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Delsin-Yu authored Sep 28, 2023
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## English

Supports `Godot 4.1 With .Net`
Supports `Godot 4.1 With .Net`
Based on .Net, `GD AtlasTexture Creator` provides a handy editor window that resembles the `SpriteEditor` from UnityEditor for ease of `AtlasTexture` creation.

### Installation

1. Download the zip file from [Release](https://github.com/Delsin-Yu/GD-AtlasTexture-Creator/releases/download/1.0.0/GD-AtlasTexture-Creator.1.0.0.zip).

2. Decompress the file, and place the `addons` folder direct into the root of your project.
2. Decompress the file, and place the `addons` folder directly into the root of your project.

3. Navigate to `Project/Project Settings/Plugins` in Godot Editor, locate the `GD AtlasTexture Creator` from the `Installed Plugins` list, then check `Enable` under the `Status` colum.
3. Navigate to `Project/Project Settings/Plugins` in Godot Editor, locate the `GD AtlasTexture Creator` from the `Installed Plugins` list, and then check `Enable` under the `Status` column.

4. The dedicated inspector for `GD AtlasTexture Creator` will now launches located at the `Bottom Right Dock slot`
4. The dedicated inspector for `GD AtlasTexture Creator` will now launch located at the `Bottom Right Dock slot`

### Usage

#### Inspecting a Texture

When double-clicking a resource with type `Texture2D` inside the `FileSystem Window`, the `GD AtlasTexture Creator` will show the preview of inspecting image.
When double-clicking a resource with type `Texture2D` inside the `FileSystem Window`, the `GD AtlasTexture Creator` will show the preview of the inspecting image.

![image](./README.IMG/00.png)

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Control|Description|Selections
:-|:-|:-
`Snap Mode`|Controls the `snapping precision` when editing rect parameters, similar to the options inside the `AtlasTexture Region Editor Window`.|`Pixel Snap`: All Editing Metrics are clamped to integer persicion.<br>`None`: All Editing Metrics are clamped to two digit.
`Snap Mode`|Controls the `snapping precision` when editing rect parameters, similar to the options inside the `AtlasTexture Region Editor Window`.|`Pixel Snap`: All Editing Metrics are clamped to integer precision.<br>`None`: All Editing Metrics are clamped to two digits.
`AtlasTexture Slicer`|Toggle the visibility of the `AtlasTexture Slicer`, a tool for automating AtlasTexture creation.|`On`: Displays the `AtlasTexture Slicer`<br>`Off`: Hides the `AtlasTexture Slicer`
`Scan AtlasTexture Button`|Scan the eligible `AtlasTextures` which uses the current inspecting `Texture2D` and displays the result inside the viewport.|`Scan AtlasTexture In Folder`: Scan the eligible AtlasTextures in the directory where the current inspecting `Texture2D` is located.<br>`Scan AtlasTexture In Project`: Scan the eligible AtlasTextures everywhere inside the project.

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Button|Definition
:-|:-
`Discard`|Discard the pending modification and restore the `Primary View Section` to its initial state.
`Create / Update`|Creates all `temporarily created AtlasTextures`, and apply all changes to `existing AtlasTextures` into the project filesystem.
`Create / Update`|Creates all `temporarily created AtlasTextures`, and applies all changes to `existing AtlasTextures` into the project filesystem.

## 中文

此插件支持 `包含.Net模块的Godot 4.1`
此插件支持 `包含.Net模块的Godot 4.1`
基于 .Net,`GD AtlasTexture Creator` 提供一个类似于Unity编辑器中`Sprite编辑器`的实用的编辑器,用于简化`AtlasTexture`的创建过程。

### 安装
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