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Merge branch 'master' into food-vendors
Signed-off-by: CliffracerX <[email protected]>
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code/__DEFINES/~doppler_defines/enterprise_resource_planning.dm
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// Why we need bespoke organ slots for these isn't entirely within my understanding but I assume there's a good reason | ||
#define ORGAN_SLOT_EXTERNAL_BREASTS "breasts" |
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#define COMSIG_KB_MOB_PIXEL_SHIFT_DOWN "keybinding_mob_pixel_shift_down" | ||
#define COMSIG_KB_MOB_PIXEL_SHIFT_UP "keybinding_mob_pixel_shift_up" |
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///from base of living/set_pull_offset(): (mob/living/pull_target, grab_state) | ||
#define COMSIG_LIVING_SET_PULL_OFFSET "living_set_pull_offset" | ||
///from base of living/reset_pull_offsets(): (mob/living/pull_target, override) | ||
#define COMSIG_LIVING_RESET_PULL_OFFSETS "living_reset_pull_offsets" | ||
///from base of living/CanAllowThrough(): (atom/movable/mover, border_dir) | ||
#define COMSIG_LIVING_CAN_ALLOW_THROUGH "living_can_allow_through" | ||
///Allow to movable atoms to pass through this living mob | ||
#define COMPONENT_LIVING_PASSABLE (1<<0) |
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// Slugcats, from Talon III. | ||
#define SPECIES_SLUGCAT "slugcat" |
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code/modules/unit_tests/screenshots/screenshot_antag_icons_bloodbrother.png
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.../modules/unit_tests/screenshots/screenshot_humanoids__datum_species_android.png
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code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_lizard.png
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...unit_tests/screenshots/screenshot_humanoids__datum_species_lizard_ashwalker.png
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...it_tests/screenshots/screenshot_humanoids__datum_species_lizard_silverscale.png
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code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_moth.png
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.../modules/unit_tests/screenshots/screenshot_humanoids__datum_species_slugcat.png
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code/modules/unit_tests/screenshots/transformation_sting_appearances.png
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/// Hi! This file is here to work around some order-of-operations issues consistent humans & a couple other things have. | ||
/// If our overrides aren't loaded in early enough default TG stuff will end up in the critical [1] slot and break things. | ||
/datum/sprite_accessory/lizard_markings/none | ||
icon = 'modular_doppler/customization/icons/fallbacks.dmi' | ||
name = "No Markings" | ||
icon_state = "none" | ||
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||
/datum/sprite_accessory/snouts/none | ||
icon = 'modular_doppler/customization/icons/fallbacks.dmi' | ||
name = "No Snout" | ||
icon_state = "none" | ||
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||
/datum/sprite_accessory/frills/none | ||
icon = 'modular_doppler/customization/icons/fallbacks.dmi' | ||
name = "No Frills" | ||
icon_state = "none" | ||
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||
/datum/sprite_accessory/horns/none | ||
icon = 'modular_doppler/customization/icons/fallbacks.dmi' | ||
name = "No Horns" | ||
icon_state = "none" | ||
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||
/datum/sprite_accessory/tails/lizard/none | ||
icon = 'modular_doppler/customization/icons/fallbacks.dmi' | ||
name = "No Tail" | ||
icon_state = "none" |
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/datum/bodypart_overlay/mutant | ||
/// Annoying annoying annoyed annoyance - this is to avoid a massive headache trying to work around tails | ||
var/feature_key_sprite = null |
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