Releases: Derpduck/L4D2-Comp-Stripper-Rework
Releases · Derpduck/L4D2-Comp-Stripper-Rework
v25 (2023-07-22)
All Maps
- Removed physics ragdolls to improve performance
- Restored the cafe tables
- Allowed the green and blue trash bins to be moved again
- Fixed issues with a few physics props
Dead Center
Map 1
- Adjusted tank spawn ban range before the elevator
- Tank can now spawn between 20% - 32% (was: 24% - 38%)
- Removed the AC vent in the saferoom that the guns spawned on
- Removed the magnum spawn outside the saferoom
- Removed a vending machine by the top of the elevator
Map 2
- Removed the TLS wall prop at the end of the street near the start of the map and one of the ladders to climb up that wall
- Added boxes to jump on the grassy platform before the walkway
- Removed blocker than prevented survivors from standing on the hedge before the walkway
- Removed concrete blocks stack after the event
- Adjusted the 1st added bus after the event, removed the 2nd added bus
Map 3
- Adjusted the props in the tank fight area before the one way drop
- Removed a small shelf by the escalator at the end saferoom
Dark Carnival
Map 1
- Fixed a bug where the 2nd team could have both alarm cars active if the first team wiped early
- Removed a shrub and extra foliage in the saferoom
- Added a hittable police car outside the saferoom
- Removed the hittable dumpster outside the saferoom
- Removed a tree cluster outside the saferoom
- Moved the tree outside the saferoom to it's original location
- Removed a shrub by the ambulance
- Removed clipping on a shrub by the ambulance
- Removed rocks at the top of the one way drop
- Adjusted the bus at the top of the hill by the end saferoom
- Removed extra stack of concrete blocks by the end saferoom
Map 2
- Removed the foodcart outside the saferoom
- Removed the sign on the saferoom roof
- Unblocked the desks in the saferoom
- Removed boxes under the pill room
Map 3
- Blocked tank spawns on the one way drop (38% - 41%)
- Removed a swan in the saferoom
- Removed the TLS clip blocking survivors from standing on the electrical box behind the breakable wall at the one way drop
Map 4
- Removed table and pistol in the saferoom
- Removed porta potty by the gazebo
- Removed stack of tires in the bumper cars area
- Removed porta potty after the bumper cars area
- Replaced floodlights with dumpster after the bumper cars
- Removed a porta potty by the end saferoom
Swamp Fever
Map 1
- Made a car in the event area unhittable
Map 2
- Blocked tank spawns at the end of the map (75% - 100%)
- Removed the tent by the campsite
- Removed the truck by the end saferoom
Map 4
- Adjusted a hedge by the saferoom
Hard Rain
Map 1
- Removed the hedges in front of the playground
- Extended a fence by the playground
- Removed the props blocking the paths after the playground
- Removed a fence by the garage sale
- Blocked survivors from standing on a fence by the garage sale
Map 2
- Added an ammo pile in the ducatel building by the saferoom
- Removed the generator in the construction site
Map 3
- Increased tank spawn ban range in the field to start at 23% (was: 30%)
- Added an ammo pile in the ducatel building by the saferoom
- Removed the generator in the construction site
Map 4
- Removed the hedges in front of the playground
- Extended a fence by the playground
- Removed a fence by the garage sale
The Parish
Map 1
- Removed pool table in the restaurant
Map 2
- Removed a small hedge on the right side of the park
- Removed a large hedge on the right side of the park
- Removed some shrubs on the right side of the park
- Removed street lamps on the right side of the park
- Removed the extended wall on the left side of the park
- Added a hedge at the start of the park by the restrooms
- Removed a hedge on the left side of the park
- Replaced an army truck with a van after the bus station
- Replaced bus by the end saferoom with a truck
Map 3
- Removed a fence by the burned out houses
The Passing
Map 2
- Adjusted the van outside the jazz club
No Mercy
Map 1
- Director now takes into account the blocked path on the street for map distance and tank spawns, this will result in fewer early tank spawns and will make late tanks spawn directly on the path instead of towards the barricade
- Blocked tank spawns by the one way drop (31% - 43%) and at the end of the alleyway (59% - 67%)
- Removed TLS ladder to climb up the saferoom building
- Removed dumpsters behind the police barricade
- Removed the crates in the parking lot
- Removed fence covers in the parking lot
- Removed the van by the end saferoom
Map 2
- Replaced bus by the end saferoom with a van
Map 4
- Removed the hittable generator outside the elevator
Crash Course
Map 1
- Removed 2 hittable cars and 2 hittable dumpsters by the saferoom
- Removed the forklift in the warehouse
- Removed 1 hittable car by the office
- Removed 1 hittable car and 1 hittable dumpster by the drop under the bridge
- Removed 2 hittable cars on the bridge
Map 2
- Opened up the warehouse door behind the trucks outside the saferoom for survivors
- Removed an infected ladder in the large warehouse
- Removed 2 hittable cars near the start of the map
- Removed 1 hittable dumpster by the warehouse
- Removed 1 hittable car before the finale area
Death Toll
Map 1
- Blocked tank spawns while survivors are on the ladder (38% - 42%)
- Made some improvements to the bridge skip blocker
- Lowered the rock in the saferoom and allowed survivors to stand on top of it
Map 2
- Blocked tank spawns in the tunnel before the event (40% - 51%)
- Removed some previously added infected ladders leading to climb up to the catwalks
Map 3
- Restored some breakable boards on the walkway
Map 4
- Increased tank spawn ban range before the event to 65% - 75% (was: 68% - 75%)
- Blocked tank spawns after the alleyway at the end of the map (83% - 100%)
- Removed boxes, vending machine, and tree on the street before the event
Map 5
- Fixed lighting on dock props
Dead Air
Map 2
- Removed the electrical box on the roof after the event
- Removed the TLS infected ladder to climb on the roof before the offices
- Blocked stuck spots on printers in the offices
Map 3
- Removed the boxes outside the starting saferoom
- Restored the dumpster in the alley outside the starting saferoom
- Made the police car before the power station unhittable
- Removed boxes on the parking garage ramp
- Removed concrete bags in the stairwell
- Removed phone booths on the walkway
- Adjusted some of the other props on the walkway
- Replaced departure board with boxes outside the end saferoom
- Removed the crates in the room next to the end saferoom
Map 4
- Removed the luggage pile outside the starting saferoom
- Removed one of the rock props outside the starting saferoom
- Moved the rock outside the starting saferoom to it's original location
Blood Harvest
Map 3
- Blocked tank spawns from the saferoom until the tunnel exit (0% - 28%)
- Added a melee spawn outside the saferoom
- Removed the magnum spawn in the saferoom
- Adjusted the rocks at the top of the bridge
- Adjusted the tree at the top of the bridge
- Removed a set of rocks by the end saferoom
Map 4
- Reduced map distance to 400 (was: 500)
- Removed the hittable car inside the barn
- Removed all of the pathing changes to the warehouse, survivors can now enter the warehouse as normal
- Removed the fences and crate behind the warehouse
- Removed the train after the raised house
- Removed a train car and car on the bridge, replaced with a tanker train car
- Adjusted the train car by the end saferoom
Detour Ahead
Map 1
- Blocked tank spawns at the new one way drop until survivors approach the house (35% - 50%)
- Blocked tank spawns on the cliff side at the end of the map (78% - 100%)
- Fixed some stuck spots in the trees by the saferoom
- Added a one way drop at the end of the valley
- Fixed AI tanks getting stuck on the fence outside the saferoom
- Removed the alarm car
Map 4
- Added a barricade to block survivors going to the end of the street by the saferoom
- Added a one way drop at the entrance to the trailer park
- Added an infected ladder to climb over the fence on the left side of the trailer park
- Added an ammo pile in the trailer park
- Removed the 2 hittable cars in the trailer park
- Blocked an out of bounds spot by the trailer park
- Fixed a perma-stuck spot behind a fence in the trailer park
- Added a hittable log after the bridge
Diescraper Redux
Map 4
- Fixed chargers being able to break unbreakable external windows
- Fixed some windows on the inside of the building being unbreakable
- Made the movable plant pots non solid
Dead Before Dawn DC
Map 1
- Blocked tank spawns between the alarm car and the one way drop (50% - 75%)
- Added clipping to car stoppers by the gas station to stop players getting stuck on them
- Fixed some walls behind the gas station not being solid
- Fixed a stuck spot behind the red truck outside the saferoom
- Made the burning car unhittable
- Removed the 2 hittable dumpsters by the alarm car
- Restored the hittable dumpster in the parking lot
- Fixed the fridge in the house being movable
- Made the planks in the house unbreakable
- Blocked survivors being able to jump on the logs to get over the fence after the one way drop
- Removed the barrel in the tunnel at the event
Map 2
- Made the wrecked car by the event unhittable
- Removed some of the dumpster props around the event area
Map 3
- Reduced time needed to close the doors on the first event to 5 seconds (was **7 s...
v24 (2023-06-29)
Dead Center
Map 2
- Fixed a spot where the Cola could be thrown out of bounds
Dark Carnival
Map 2
- Blocked tank spawns from the alleyway to the ladder (56% - 68%) (From Zonemod)
- Replaced the open tent prop by the end saferoom with a closed tent
The Passing & The Sacrifice
- Many changes across all maps, refer to below links for detailed changelogs:
Passifice Rework - SirPlease/L4D2-Competitive-Rework/pull/631
Passifice Updates - SirPlease/L4D2-Competitive-Rework/pull/661 - Various bug / exploit fixes prior to these 2 updates
Death Toll
Map 1
- Fixed a bug that allowed infected to have obscured spawns on the cliffs
Dead Air
Map 4
- Blocked survivors from standing on the window frames by the end saferoom
- Removed an ATM by the end saferoom
No Mercy: Rehab
- Updated tank ban ranges and saferoom info
Other Custom Maps
- Added tank ban ranges from Zonemod
v23 (2023-02-25)
All Maps
- Fixed pill cabinets that should only have 1 pill being forced to spawn 2
Swamp Fever
Map 4
- Fixed a nav blocker not being removed as intended
Hard Rain
Map 1 / 4
- Fixed clipping on some fences by the garage sale not working
The Parish
Map 3
- Fixed being able to jump on a wall in one of the burned houses to skip over the barricade
The Passing
Map 1
- Blocked being able to jump on the truck outside the souvenirs store
- Block survivors from climbing up the wall in the alleyway by the alarm car
No Mercy
Map 3
- Fixed issues with tanks spawning incorrectly during the event, and shortened the event again (Was pushed to Zonemod with V22)
- The event will now last around 60 seconds in total
The Last Stand
Map 2
- Updated finale script to use the most recent settings (Was pushed to Zonemod with V22)
- Common limit during scavenge event is now 10 (was 15)
Hard Rain: Downpour
Map 4
- Fixed saferoom doors using the wrong models and being linked to each other (Was pushed to Zonemod with V22)
v22 (2022-08-22)
All Maps
- Removed unbreakable freezer doors
Dark Carnival
Map 1
- Blocked an exploit to get on top of the highway sign by the motel
Swamp Fever
Map 2
- Added a tree platform by the first burned down house
Map 3
- Added 2 tree platforms, credit to Failzz for the originals
- By the ramp leading into the swamp
- In the shanty town by the event
The Parish
Map 3
- Added fences to the top of the sewer ladder choke
Map 4
- Made the 2 cars after the event unhittable
- Moved 1 of the dumpsters after the event further down the street
- Increased fade-out distance for the doorways in the red apartment building by the event
No Mercy
Map 3
- Reverted event back to a standard panic event
Developer Note: This is temporary until an issue with tank spawns is resolved
Cold Stream
Map 2
- Removed the push trigger in the tunnel at the end of the map
v21 (2022-08-12)
v21 (2022-08-12)
Dead Center
Map 1
- Blocked guns from being thrown out of bounds in the saferoom
Dark Carnival
Map 2
- Removed fence cover by the carousel after the one way drop
Hard Rain
Map 1
- Blocked guns from being thrown out of bounds in the saferoom
The Parish
Map 2
- Removed platform on the right side of the park
- Removed an extra hedge on the right side of the park
- Removed an extra hedge on the left side of the park
The Passing
Map 1
- Fixed hittable car that spawns inside a truck which could incap survivors when a boomer explodes near it
Dead Air
Map 3
- Added infected ladders onto pipes in the back of the construction site
Dead Before Dawn: DC
Map 2
- Fixed event door being unbreakable after the event is over
v20 (2022-04-07)
Hard Rain: Downpour
- Hard Rain: Downpour has been updated use the most up-to-date version of the map
- Download the latest version here: https://cedapug.com/maps/downpour.zip
Maps 1, 4 & 5
Latest Version Differences
- Guns in saferoom are no longer single pickups
- More ammo pile spawns
- Layout in some key areas has changed
Stripper Changes
- Fixed starting saferoom nav mesh issue, which prevented players from moving during ready up
- Added 2 pistol spawns in the saferoom
- Fixed various broken ladders
- Re-added some key ladders that were removed in the latest version
- Allowed all infected to break the windows in the Save 4 Less store
Maps 2 & 3
Latest Version Differences
- Some infected ladders added, removed or moved
Stripper Changes
- Re-added some key ladders that were removed in the latest version
- Added 2 new ladders
- Added 2 new ammo piles
- Fixed some non-solid trees
Dark Carnival
Map 1
- Fixed collision issues with tree outside saferoom
- Removed the shrub wall on the small patch of land by the outhouse
Death Toll
Map 1
- Added a fallen tree to cross between the cliffs in the valley to get above the saferoom
- Adjusted clipping in the valley where players could previously cross between the cliffs
The Passing
Map 1
- Adjusted clipping on fallen bus by the saferoom that blocked hittables
Map 2
- Reduced map distance to 700 (was 800)
The Sacrifice
Map 1
- Reduced map distance to 500 (was 600)
The Last Stand
Map 1
- Added a ladder for survivors to climb back up at the house one-way drop
v19 (2022-01-22)
All Maps
- Adjusted timing to remove clips from TLS to fix cases where they don't get removed
- Fixed TV lights not turning off when shot
- Fixed an issue with item / melee spawns allowing multiple pick-ups
Dead Center
Map 4
- Added 1 melee weapon spawn before the elevator
- Added 1 melee weapon spawn by the information stand
Dark Carnival
Map 2
- Added a tent by the end saferoom
The Parish
Map 2
- Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor
Death Toll
Map 4
- Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor
Blood Harvest
Map 4
- Fixed survivors being able to climb an infected ladder on the bridge
Dead Before Dawn DC
Map 4
- Fixed the spit block in the vent not working
v18 (2021-12-16)
All Maps
- Improved physics prop fixes for custom campaigns
- Should fix bugs with breakable hittables and random props not spawning
Dead Center
Map 2
- Replaced van by the end saferoom with a bus
Map 3
- Removed most green fence cover props, replaced 1 set with a shelf prop
Dark Carnival
Map 1
- Adjusted position of added dumpster
- Replaced motel roof crossing prop
- Replaced billboard on motel roof with fences to show where the skybox blocks the roof
- Added highway barrels by the end saferoom
- Fixed lighting issues on concrete blocks on the end saferoom
Map 2
- Removed vending machine under platform by the carousel
- Opened up a room on a platform by the carousel for survivors
Map 3
- Removed trash bins at the start of the map
Map 4
- Fixed misplaced clip on ticket building by the saferoom
- Fixed misplaced clip on food cart by the bumper cars
- Removed forklift and re-added dumpster
- Added floodlight generator in place of forklift
- Adjusted position of ammo pile after bumper cars
Map 5
- Adjusted fences by the finale area entrance
Swamp Fever
Map 3
- Removed the added boardwalk by the houses
- Added an infected ladder to climb up to the disconnected house where the new boardwalk was
Hard Rain
Maps 1 & 4
- Added clipping to SUV windows by the playground
Map 5
- Removed pre-finale tank
- Reverted distance points to 400
The Parish
Map 2
- Added a failsafe on the CEDA trailer exit door to prevent softlocks
- If the door gets blocked it will close again, but become unlocked
Map 3
- Removed highway sign by the bridge, added another highway barrel
- Made pipe at the ladder in the sewers easier to stand on
- Removed railings by the ladder
The Passing
Map 1
- Removed an angled clip on the bus by the saferoom that could block hittables
Map 2
- Added an ammo pile before the one way drop
No Mercy
Map 1
- Fixed misplaced clip on AC unit by the saferoom
- Fixed an exploit blocker out of bounds by the saferoom
Map 4
- Fixed a bad tank warp spot that caused the tank to get stuck in the ceiling
- Adjusted tank ban range to prevent spawning on the wrong floor
Death Toll
Map 3
- Fixed collision and lighting issues on added bus
Dead Air
Map 1
- Blocked survivors from getting punched onto the AC unit by the ladder
- Blocked survivors from standing on a ledge by the one way drop
Map 3
- Adjusted position of concrete bags by the end saferoom
Blood Harvest
Map 4
- Removed plank crossing between the trains on the bridge
- Replaced with a ladder to climb up the ore car
- Removed flat train car and haybales on the bridge
- Adjusted position of ammo pile before the bridge
Cold Stream
Map 3
- Removed planks in the water after the bridge
The Last Stand
Map 1
- Removed panic event when starting the event
- Removed horde when the crane is lifting the container
- Reverted amount of horde spawned by each generator to default (now 14, was 10)
Map 2
- Reduced number of horde waves during the finale
- Reduced the delay between finale stages
Dead Before Dawn DC
Map 1
- Made helicopter activate when the map starts
- Fixes helicopter sometimes not activating to block the path
Map 2
- Made all non-hittable dumpsters green
- Fixed infected ghosts falling through the plank walkway in the warehouse
Map 3
- Reverted delay before door opens after the first event to it's original value
- Was 1 second, now back to 11 seconds
- Added a sound to indicate that the door has opened
- Updated spit block area to intended area
- This change should have happened in the last update
Undead Zone
- Added saferoominfo and mapinfo data for all maps
- Fixes items (medkits) spawning in saferooms
Dark Carnival Remix
- Added saferoominfo and mapinfo data for all maps
Finite Horde Limits
- Re-added finite horde limits on certain maps where they had been removed
- This does not affect Zonemod as this feature is not used
Dead Center
- Map 3: 150
Dark Carnival
- Map 3: 240
The Parish
- Map 2: 180
The Passing
- Map 2: 150
Witch Spawns
- Added witch spawn ban ranges to prevent witches from spawning in some unfair or buggy spots
- This does not affect Zonemod as witches do not spawn
Dead Center
- Map 3: Blocked witches from spawning in the event area
Dark Carnival
- Map 1: Blocked spawns on the small platforms at the one way drop
- Map 2: Blocked spawns at the top of the ladder
- Map 2: Blocked spawns behind the fence at the start of the event
- Map 3: Blocked spawns on the first section of the coaster
- Map 4: Blocked spawns after the event gates
Hard Rain
- Map 2: Blocked spawns in the field
- Map 3: Blocked spawns in the field and immediately after the elevator
- Map 4: Blocked spawns on top of the ladder by the ambulance
The Parish
- Map 3: Blocked spawns by the bus at the start of the map
- Map 3: Blocked spawns in the sewer and at the top of the first ladder
No Mercy
- Map 3: Blocked spawns after the ladder
Death Toll
- Map 1: Blocked spawns immediately at the top of the ladder
Dead Air
- Map 4: Blocked spawns behind the fence
v17 (2021-10-20)
- Initial Release
- Dead Before Dawn DC
Thanks to Caution for providing suggestions and useful info on issues
- Summary of major changes:
- All Maps
- Removed most voice lines and scripted sounds
- Entity optimization, potentially improving stability and reducing crashes
- Removed "scripted" commons that would spawn at certain points, which would exceed the common limit
- Removed random events that were different between teams
- Improved pill, ammo and weapon spawns
- Fixed many exploits and bugs
- Fixed non-solid props that couldn't be spawned behind or infected could attack through
- Fixed many spots common couldn't path to
- Map 1
- Made the event behave as a gauntlet event instead of a finale, fixing issues with the event not ending and bugging out scoring
- Removed the deadly helicopter blade
- Infected can now access more of the cliffs on the right side path for spawns, the rocks blocking these areas for survivors have been removed
- Map 2
- The event now starts sooner, as survivors no longer have to wait for the dialogue to finish
- Blocked the back of a room by the event for survivors
- Map 3
- Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
- This will result in the events behaving slightly differently, but they will now be closer to normal events
- Players will move 40% faster when being forced to crouch through the vent chokepoint
- Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent
- Added a visual indication of where the spit block area starts and ends
- Removed the sequence to break out of the saferoom
- Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
- Map 4
- Removed the event to blow up the wall in Kiddyland
- Players will move 40% faster when being forced to crouch through the vent chokepoint
- Fixed the spit block area extending outside of the vents
- Added a visual indication of where the spit block area starts and ends
- Map 5
- No major changes
- Dead Before Dawn DC
- All Maps
- Improved prop fixes for compatibility with custom campaigns
- Made a physics prop couch unmovable instead of non-solid
- Removed forklifts starting in their already broken state
- Forklifts no longer break when hit
- Updated l4d2_hittable_control plugin to control breaking of forklifts instead
- Dead Center
- Map 1
- Solidified railings in the elevator, allowing survivors to stand on them
- Removed spit block in the elevator
- Improved glowing on the elevator event button when in range to press it
- Solidified railings in the elevator, allowing survivors to stand on them
- Map 3
- Adjusted placement of ammo pile on the first floor
- Map 4
- Added railings in the elevator, allowing survivors to stand on them
- Removed spit block in the elevator
- Added railings in the elevator, allowing survivors to stand on them
- Map 1
- Dark Carnival
- Map 1
- Added a hittable dumpster outside the saferoom
- Solidified non-solid shrubs by the saferoom
- The Midnight Riders bus is back
- Map 4
- Solidified non-solid shrub by the one way drop
- Map 1
- Swamp Fever
- Map 1
- Added a hittable car in the area on the left after the ferry
- Map 1
- Hard Rain
- Maps 1 & 4
- Blocked LOS under the fence by the ladder before the playground
- Moved one of the washer boxes by the sugarmill saferoom to the corner of the house
- Allowed the gun in the treehouse to spawn
- Maps 2 & 3
- Added an ammo pile in the trailer at the start of the mill
- Added an ammo pile in the locker room
- Added clipping to the door on the small shack by the ramp
- Added railings in the elevator, allowing survivors to stand on them (spit block remains in place)
- Maps 1 & 4
- The Parish
- Map 2
- Reworked the route blocking and props in the park
- The left and right paths are now open again
- Removed a pill spawn by the humvee
- Blocked survivors from jumping on the walls before the park entrance
- Added an infected ladder to climb onto the hedge-covered platform on the left
- Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance
- Added an infected ladder to climb onto the hedges on the right of the park near the start
- Reworked the route blocking and props in the park
- Map 3
- Added a pipe to stand on at the ladder in the sewer
- Map 5
- Reduced map distance to 500 (from 600)
- Removed additional tank spawn at the end of the map
- Map 2
- The Passing
- Map 2
- Prevented players from being able to block the gates in the sewer from opening
- Map 2
- The Sacrifice
- Map 1
- Fixed players getting stuck if they are opening the 2nd train car door when it is opened automatically
- Map 1
- Death Toll
- Map 4
- Replaced the cement truck by the offices with an ambulance
- Map 4
- Dead Air
- Map 4
- Reduced map distance to 500
- Removed tank ban range
- Map 4
- Blood Harvest
- Map 3
- Solidified a non-solid tree by the bridge
- Map 3
- Cold Stream
- Map 2
- Fixed a typo that was preventing a minor change to the event from working
- Map 2
- Templates
- Removed "Saferoom Items" section, use "Pill / Item / Weapon Spawns"
- Updated func_nav_blocker to use script_nav_blocker
v16 (2021-09-11)
- Initial Release
- Cold Stream
Developer Note: No major changes, mostly just small fixes. The finale is now functional again.
- All Maps
- Updated mapinfo.txt to use new syntax (SirPlease/L4D2-Competitive-Rework#354)
- Updated global witch filter rules
- Renamed some entities (no change)
- Dark Carnival
- Map 2
- Removed added tent in kiddyland
- Removed some angled clips that could block hittables
- Map 3
- Removed railings and plant pots from the saferoom
- Adjusted bins by the saferoom
- Map 2
- Swamp Fever
- Map 2
- Fixed issue with parachutist spawn (confogl conflict)
- Map 2
- The Passing
- Map 3
- Solidified awning on the store
- Map 3
- The Sacrifice
- All Maps
- Added missing glass to vehicles
- Map 1
- Added an infected ladder to climb on slanted roof by the burning barricade
- Adjusted clipping on cooling tank in saferoom
- Blocked being able to stand in a tree by the train car
- Map 2
- Added an infected ladder to climb on top of the grounded boat in the open water area
- Added infected ladders to climb up from inside the barge
- Map 3
- Solidified awning on the store
- All Maps
- Death Toll
- Map 4
- Blocked LOS under all vehicles around the church
- Blocked LOS under the news van by the event
- Prevented a stuck spot behind hedge by the yellow house near the church
- Map 4
- Dead Air
- Map 3
- Fixed an issue with a prop rendering incorrectly in the power station area
- Map 3
- Blood Harvest
- Map 4
- Fixed nav / pathing issues in the warehouse from the reworked route (SirPlease/L4D2-Competitive-Rework#371)
- Made other minor adjustments and fixes to the reworked warehouse route
- Map 4