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Xeno Buffs- Make Xenos actually scary #2183

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Avalon-Proto
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About the PR

This PR is a buff across the board to all xenos, to make them actually scarry. Doubles, sometimes triples their HP, and increases damage

Why / Balance

Xenos as they stand are nowhere near as scary as slimes despite having their own massive rare event. So now, they will be scary as hell

Technical details

Bumped HP and damage values considerably

Media

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog

🆑

  • tweak: Xenos have become far hardier and scarier beasts to hunt on the station. Don't wander the maints alone

@Avalon-Proto Avalon-Proto requested a review from a team as a code owner November 12, 2024 23:30
@github-actions github-actions bot added S: Needs Review Changes: YML Changes any yml files labels Nov 12, 2024
@deltanedas
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this doesnt help rp in any way, it just makes it easier for new players to get killed by the untelegraphed xeno spawn(s) that immediately attacks you. you shouldnt need to have xenos be able to instagib you to rp being afraid of them

port xeno antag instead :trollface:

@deltanedas deltanedas closed this Nov 12, 2024
@Avalon-Proto
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Not even gonna consider making them scarier till someone ports over the stuff from RMC?

@deltanedas
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as i said more damage just hurts new players, you get absolutely no warning before a xeno/slime/spider/etc spawns ontop of you and if you dont know how to lose them while being slowed by damage, you die

@IamVelcroboy
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Didn't actually look at the values of this PR but xenos def need to be buffed though. Right now they are way too squishy/weak.

@Lyndomen
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the problem is when we have good things spawn completely randomly, it fuckign sucks to just die to rng.

@Radezolid
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Why not an announcement about xeno signatures in the ventilation system trying to escape, give it a solid 30 seconds or so for people to get ready to run/hide

@Avalon-Proto
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Why not an announcement about xeno signatures in the ventilation system trying to escape, give it a solid 30 seconds or so for people to get ready to run/hide

If I knew how to do this I would v.v

@deltanedas
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the thing is they spawn from vents/scrubbers so its essentially make a xeno free room with a wrench and crowbar or go into a toilet or something

@flowerfall-system
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We definitely need to have stronger xenos! As it stands right now they're basically Vent Critters +, they need to carry more weight. If untelegraphed xeno attacks are the problem, telegraph them! Make an announcement a minute or maybe even thirty seconds before they spawn, let people prepare, et cetera.

Xenos deserve better rep! Delta V needs to be more dangerous!

@Avalon-Proto
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Hey now that Xeno spawn is telegraphed to appear in a certain location maybe we can look at this PR again? :blunt:

@PAFFhassoocks
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Xenos have telepathy comms, also they have a 30s raffle instead of the normal 10s raffle for other vent critters, this makes them extremely vulnerable for 30s as they cannot be controlled by players which are smarter than AIs.

@Lyndomen
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Lyndomen commented Feb 3, 2025

xenos should spawn as a big group in space with telepathy

@PAFFhassoocks
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xenos are also rarer than fucking ninjas and crumple like paper, they should be a red alert threat capable of killing a whole department's personnel, we dont really have an antag that has that objective, space dragons do this though and are given the tools fit for the job (they can actually kill people)
xenos have the ability to talk but they are KOS like dragons... they should have atleast 150-250 effective health for the drone/warriors.
xeno queens should be able to make babies more often, perhaps every 40s-60s.
xenos should be able to crit instead of dying instantly, perhaps with an addition of a healing xeno...

@deltanedas
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make them use rmc health so you need 9 guys with ss14 guns to kill 1 drone :trollface:

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7 participants