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A Warlords Battlecry Spiritual Successor with Traditional real-time strategy mechanics like base-building, mass counter combat, and resource gathering with RPG systems like Inventories, Hero skills and attribute trees, and Unique Hero unit with a persistent leveling system.

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Diah50/Highborne-Battlecry-Godot-Old

 
 

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Highborne-Battlecry

A Warlords Battlecry Spiritual Successor with Traditional real-time strategy mechanics like base-building, mass counter combat, and resource gathering with RPG systems like Inventories, Hero skills and attribute trees, and Unique Hero unit with a persistent leveling system.

Features:

  • Persistent Hero System - where you can create your customizable hero and they will continue to grow stronger after each battle.
  • RTS component with base-building and unit training.
  • RPG component with their own Inventories, Hero skills, perks, and spells that can be invested to make your hero interesting and fun.
  • Many playable civilizations
  • Units can earn experience and can be put into your retinue, a mechanic that selects surviving units with best levels and allow them to be transfer to other battles.
  • Many types of units, buildings, technologies, and more.

Join our Discord and give us feedback on our game! https://discord.gg/mbPujKc5TV

Credits

People who worked on this project is credited here.

  • Diahborne - Lead Artist/Designer
  • Bea - Programmer
  • Hellhound/Bestia - Programmer
  • Merol - Consultant
  • TheSpaniard - Consultant

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A Warlords Battlecry Spiritual Successor with Traditional real-time strategy mechanics like base-building, mass counter combat, and resource gathering with RPG systems like Inventories, Hero skills and attribute trees, and Unique Hero unit with a persistent leveling system.

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  • GDScript 99.7%
  • GAP 0.3%