessia.aymericlamboley.fr/) | ||
[![MarcoPoloWeltrennen](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/MarcoPoloWeltrennen.png)](http://www.marcopoloweltrennen.de/) | ||
[![Tibi](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/Tibi.png)](http://hellorepublic.com/client/tibi/platform/) | ||
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Repository Setup | ||
---------------- | ||
- ant : an Ant file to build the different swcs. | ||
- bin : CE's swcs produced with all libraries included. | ||
- ce-asdoc : used to generate the documentation. | ||
- fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro. | ||
- lib : the different swcs used. | ||
- src : Citrus Engine's source code. | ||
- srclib : as3 files of some libraries. | ||
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[Wiki](http://wiki.starling-framework.org/citrus/start) & [API](http://citrusengine.com/api/) | ||
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Support | ||
------- | ||
The [Citrus Engine](http://citrusengine.com/) is proudly supported by: | ||
[![FDT](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/fdt.png)](http://fdt.powerflasher.com/)[![Jetbrains](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/jetbrains.png)](http://www.jetbrains.com/) | ||
If you have any questions on the engine or need some help, we suggest to ask directly on the [forum](http://forum.starling-framework.org/forum/citrus-engine). However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com | ||
We will make a pricing plan depending on your need. | ||
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Donations | ||
--------- | ||
The [Citrus Engine](http://citrusengine.com/) requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. | ||
[Donate](http://citrusengine.com/support/) |
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Build instructions | ||
------------------ | ||
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The ant is configured to be built on a PC or a Mac. | ||
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*The instructions below aren't useful anymore. The ant manages everything now.* | ||
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Before running the script, you must generate the comments for the ASDoc using [ASDocr](http://gskinner.com/blog/archives/2010/05/asdocr_update_f_1.html). | ||
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Take a look on the screenshot to know how to configure it: | ||
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![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture0.PNG) | ||
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture1.PNG) | ||
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture2.PNG) | ||
![ScreenShot](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/Capture3.PNG) | ||
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Now you can run it! When it's done, you will be enable to run the ant script. | ||
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If you want to generate the ASDoc in a html format, remove the additional params from the last screenshot picture. |
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#Change this to the installation directory of FLEX | ||
FLEX_HOME_WINDOWS = C:/Users/Aymeric/Documents/SDKs/flex_sdk_4.6 | ||
FLEX_HOME_UNIX = /Users/Aymeric/Documents/Workspace/SDKs/flex_sdk_4.6 | ||
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VERSION = V3-1-12 |
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