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Design

https://excalidraw.com/#json=4cDlCJ6W320-zrAlva5Xk,kJHBQ6cEC6_Yu0VqMJFkFA image

TODO

This is the beginning of the development, so there is a lot to do

Tutorial I followed to get started is spaghetti code, which will not work as the project scales. I will want to get rid of all of the dependencies in my components, and make the game more driven by global signals.

Need to make a main menu and load current main scene as a test scene.

Start working on a "High Noon" Scene

The game currently counts hitting shift as an incorrect input, could turn this into a useful feature for enforcing correct shift usage.

Some of the phrases are too long and don't show in RichTextLabel

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A roguelike typing game

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