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DawinYurtseven/README.md

Hi! I'm Dawin Yurtseven

Hello there! My name is Dawin Yurtseven, an Informatics: Game Engineering student at the Technical University of Munich. I'm an aspiring game developer that loves story driven games the most. I'm looking forward to work together with passionate people.

Current Projects

I'm working on multiple projects. Although I haven't worked on them for a longer time, I started to work on them again as of lately. These projects are not completed yet but here is a short description about them as well as what has been implemented and needs to be implemented.

ThunderPunk

ThunderPunk is supposed to be a fast-paced jump-n'-run that uses its physics-based controller for more complex movement.

Things that have been implemented so far:

  • Movement along the x and y axis
  • Camera control with Cinemachine
  • jump and dashes
  • custom gravity that works on any object that has the "CurvedGround" tag
  • a camera Focus for the LockDash function
  • Spline System for custom paths that the player can walk, grind and jump on

Things that are planned to be implemented soon:

  • LockDash function to reach further objects directly
  • Grinding system for defined path movement
  • custom character model with animations
  • enemy who have limited reactions to the player

Castle-In-The-Sky

Castle in the Sky is supposed to be a mobile story game which consists of a turn-based battle system and a visual novel like story before and after a fight.

Things that have been implemented so far:

  • Character Information for battles as well as their possible actions and reactions to enemy actions
  • Battle system which goes the certain order of "player state" - "enemy state" until either side is dead
  • simple UI placeholder that is responsive to a players possible actions
  • movement towards target after certain actions via interpolation of character and target positions

Things that are planned to be implemented soon:

  • Enemy Ai types for enemies
  • proper animation and waiting time for custom animations
  • visual novel system with corresponding ui
  • reactive camera for battleflow
  • more dynamic UI which takes up less space

#Other projects if you like to see more of what I've done and where I worked on, you can check out my Itch.io profile. I also have this Uni Project from summer 2023 here.

How to reach me

if you like to contact me, you can do so via LinkedIn and per Email: [email protected]

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  1. ThunderPunk ThunderPunk Public

    a fast-paced game

    C#

  2. TUM-Dev/gocast TUM-Dev/gocast Public

    TUMs lecture streaming service.

    Go 190 44