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Create RTS mechanics #4

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Diah50 opened this issue Nov 3, 2022 · 0 comments
Open
6 tasks

Create RTS mechanics #4

Diah50 opened this issue Nov 3, 2022 · 0 comments

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@Diah50
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Diah50 commented Nov 3, 2022

Create functions and mechanics for

  • Movement - units should respond to where you click, which is where they move to.
  • Combat - health, damage, armor, attack speed, and range working as intended.
  • Building - units with build skill should be able to build structures, cancel construction, and help speed up the construction by using multiple worker units.
  • Conversion - units should be able to convert resource generators passively by being near them and converting them slowly or quickly. if a enemy unit and your unit are near the resource generator, they will stop passively converting the resource generator.
  • Unit Selection - being able to have a unlimited unit selection cap and being able to create a box to select a group of units.
  • Resource Generation - generators should be able to give the player resources passively over time when converted to their side.
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