A Warlords Battlecry Spiritual Successor with Traditional real-time strategy mechanics like base-building, mass counter combat, and resource gathering with RPG systems like Inventories, Hero skills and attribute trees, and Unique Hero unit with a persistent leveling system.
Features:
- Persistent Hero System - where you can create your customizable hero and they will continue to grow stronger after each battle.
- RTS component with base-building and unit training.
- RPG component with their own Inventories, Hero skills, perks, and spells that can be invested to make your hero interesting and fun.
- Many playable civilizations
- Units can earn experience and can be put into your retinue, a mechanic that selects surviving units with best levels and allow them to be transfer to other battles.
- Many types of units, buildings, technologies, and more.
Join our Discord and give us feedback on our game! https://discord.gg/mbPujKc5TV
People who worked on this project is credited here.
- Diahborne - Lead Artist/Designer
- Bea - Programmer
- Hellhound/Bestia - Programmer
- Merol - Consultant
- TheSpaniard - Consultant