https://excalidraw.com/#json=4cDlCJ6W320-zrAlva5Xk,kJHBQ6cEC6_Yu0VqMJFkFA
This is the beginning of the development, so there is a lot to do
Tutorial I followed to get started is spaghetti code, which will not work as the project scales. I will want to get rid of all of the dependencies in my components, and make the game more driven by global signals.
Need to make a main menu and load current main scene as a test scene.
Start working on a "High Noon" Scene
The game currently counts hitting shift as an incorrect input, could turn this into a useful feature for enforcing correct shift usage.
Some of the phrases are too long and don't show in RichTextLabel