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Unreal-Engine-4-Virtual-Reality-Projects

This is the code repository for , published by Packt.

Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

What is this book about?

Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR.

This book covers the following exciting features:

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

html, body, #map {
 height: 100%;
 margin: 0;
 padding: 0
}

Following is what you need for this book: This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

With the following software and hardware list you can run all code files present in the book (Chapter 1-12).

Software and Hardware List

Chapter Software required OS required
1-10 Desktop VR Headset (Oculus Rift, HTC Vive or equivalent) Windows 7 or 10, Mac OS Mojave or greater (Note that Mac only supports SteamVR headsets.)
1-10 Unreal Engine 4 Windows 7 or 10, Mac OS Yosemite or greater
1-10 Microsoft Visual Studio Code (or equivalent text editor) Windows 7 or 10, Mac OS Yosemite or greater
1-10 Microsoft Visual Studio Community 2017 (Optional) Windows 10 version 1507 or higher, Mac OS Sierra 10.12 or greater

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

Get to Know the Author

Kevin Mack is a co-founder of Manic Machine, a Los Angeles-based development studio specializing in VR and virtual production development using Unreal Engine. Manic Machine designs and builds games in VR and provides development services to clients and partners in the film and visual effects industries. Prior to this, he co-founded WhiteMoon Dreams, which developed traditional and VR games and experiences. Earlier work includes design on the Medal of Honor series for EA, Fear Effect series for Kronos Digital Entertainment, and several titles for Disney Interactive. Kevin holds a BFA in film production from New York University and an MFA in film directing from the American Film Institute.

Robert Ruud is a co-founder of Manic Machine, where he focuses primarily on the design and development of Manic Machine's proprietary tech and gameplay experiences. Prior to this, he spent six years at Whitemoon Dreams, where he designed and engineered gameplay for the successfully kickstarted game, Warmachine: Tactics, which was one of the first games to be released to market using Unreal Engine 4, and where he also led the design exploration for the company's location-based VR experiences. Robert holds a BA in philosophy from California State Polytechnic University, Pomona, where his studies focused on cognitive science and philosophy of the mind.


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