-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[SEMI-MODULAR] The Leggening #18
Conversation
## About The Pull Request Digitigrade legs use the claw footprint sprite ## Why It's Good For The Game tgstation#81588 added support for legs to use alternative footprint sprites and then just didn't add it to anything but monkey legs, even though the sprites already exist. So let's use them ## Changelog :cl: Melbert qol: Xenos and digi lizards have claw footprints /:cl:
…on#85406) Use GAGS to auto-generate digitgrade leg sprites based off of 1 basic template + color sampling. Icons are cached relatively aggressively, like female sprite variations. So no need to worry about that. The result: All of these sprites with only **3** icons added (the base template, and the masks) Obviously it's not perfect - some of the sprites (like the engineer's jumpsuit) lose some "luster", but it does the job if I do say so myself. ![image](https://github.com/user-attachments/assets/5c23dc97-8716-490c-898c-58b1e01a8a02) Only applied to undersuits, for now. - Allows Lizards to show off their handicap, rather than hiding it or necessitating they use skirts. - (Ideally) leads to an uptick in Digitigrade abuse (due to being easier to identify), which is also a net positive. - Implemented without any common issues revolving alt bodytype clothing sprites (those being maintainability and sprite bloat) :cl: Melbert add: Auto-generated digitigrade clothing sprites for most jumpsuits /:cl: --------- Co-authored-by: Ghom <[email protected]>
Custom mantles, berets & hardhats for command staff, alongside our primary custom uniforms. Awaiting the merge of the GAGS module to implement assistant uniforms.
This isn't quite ready to go for fullmerge; #13 is blocking since we need our own GAGS folder to support the usual recoloring Assistant uniforms, and I still need to work on pulling in Halcyon's sprites as fallbacks for core game sprites & to allow snouted mask, digitigrade MODsuits, etc. (That said, it IS ready for testmerge if we want.) |
This ports a lot of Halcyon's unfinished work on fitting things to the modern digitigrade legs, this PR wouldn't be possible on such short notice without them. Additional work coming soon, featuring snouted helmets, and fixing up the original undersuits using Halc's work.
i hate tgstation
It seems upset about something from the code. |
Not sure what it's having issues with |
Signed-off-by: CliffracerX <[email protected]>
Signed-off-by: CliffracerX <[email protected]>
Signed-off-by: CliffracerX <[email protected]>
Signed-off-by: CliffracerX <[email protected]>
maybe fixes day and night in the worst possible way
About The Pull Request
A twofold PR that tackles two big things - modularizing clothing sprite rendering code to support alternate bodytypes, and the introduction of the official Doppler Shift uniforms, including the drip for command officers.
This also manually mirrors tgstation#85898 and tgstation#85406 since they touch digitigrade legs as such - between the former & the new uniform sprites, the game is already infinitely more playable as a lizard.
Why It's Good For The Game
This is the backbone upon which all species with alternative bodytypes are going to be built & we need nice looking drip for our crew!
Proof of Testing
Changelog
🆑
add: doppler shift uniforms!
code: refactored clothing rendering to modularly support alternative bodytypes
/:cl: