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She Needs Mouse Sprites To Live: The Medical Resprite (Vol. 1) #252

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Jan 15, 2025
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4 changes: 4 additions & 0 deletions modular_doppler/loadout_categories/categories/clothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,10 @@
name = "Sleeveless Labcoat"
item_path = /obj/item/clothing/suit/toggle/labcoat/lalunevest

/datum/loadout_item/suit/labocat_medical
name = "Medical Labcoat"
item_path = /obj/item/clothing/suit/toggle/labcoat/medical

/*
* JACKETS
*/
Expand Down
4 changes: 4 additions & 0 deletions modular_doppler/loadout_categories/categories/shoes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,10 @@
else
outfit.shoes = item_path

/datum/loadout_item/shoes/medical
name = "Medical Shoes"
item_path = /obj/item/clothing/shoes/medical

/datum/loadout_item/shoes/sneakers
name = "Sneakers"
item_path = /obj/item/clothing/shoes/sneakers
Expand Down
165 changes: 165 additions & 0 deletions modular_doppler/modular_cosmetics/code/face/designs.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,165 @@
/*
* Designs
*/

/datum/design/health_hud_aviator
name = "Medical HUD Aviators"
desc = "A heads-up display that scans the humanoids in view and provides accurate data about their health status. This HUD has been fitted inside of a pair of sunglasses."
id = "health_hud_aviator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/gold = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/aviator/health
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MEDICAL,
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL

/datum/design/security_hud_aviator
name = "Security HUD Aviators"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This HUD has been fitted inside of a pair of sunglasses."
id = "security_hud_aviator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/gold = SMALL_MATERIAL_AMOUNT * 4,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 2,
)
build_path = /obj/item/clothing/glasses/hud/ar/aviator/security
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY,
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY

/datum/design/diagnostic_hud_aviator
name = "Diagnostic HUD Aviators"
desc = "A heads-up display used to analyze and determine faults within robotic machinery. This HUD has been fitted inside of a pair of sunglasses."
id = "diagnostic_hud_aviator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/gold = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/aviator/diagnostic
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE,
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE

/datum/design/meson_hud_aviator
name = "Meson HUD Aviators"
desc = "A heads-up display used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. This HUD has been fitted inside of a pair of sunglasses."
id = "meson_hud_aviator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/gold = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/aviator/meson
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING,
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING

/datum/design/science_hud_aviator
name = "Science Aviators"
desc = "A pair of tacky purple aviator sunglasses that allow the wearer to recognize various chemical compounds with only a glance."
id = "science_hud_aviator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/gold = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/aviator/science
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE,
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE

/datum/design/health_hud_projector
name = "Retinal Projector Medical HUD"
desc = "A headset equipped with a scanning lens and mounted retinal projector. It doesn't provide any eye protection, but it's less obtrusive than goggles."
id = "health_hud_projector"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/projector/health
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MEDICAL,
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL

/datum/design/security_hud_projector
name = "Retinal Projector Security HUD"
desc = "A headset equipped with a scanning lens and mounted retinal projector. It doesn't provide any eye protection, but it's less obtrusive than goggles."
id = "security_hud_projector"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 4,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 2,
)
build_path = /obj/item/clothing/glasses/hud/ar/projector/security
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY,
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY

/datum/design/diagnostic_hud_projector
name = "Retinal Projector Diagnostic HUD"
desc = "A headset equipped with a scanning lens and mounted retinal projector. It doesn't provide any eye protection, but it's less obtrusive than goggles."
id = "diagnostic_hud_projector"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/projector/diagnostic
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE,
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE

/datum/design/meson_hud_projector
name = "Retinal Projector Meson HUD"
desc = "A headset equipped with a scanning lens and mounted retinal projector. It doesn't provide any eye protection, but it's less obtrusive than goggles."
id = "meson_hud_projector"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/projector/meson
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING,
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING

/datum/design/science_hud_projector
name = "Science Retinal Projector"
desc = "A headset equipped with a scanning lens and mounted retinal projector. It doesn't provide any eye protection, but it's less obtrusive than goggles."
id = "science_hud_projector"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 7,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 8,
/datum/material/silver = SMALL_MATERIAL_AMOUNT * 4,
)
build_path = /obj/item/clothing/glasses/hud/ar/projector/science
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE + RND_SUBCATEGORY_EQUIPMENT_MEDICAL,
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_MEDICAL
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