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Releases: DizzyThermal/sm64coopdx-only-up-64-plugin

Only Up 64 Plugin v1.7.2

31 Aug 20:09
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Only Up 64 Plugin v1.7.2

  • Bumping version for sm64coopdx rebrand

Only Up 64 Plugin v1.7.1

22 Sep 13:50
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Only Up 64 Plugin v1.7.1

  • [BUGFIX]: Fixing Only Up 64 Moveset for Network Players (was host only) - thanks Igor for reporting!

Only Up 64 Plugin v1.7

21 Sep 18:44
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Only Up 64 Plugin v1.7

  • Added Warp Menu for Practice
  • Decreased Music Volume (and in Pause Menu)
  • Code Cleanup

Only Up 64 Plugin v1.6

13 Sep 23:02
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Only Up 64 Plugin v1.6

  • Added Flood Mod Support

Only Up 64 Plugin v1.5

08 Sep 23:11
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Only Up 64 Plugin v1.5

  • Updated to work with 8 areas (1-8)
  • Updated to work with all versions of Only Up 64 Port

Only Up 64 Plugin v1.4

03 Sep 02:40
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Only Up 64 Plugin v1.4

  • Bumping Version in code to work with Only Up 64 Release

Only Up 64 Plugin v1.3

31 Aug 16:23
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v1.3 Changes

Changes made to the Moveset made by steven3004:

  • Being able to change directions when ground pound diving
  • Using the triple jump action for the ground pound jump (removed original ground pound jump)
  • Sparkles on frame-perfect dive rollouts, wallkicks, and speed kicks.
  • Less jank and higher gravity on the wall slide.

Only Up 64 Plugin v1.2

31 Aug 12:52
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v1.2 Changes

  • Merging changes from the Only Up 64 Alpha Tests

Only Up 64 Plugin v1.1

12 Aug 14:43
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v1.1 Changes

  • Decreased Ground Pound Twirl Y-Boost (42.0 -> 40.0)
  • Decreased Ground Pound Twirl Count (20 -> 10)
  • Allow Wallslide after Long Jump (Like Only Up 64)

Only Up 64 Plugin v1.0

11 Aug 21:13
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Initial Release v1.0

  • Adds a Character Height (Y) to the HUD
  • Adds Only Up 64 Character Moveset:
    • Wallslide
    • Ground Pound Jump (GP, A on ground)
    • Ground Pound Twirl (GP, A)
    • Ground Pound Dive (GP, B)

Chat Commands

  • /only_up_show_height on|off - Show character height (Y) on HUD. Default is On.
  • /only_up_moveset on|off - Enable Only Up 64 Moveset. Default is On.`

Known Issues

  • Ground Pound Twirl ends in a ACT_FORWARD_ROLLOUT to make sure you cannot ground pound consecutively. This means Mario
    does a frontflip before entering free fall.