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make disablers hitscan #2191

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MilonPL
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@MilonPL MilonPL commented Nov 13, 2024

About the PR

made the disabler use hitscan
reduced the damage from 30 to 26, still needs 4 hits, but slightly weaker
meant to be merged with #2190
mostly checking if people like it, we can revert it anyways, but if it turns out to be good, could probably give it to other disabler guns like the x-01

Why / Balance

disablers and projectiles in general are a massive joke when you can just avoid them
by buffing the disablers security might prioritize them over less lethal means
for now only affects the practice and regular disablers, disabler SMG stays the same because of it's firerate

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog

🆑

  • tweak: Disablers are now hitscan.

@MilonPL MilonPL requested a review from a team as a code owner November 13, 2024 19:36
@github-actions github-actions bot added Changes: YML Changes any yml files S: Needs Review labels Nov 13, 2024
@Unkn0wnGh0st333
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I mean disablers being projectiles kinda gives the person an advantage. Plus security also has flashers which will just stop a person in their tracks. (Counterargument sunglasses)

@PubliclyExecutedPig
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disabler smg's are unchanged, is that intentional?

@MilonPL
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MilonPL commented Nov 14, 2024

for now only affects the practice and regular disablers, disabler SMG stays the same because of it's firerate

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the S: Merge Conflict Fix your PR! label Nov 29, 2024
@MilonPL
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MilonPL commented Nov 29, 2024

fuck

@MilonPL MilonPL closed this Dec 28, 2024
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3 participants