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Various breather quirk fixes #214

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Nov 4, 2024
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3 changes: 2 additions & 1 deletion modular_doppler/accessable_storage/accessable_storage.dm
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,7 @@
var/obj/item/organ/visible_organ = parent
if(!length(visible_organ.contents))
return
var/examine_text = span_notice("[user.p_Theyre()] holding [icon2html(visible_organ.contents[1], examined)] \a <b>[visible_organ.contents[1].name]</b> with [user.p_their()] [visible_organ.name].")
var/mob/living/carbon/human/organ_haver = user
var/examine_text = span_notice("[organ_haver.p_Theyre()] holding [icon2html(visible_organ.contents[1], examined)] \a <b>[visible_organ.contents[1].name]</b> with [organ_haver.p_their()] [visible_organ.name].")

examine_list += examine_text
39 changes: 26 additions & 13 deletions modular_doppler/modular_quirks/breather/accessories.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,8 @@

/obj/item/clothing/accessory/breathing/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += "[user.p_Their()] <b>[name]</b> reads: 'I breathe [breath_type]'."
var/mob/living/carbon/human/accessory_wearer = user
examine_list += "[accessory_wearer.p_Their()] <b>[name]</b> reads: 'I breathe [breath_type]'."


// Accessory for Akula species, it makes them wet and happy! :)
Expand All @@ -29,8 +30,9 @@
desc = "An expensive device manufactured for the civilian work-force of the Azulean military power. \
Relying on an internal battery, the coil mechanism synthesizes a hydrogen oxygen mixture, \
which can then be used to moisturize the wearer's skin. \n\n\
<i>A label on its back warns about the potential dangers of electro-magnetic pulses.</i> \
<b>ctrl-click</b> in-hand to hide the device while worn."
<i>A label on its back warns about the potential dangers of electro-magnetic pulses.</i> \n\
<b>ctrl-click</b> in-hand to hide the device while worn. \n\
Can also be worn inside of a pocket."
icon_state = "wetmaker"
base_icon_state = "wetmaker"
icon = 'modular_doppler/modular_cosmetics/icons/obj/accessories/accessories.dmi'
Expand Down Expand Up @@ -61,22 +63,33 @@
update_icon() // update that mf
return CLICK_ACTION_SUCCESS

/mob/living/carbon/human/emp_act(severity) // necessary to still emp when worn as accessory
. = ..()
var/obj/item/clothing/under/worn_uniform = w_uniform
if(w_uniform)
for(var/obj/item/clothing/accessory/vaporizer/vaporizer in worn_uniform.attached_accessories)
vaporizer.on_emp()
break

/obj/item/clothing/accessory/vaporizer/emp_act(severity)
. = ..()
var/obj/item/clothing/under/attached_to = loc
var/mob/living/carbon/human/wearer = attached_to.loc
if(!istype(wearer) || !istype(attached_to))
return
var/turf/open/tile = get_turf(wearer)
var/turf/open/tile = get_turf(src)
var/list/victims = get_hearers_in_view(4, tile)
if(istype(tile))
tile.atmos_spawn_air("[GAS_WATER_VAPOR]=50;[TURF_TEMPERATURE(1000)]")
wearer.balloon_alert(wearer, "overloaded!")
wearer.visible_message("<span class='danger'>[wearer] [wearer.p_their()] [src] overloads, exploding in a cloud of hot steam!</span>")
wearer.set_jitter_if_lower(10 SECONDS)
playsound(wearer, 'sound/effects/spray.ogg', 80)
detach(attached_to) // safely remove wetsuit status effect
tile.balloon_alert_to_viewers("overloaded!")
tile.visible_message("<span class='danger'>[src] overloads, exploding in a cloud of hot steam!</span>")
playsound(tile, 'sound/effects/spray.ogg', 80)
for(var/mob/living/collateral in victims)
collateral.set_jitter_if_lower(15 SECONDS)
collateral.set_eye_blur_if_lower(5 SECONDS)
qdel(src)

/obj/item/clothing/accessory/vaporizer/proc/on_emp()
var/obj/item/clothing/under/attached_to = loc
detach(attached_to) // safely remove wetsuit status effect
emp_act(EMP_LIGHT)

/datum/design/vaporizer
name = "Hydro-Vaporizer"
id = "vaporizer"
Expand Down
11 changes: 11 additions & 0 deletions modular_doppler/modular_quirks/breather/breather_quirk.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
/datum/quirk/item_quirk/breather
abstract_parent_type = /datum/quirk/item_quirk/breather
icon = FA_ICON_LUNGS_VIRUS
var/breath_type = "oxygen"

/datum/quirk/item_quirk/breather/add_unique(client/client_source)
var/obj/item/organ/internal/lungs/target_lungs = quirk_holder.get_organ_slot(ORGAN_SLOT_LUNGS)
if(!target_lungs)
to_chat(quirk_holder, span_warning("Your [name] quirk couldn't properly execute due to your species/body lacking a pair of lungs!"))
return FALSE
return TRUE
Original file line number Diff line number Diff line change
@@ -1,8 +1,3 @@
/datum/quirk/item_quirk/breather
abstract_parent_type = /datum/quirk/item_quirk/breather
icon = FA_ICON_LUNGS_VIRUS
var/breath_type = "oxygen"

/datum/quirk/item_quirk/breather/nitrogen_breather
name = "Nitrogen Breather"
desc = "You breathe nitrogen, even if you might not normally breathe it. Oxygen is poisonous."
Expand All @@ -13,8 +8,12 @@
breath_type = "nitrogen"

/datum/quirk/item_quirk/breather/nitrogen_breather/add_unique(client/client_source)
var/mob/living/carbon/human/target = quirk_holder
var/obj/item/clothing/accessory/breathing/target_tag = new(get_turf(target))
. = ..()
if(!.)
return

var/obj/item/organ/internal/lungs/target_lungs = quirk_holder.get_organ_slot(ORGAN_SLOT_LUNGS)
var/obj/item/clothing/accessory/breathing/target_tag = new(get_turf(quirk_holder))
target_tag.breath_type = breath_type

give_item_to_holder(target_tag, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
Expand All @@ -27,10 +26,6 @@
LOCATION_HANDS = ITEM_SLOT_HANDS
)
)
var/obj/item/organ/internal/lungs/target_lungs = target.get_organ_slot(ORGAN_SLOT_LUNGS)
if(!target_lungs)
to_chat(target, span_warning("Your [name] quirk couldn't properly execute due to your species/body lacking a pair of lungs!"))
return
// set lung vars
target_lungs.safe_oxygen_min = 0 //Dont need oxygen
target_lungs.safe_oxygen_max = 2 //But it is quite toxic
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,12 @@
breath_type = "water"

/datum/quirk/item_quirk/breather/water_breather/add_unique(client/client_source)
var/mob/living/carbon/human/target = quirk_holder
var/obj/item/clothing/accessory/breathing/target_tag = new(get_turf(target))
. = ..()
if(!.)
return

var/obj/item/organ/internal/lungs/target_lungs = quirk_holder.get_organ_slot(ORGAN_SLOT_LUNGS)
var/obj/item/clothing/accessory/breathing/target_tag = new(get_turf(quirk_holder))
target_tag.breath_type = breath_type

give_item_to_holder(target_tag, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
Expand All @@ -23,11 +27,6 @@
LOCATION_BACKPACK = ITEM_SLOT_BACKPACK
), "Be sure to equip your vaporizer, or you may end up choking to death!"
)
var/obj/item/organ/internal/lungs/target_lungs = target.get_organ_slot(ORGAN_SLOT_LUNGS)
var/obj/item/bodypart/chest/target_chest = target.get_bodypart(BODY_ZONE_CHEST)
if(!target_lungs || !target_chest)
to_chat(target, span_warning("Your [name] quirk couldn't properly execute due to your species/body lacking a pair of lungs!"))
return
// if your lungs already have this trait, no need to update
if(target_lungs.type == /obj/item/organ/internal/lungs/fish)
return
Expand All @@ -39,4 +38,7 @@
// flavor
target_lungs.AddElement(/datum/element/noticable_organ, "%PRONOUN_Theyve a set of gills on %PRONOUN_their neck.", BODY_ZONE_PRECISE_MOUTH)
target_lungs.AddComponent(/datum/component/bubble_icon_override, "fish", BUBBLE_ICON_PRIORITY_ORGAN)
target_chest.add_bodypart_overlay(new /datum/bodypart_overlay/simple/gills)
// add the gills overlay
var/obj/item/bodypart/chest/target_chest = quirk_holder.get_bodypart(BODY_ZONE_CHEST)
if(target_chest) // just to be sure
target_chest.add_bodypart_overlay(new /datum/bodypart_overlay/simple/gills)
1 change: 1 addition & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -6972,6 +6972,7 @@
#include "modular_doppler\modular_mood\code\mood_events\hotspring.dm"
#include "modular_doppler\modular_mood\code\mood_events\race_drink.dm"
#include "modular_doppler\modular_quirks\breather\accessories.dm"
#include "modular_doppler\modular_quirks\breather\breather_quirk.dm"
#include "modular_doppler\modular_quirks\breather\nitrogen_breather\nitrogen_breather.dm"
#include "modular_doppler\modular_quirks\breather\nitrogen_breather\nitrogen_tanks.dm"
#include "modular_doppler\modular_quirks\breather\water_breather\water_breather.dm"
Expand Down
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