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Releases: Derpduck/L4D2-Comp-Stripper-Rework

v25 (2023-07-22)

22 Jul 21:21
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All Maps

  • Removed physics ragdolls to improve performance
  • Restored the cafe tables
  • Allowed the green and blue trash bins to be moved again
  • Fixed issues with a few physics props

Dead Center

Map 1

  • Adjusted tank spawn ban range before the elevator
    • Tank can now spawn between 20% - 32% (was: 24% - 38%)
  • Removed the AC vent in the saferoom that the guns spawned on
  • Removed the magnum spawn outside the saferoom
  • Removed a vending machine by the top of the elevator

Map 2

  • Removed the TLS wall prop at the end of the street near the start of the map and one of the ladders to climb up that wall
  • Added boxes to jump on the grassy platform before the walkway
  • Removed blocker than prevented survivors from standing on the hedge before the walkway
  • Removed concrete blocks stack after the event
  • Adjusted the 1st added bus after the event, removed the 2nd added bus

Map 3

  • Adjusted the props in the tank fight area before the one way drop
  • Removed a small shelf by the escalator at the end saferoom

Dark Carnival

Map 1

  • Fixed a bug where the 2nd team could have both alarm cars active if the first team wiped early
  • Removed a shrub and extra foliage in the saferoom
  • Added a hittable police car outside the saferoom
  • Removed the hittable dumpster outside the saferoom
  • Removed a tree cluster outside the saferoom
  • Moved the tree outside the saferoom to it's original location
  • Removed a shrub by the ambulance
  • Removed clipping on a shrub by the ambulance
  • Removed rocks at the top of the one way drop
  • Adjusted the bus at the top of the hill by the end saferoom
  • Removed extra stack of concrete blocks by the end saferoom

Map 2

  • Removed the foodcart outside the saferoom
  • Removed the sign on the saferoom roof
  • Unblocked the desks in the saferoom
  • Removed boxes under the pill room

Map 3

  • Blocked tank spawns on the one way drop (38% - 41%)
  • Removed a swan in the saferoom
  • Removed the TLS clip blocking survivors from standing on the electrical box behind the breakable wall at the one way drop

Map 4

  • Removed table and pistol in the saferoom
  • Removed porta potty by the gazebo
  • Removed stack of tires in the bumper cars area
  • Removed porta potty after the bumper cars area
  • Replaced floodlights with dumpster after the bumper cars
  • Removed a porta potty by the end saferoom

Swamp Fever

Map 1

  • Made a car in the event area unhittable

Map 2

  • Blocked tank spawns at the end of the map (75% - 100%)
  • Removed the tent by the campsite
  • Removed the truck by the end saferoom

Map 4

  • Adjusted a hedge by the saferoom

Hard Rain

Map 1

  • Removed the hedges in front of the playground
  • Extended a fence by the playground
  • Removed the props blocking the paths after the playground
  • Removed a fence by the garage sale
  • Blocked survivors from standing on a fence by the garage sale

Map 2

  • Added an ammo pile in the ducatel building by the saferoom
  • Removed the generator in the construction site

Map 3

  • Increased tank spawn ban range in the field to start at 23% (was: 30%)
  • Added an ammo pile in the ducatel building by the saferoom
  • Removed the generator in the construction site

Map 4

  • Removed the hedges in front of the playground
  • Extended a fence by the playground
  • Removed a fence by the garage sale

The Parish

Map 1

  • Removed pool table in the restaurant

Map 2

  • Removed a small hedge on the right side of the park
  • Removed a large hedge on the right side of the park
  • Removed some shrubs on the right side of the park
  • Removed street lamps on the right side of the park
  • Removed the extended wall on the left side of the park
  • Added a hedge at the start of the park by the restrooms
  • Removed a hedge on the left side of the park
  • Replaced an army truck with a van after the bus station
  • Replaced bus by the end saferoom with a truck

Map 3

  • Removed a fence by the burned out houses

The Passing

Map 2

  • Adjusted the van outside the jazz club

No Mercy

Map 1

  • Director now takes into account the blocked path on the street for map distance and tank spawns, this will result in fewer early tank spawns and will make late tanks spawn directly on the path instead of towards the barricade
  • Blocked tank spawns by the one way drop (31% - 43%) and at the end of the alleyway (59% - 67%)
  • Removed TLS ladder to climb up the saferoom building
  • Removed dumpsters behind the police barricade
  • Removed the crates in the parking lot
  • Removed fence covers in the parking lot
  • Removed the van by the end saferoom

Map 2

  • Replaced bus by the end saferoom with a van

Map 4

  • Removed the hittable generator outside the elevator

Crash Course

Map 1

  • Removed 2 hittable cars and 2 hittable dumpsters by the saferoom
  • Removed the forklift in the warehouse
  • Removed 1 hittable car by the office
  • Removed 1 hittable car and 1 hittable dumpster by the drop under the bridge
  • Removed 2 hittable cars on the bridge

Map 2

  • Opened up the warehouse door behind the trucks outside the saferoom for survivors
  • Removed an infected ladder in the large warehouse
  • Removed 2 hittable cars near the start of the map
  • Removed 1 hittable dumpster by the warehouse
  • Removed 1 hittable car before the finale area

Death Toll

Map 1

  • Blocked tank spawns while survivors are on the ladder (38% - 42%)
  • Made some improvements to the bridge skip blocker
  • Lowered the rock in the saferoom and allowed survivors to stand on top of it

Map 2

  • Blocked tank spawns in the tunnel before the event (40% - 51%)
  • Removed some previously added infected ladders leading to climb up to the catwalks

Map 3

  • Restored some breakable boards on the walkway

Map 4

  • Increased tank spawn ban range before the event to 65% - 75% (was: 68% - 75%)
  • Blocked tank spawns after the alleyway at the end of the map (83% - 100%)
  • Removed boxes, vending machine, and tree on the street before the event

Map 5

  • Fixed lighting on dock props

Dead Air

Map 2

  • Removed the electrical box on the roof after the event
  • Removed the TLS infected ladder to climb on the roof before the offices
  • Blocked stuck spots on printers in the offices

Map 3

  • Removed the boxes outside the starting saferoom
  • Restored the dumpster in the alley outside the starting saferoom
  • Made the police car before the power station unhittable
  • Removed boxes on the parking garage ramp
  • Removed concrete bags in the stairwell
  • Removed phone booths on the walkway
  • Adjusted some of the other props on the walkway
  • Replaced departure board with boxes outside the end saferoom
  • Removed the crates in the room next to the end saferoom

Map 4

  • Removed the luggage pile outside the starting saferoom
  • Removed one of the rock props outside the starting saferoom
  • Moved the rock outside the starting saferoom to it's original location

Blood Harvest

Map 3

  • Blocked tank spawns from the saferoom until the tunnel exit (0% - 28%)
  • Added a melee spawn outside the saferoom
  • Removed the magnum spawn in the saferoom
  • Adjusted the rocks at the top of the bridge
  • Adjusted the tree at the top of the bridge
  • Removed a set of rocks by the end saferoom

Map 4

  • Reduced map distance to 400 (was: 500)
  • Removed the hittable car inside the barn
  • Removed all of the pathing changes to the warehouse, survivors can now enter the warehouse as normal
  • Removed the fences and crate behind the warehouse
  • Removed the train after the raised house
  • Removed a train car and car on the bridge, replaced with a tanker train car
  • Adjusted the train car by the end saferoom

Detour Ahead

Map 1

  • Blocked tank spawns at the new one way drop until survivors approach the house (35% - 50%)
  • Blocked tank spawns on the cliff side at the end of the map (78% - 100%)
  • Fixed some stuck spots in the trees by the saferoom
  • Added a one way drop at the end of the valley
  • Fixed AI tanks getting stuck on the fence outside the saferoom
  • Removed the alarm car

Map 4

  • Added a barricade to block survivors going to the end of the street by the saferoom
  • Added a one way drop at the entrance to the trailer park
  • Added an infected ladder to climb over the fence on the left side of the trailer park
  • Added an ammo pile in the trailer park
  • Removed the 2 hittable cars in the trailer park
  • Blocked an out of bounds spot by the trailer park
  • Fixed a perma-stuck spot behind a fence in the trailer park
  • Added a hittable log after the bridge

Diescraper Redux

Map 4

  • Fixed chargers being able to break unbreakable external windows
  • Fixed some windows on the inside of the building being unbreakable
  • Made the movable plant pots non solid

Dead Before Dawn DC

Map 1

  • Blocked tank spawns between the alarm car and the one way drop (50% - 75%)
  • Added clipping to car stoppers by the gas station to stop players getting stuck on them
  • Fixed some walls behind the gas station not being solid
  • Fixed a stuck spot behind the red truck outside the saferoom
  • Made the burning car unhittable
  • Removed the 2 hittable dumpsters by the alarm car
  • Restored the hittable dumpster in the parking lot
  • Fixed the fridge in the house being movable
  • Made the planks in the house unbreakable
  • Blocked survivors being able to jump on the logs to get over the fence after the one way drop
  • Removed the barrel in the tunnel at the event

Map 2

  • Made the wrecked car by the event unhittable
  • Removed some of the dumpster props around the event area

Map 3

  • Reduced time needed to close the doors on the first event to 5 seconds (was **7 s...
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v24 (2023-06-29)

29 Jun 16:44
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Dead Center

Map 2

  • Fixed a spot where the Cola could be thrown out of bounds

Dark Carnival

Map 2

  • Blocked tank spawns from the alleyway to the ladder (56% - 68%) (From Zonemod)
  • Replaced the open tent prop by the end saferoom with a closed tent

The Passing & The Sacrifice

Death Toll

Map 1

  • Fixed a bug that allowed infected to have obscured spawns on the cliffs

Dead Air

Map 4

  • Blocked survivors from standing on the window frames by the end saferoom
  • Removed an ATM by the end saferoom

No Mercy: Rehab

  • Updated tank ban ranges and saferoom info

Other Custom Maps

  • Added tank ban ranges from Zonemod

v23 (2023-02-25)

25 Feb 09:39
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All Maps

  • Fixed pill cabinets that should only have 1 pill being forced to spawn 2

Swamp Fever

Map 4

  • Fixed a nav blocker not being removed as intended

Hard Rain

Map 1 / 4

  • Fixed clipping on some fences by the garage sale not working

The Parish

Map 3

  • Fixed being able to jump on a wall in one of the burned houses to skip over the barricade

The Passing

Map 1

  • Blocked being able to jump on the truck outside the souvenirs store
  • Block survivors from climbing up the wall in the alleyway by the alarm car

No Mercy

Map 3

  • Fixed issues with tanks spawning incorrectly during the event, and shortened the event again (Was pushed to Zonemod with V22)
    • The event will now last around 60 seconds in total

The Last Stand

Map 2

  • Updated finale script to use the most recent settings (Was pushed to Zonemod with V22)
    • Common limit during scavenge event is now 10 (was 15)

Hard Rain: Downpour

Map 4

  • Fixed saferoom doors using the wrong models and being linked to each other (Was pushed to Zonemod with V22)

v22 (2022-08-22)

22 Aug 21:55
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All Maps

  • Removed unbreakable freezer doors

Dark Carnival

Map 1

  • Blocked an exploit to get on top of the highway sign by the motel

Swamp Fever

Map 2

  • Added a tree platform by the first burned down house

Map 3

  • Added 2 tree platforms, credit to Failzz for the originals
    • By the ramp leading into the swamp
    • In the shanty town by the event

The Parish

Map 3

  • Added fences to the top of the sewer ladder choke

Map 4

  • Made the 2 cars after the event unhittable
  • Moved 1 of the dumpsters after the event further down the street
  • Increased fade-out distance for the doorways in the red apartment building by the event

No Mercy

Map 3

  • Reverted event back to a standard panic event

Developer Note: This is temporary until an issue with tank spawns is resolved

Cold Stream

Map 2

  • Removed the push trigger in the tunnel at the end of the map

v21 (2022-08-12)

12 Aug 13:00
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v21 (2022-08-12)

Dead Center

Map 1

  • Blocked guns from being thrown out of bounds in the saferoom

Dark Carnival

Map 2

  • Removed fence cover by the carousel after the one way drop

Hard Rain

Map 1

  • Blocked guns from being thrown out of bounds in the saferoom

The Parish

Map 2

  • Removed platform on the right side of the park
  • Removed an extra hedge on the right side of the park
  • Removed an extra hedge on the left side of the park

The Passing

Map 1

  • Fixed hittable car that spawns inside a truck which could incap survivors when a boomer explodes near it

Dead Air

Map 3

  • Added infected ladders onto pipes in the back of the construction site

Dead Before Dawn: DC

Map 2

  • Fixed event door being unbreakable after the event is over

v20 (2022-04-07)

07 Apr 08:45
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Hard Rain: Downpour

Maps 1, 4 & 5

Latest Version Differences
  • Guns in saferoom are no longer single pickups
  • More ammo pile spawns
  • Layout in some key areas has changed
Stripper Changes
  • Fixed starting saferoom nav mesh issue, which prevented players from moving during ready up
  • Added 2 pistol spawns in the saferoom
  • Fixed various broken ladders
  • Re-added some key ladders that were removed in the latest version
  • Allowed all infected to break the windows in the Save 4 Less store

Maps 2 & 3

Latest Version Differences
  • Some infected ladders added, removed or moved
Stripper Changes
  • Re-added some key ladders that were removed in the latest version
  • Added 2 new ladders
  • Added 2 new ammo piles
  • Fixed some non-solid trees

Dark Carnival

Map 1

  • Fixed collision issues with tree outside saferoom
  • Removed the shrub wall on the small patch of land by the outhouse

Death Toll

Map 1

  • Added a fallen tree to cross between the cliffs in the valley to get above the saferoom
  • Adjusted clipping in the valley where players could previously cross between the cliffs

The Passing

Map 1

  • Adjusted clipping on fallen bus by the saferoom that blocked hittables

Map 2

  • Reduced map distance to 700 (was 800)

The Sacrifice

Map 1

  • Reduced map distance to 500 (was 600)

The Last Stand

Map 1

  • Added a ladder for survivors to climb back up at the house one-way drop

v19 (2022-01-22)

22 Jan 10:13
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All Maps

  • Adjusted timing to remove clips from TLS to fix cases where they don't get removed
  • Fixed TV lights not turning off when shot
  • Fixed an issue with item / melee spawns allowing multiple pick-ups

Dead Center

Map 4

  • Added 1 melee weapon spawn before the elevator
  • Added 1 melee weapon spawn by the information stand

Dark Carnival

Map 2

  • Added a tent by the end saferoom

The Parish

Map 2

  • Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor

Death Toll

Map 4

  • Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor

Blood Harvest

Map 4

  • Fixed survivors being able to climb an infected ladder on the bridge

Dead Before Dawn DC

Map 4

  • Fixed the spit block in the vent not working

v18 (2021-12-16)

16 Dec 17:05
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All Maps

  • Improved physics prop fixes for custom campaigns
    • Should fix bugs with breakable hittables and random props not spawning

Dead Center

Map 2

  • Replaced van by the end saferoom with a bus

Map 3

  • Removed most green fence cover props, replaced 1 set with a shelf prop

Dark Carnival

Map 1

  • Adjusted position of added dumpster
  • Replaced motel roof crossing prop
  • Replaced billboard on motel roof with fences to show where the skybox blocks the roof
  • Added highway barrels by the end saferoom
  • Fixed lighting issues on concrete blocks on the end saferoom

Map 2

  • Removed vending machine under platform by the carousel
  • Opened up a room on a platform by the carousel for survivors

Map 3

  • Removed trash bins at the start of the map

Map 4

  • Fixed misplaced clip on ticket building by the saferoom
  • Fixed misplaced clip on food cart by the bumper cars
  • Removed forklift and re-added dumpster
  • Added floodlight generator in place of forklift
  • Adjusted position of ammo pile after bumper cars

Map 5

  • Adjusted fences by the finale area entrance

Swamp Fever

Map 3

  • Removed the added boardwalk by the houses
  • Added an infected ladder to climb up to the disconnected house where the new boardwalk was

Hard Rain

Maps 1 & 4

  • Added clipping to SUV windows by the playground

Map 5

  • Removed pre-finale tank
  • Reverted distance points to 400

The Parish

Map 2

  • Added a failsafe on the CEDA trailer exit door to prevent softlocks
    • If the door gets blocked it will close again, but become unlocked

Map 3

  • Removed highway sign by the bridge, added another highway barrel
  • Made pipe at the ladder in the sewers easier to stand on
  • Removed railings by the ladder

The Passing

Map 1

  • Removed an angled clip on the bus by the saferoom that could block hittables

Map 2

  • Added an ammo pile before the one way drop

No Mercy

Map 1

  • Fixed misplaced clip on AC unit by the saferoom
  • Fixed an exploit blocker out of bounds by the saferoom

Map 4

  • Fixed a bad tank warp spot that caused the tank to get stuck in the ceiling
  • Adjusted tank ban range to prevent spawning on the wrong floor

Death Toll

Map 3

  • Fixed collision and lighting issues on added bus

Dead Air

Map 1

  • Blocked survivors from getting punched onto the AC unit by the ladder
  • Blocked survivors from standing on a ledge by the one way drop

Map 3

  • Adjusted position of concrete bags by the end saferoom

Blood Harvest

Map 4

  • Removed plank crossing between the trains on the bridge
    • Replaced with a ladder to climb up the ore car
  • Removed flat train car and haybales on the bridge
  • Adjusted position of ammo pile before the bridge

Cold Stream

Map 3

  • Removed planks in the water after the bridge

The Last Stand

Map 1

  • Removed panic event when starting the event
  • Removed horde when the crane is lifting the container
  • Reverted amount of horde spawned by each generator to default (now 14, was 10)

Map 2

  • Reduced number of horde waves during the finale
  • Reduced the delay between finale stages

Dead Before Dawn DC

Map 1

  • Made helicopter activate when the map starts
    • Fixes helicopter sometimes not activating to block the path

Map 2

  • Made all non-hittable dumpsters green
  • Fixed infected ghosts falling through the plank walkway in the warehouse

Map 3

  • Reverted delay before door opens after the first event to it's original value
    • Was 1 second, now back to 11 seconds
    • Added a sound to indicate that the door has opened
  • Updated spit block area to intended area
    • This change should have happened in the last update

Undead Zone

  • Added saferoominfo and mapinfo data for all maps
    • Fixes items (medkits) spawning in saferooms

Dark Carnival Remix

  • Added saferoominfo and mapinfo data for all maps

Finite Horde Limits

  • Re-added finite horde limits on certain maps where they had been removed
    • This does not affect Zonemod as this feature is not used

Dead Center

  • Map 3: 150

Dark Carnival

  • Map 3: 240

The Parish

  • Map 2: 180

The Passing

  • Map 2: 150

Witch Spawns

  • Added witch spawn ban ranges to prevent witches from spawning in some unfair or buggy spots
    • This does not affect Zonemod as witches do not spawn

Dead Center

  • Map 3: Blocked witches from spawning in the event area

Dark Carnival

  • Map 1: Blocked spawns on the small platforms at the one way drop
  • Map 2: Blocked spawns at the top of the ladder
  • Map 2: Blocked spawns behind the fence at the start of the event
  • Map 3: Blocked spawns on the first section of the coaster
  • Map 4: Blocked spawns after the event gates

Hard Rain

  • Map 2: Blocked spawns in the field
  • Map 3: Blocked spawns in the field and immediately after the elevator
  • Map 4: Blocked spawns on top of the ladder by the ambulance

The Parish

  • Map 3: Blocked spawns by the bus at the start of the map
  • Map 3: Blocked spawns in the sewer and at the top of the first ladder

No Mercy

  • Map 3: Blocked spawns after the ladder

Death Toll

  • Map 1: Blocked spawns immediately at the top of the ladder

Dead Air

  • Map 4: Blocked spawns behind the fence

v17 (2021-10-20)

20 Oct 15:57
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  • Initial Release
    • Dead Before Dawn DC
      1. Anna Is Gone
      2. The Mall
      3. Clean Up
      4. Undead Center
      5. New Dawn

      Thanks to Caution for providing suggestions and useful info on issues

    • Summary of major changes:
    • All Maps
      • Removed most voice lines and scripted sounds
      • Entity optimization, potentially improving stability and reducing crashes
      • Removed "scripted" commons that would spawn at certain points, which would exceed the common limit
      • Removed random events that were different between teams
      • Improved pill, ammo and weapon spawns
      • Fixed many exploits and bugs
      • Fixed non-solid props that couldn't be spawned behind or infected could attack through
      • Fixed many spots common couldn't path to
    • Map 1
      • Made the event behave as a gauntlet event instead of a finale, fixing issues with the event not ending and bugging out scoring
      • Removed the deadly helicopter blade
      • Infected can now access more of the cliffs on the right side path for spawns, the rocks blocking these areas for survivors have been removed
    • Map 2
      • The event now starts sooner, as survivors no longer have to wait for the dialogue to finish
      • Blocked the back of a room by the event for survivors
    • Map 3
      • Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
        • This will result in the events behaving slightly differently, but they will now be closer to normal events
      • Players will move 40% faster when being forced to crouch through the vent chokepoint
      • Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent
        • Added a visual indication of where the spit block area starts and ends
      • Removed the sequence to break out of the saferoom
    • Map 4
      • Removed the event to blow up the wall in Kiddyland
      • Players will move 40% faster when being forced to crouch through the vent chokepoint
      • Fixed the spit block area extending outside of the vents
        • Added a visual indication of where the spit block area starts and ends
    • Map 5
      • No major changes
  • All Maps
    • Improved prop fixes for compatibility with custom campaigns
    • Made a physics prop couch unmovable instead of non-solid
    • Removed forklifts starting in their already broken state
      • Forklifts no longer break when hit
      • Updated l4d2_hittable_control plugin to control breaking of forklifts instead
  • Dead Center
    • Map 1
      • Solidified railings in the elevator, allowing survivors to stand on them
        • Removed spit block in the elevator
      • Improved glowing on the elevator event button when in range to press it
    • Map 3
      • Adjusted placement of ammo pile on the first floor
    • Map 4
      • Added railings in the elevator, allowing survivors to stand on them
        • Removed spit block in the elevator
  • Dark Carnival
    • Map 1
      • Added a hittable dumpster outside the saferoom
      • Solidified non-solid shrubs by the saferoom
      • The Midnight Riders bus is back
    • Map 4
      • Solidified non-solid shrub by the one way drop
  • Swamp Fever
    • Map 1
      • Added a hittable car in the area on the left after the ferry
  • Hard Rain
    • Maps 1 & 4
      • Blocked LOS under the fence by the ladder before the playground
      • Moved one of the washer boxes by the sugarmill saferoom to the corner of the house
      • Allowed the gun in the treehouse to spawn
    • Maps 2 & 3
      • Added an ammo pile in the trailer at the start of the mill
      • Added an ammo pile in the locker room
      • Added clipping to the door on the small shack by the ramp
      • Added railings in the elevator, allowing survivors to stand on them (spit block remains in place)
  • The Parish
    • Map 2
      • Reworked the route blocking and props in the park
        • The left and right paths are now open again
      • Removed a pill spawn by the humvee
      • Blocked survivors from jumping on the walls before the park entrance
      • Added an infected ladder to climb onto the hedge-covered platform on the left
      • Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance
      • Added an infected ladder to climb onto the hedges on the right of the park near the start
    • Map 3
      • Added a pipe to stand on at the ladder in the sewer
    • Map 5
      • Reduced map distance to 500 (from 600)
      • Removed additional tank spawn at the end of the map
  • The Passing
    • Map 2
      • Prevented players from being able to block the gates in the sewer from opening
  • The Sacrifice
    • Map 1
      • Fixed players getting stuck if they are opening the 2nd train car door when it is opened automatically
  • Death Toll
    • Map 4
      • Replaced the cement truck by the offices with an ambulance
  • Dead Air
    • Map 4
      • Reduced map distance to 500
      • Removed tank ban range
  • Blood Harvest
    • Map 3
      • Solidified a non-solid tree by the bridge
  • Cold Stream
    • Map 2
      • Fixed a typo that was preventing a minor change to the event from working
  • Templates
    • Removed "Saferoom Items" section, use "Pill / Item / Weapon Spawns"
    • Updated func_nav_blocker to use script_nav_blocker

v16 (2021-09-11)

11 Sep 09:11
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Developer Note: No major changes, mostly just small fixes. The finale is now functional again.

  • All Maps
  • Dark Carnival
    • Map 2
      • Removed added tent in kiddyland
      • Removed some angled clips that could block hittables
    • Map 3
      • Removed railings and plant pots from the saferoom
      • Adjusted bins by the saferoom
  • Swamp Fever
    • Map 2
      • Fixed issue with parachutist spawn (confogl conflict)
  • The Passing
    • Map 3
      • Solidified awning on the store
  • The Sacrifice
    • All Maps
      • Added missing glass to vehicles
    • Map 1
      • Added an infected ladder to climb on slanted roof by the burning barricade
      • Adjusted clipping on cooling tank in saferoom
      • Blocked being able to stand in a tree by the train car
    • Map 2
      • Added an infected ladder to climb on top of the grounded boat in the open water area
      • Added infected ladders to climb up from inside the barge
    • Map 3
      • Solidified awning on the store
  • Death Toll
    • Map 4
      • Blocked LOS under all vehicles around the church
      • Blocked LOS under the news van by the event
      • Prevented a stuck spot behind hedge by the yellow house near the church
  • Dead Air
    • Map 3
      • Fixed an issue with a prop rendering incorrectly in the power station area
  • Blood Harvest
    • Map 4