forked from tgstation/tgstation
-
Notifications
You must be signed in to change notification settings - Fork 37
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update Dec 15 #284
Merged
Nerev4r
merged 224 commits into
DopplerShift13:master
from
She-Is-Trying-To-Form-Her-First-Thought:update-10
Dec 15, 2024
Merged
Update Dec 15 #284
Nerev4r
merged 224 commits into
DopplerShift13:master
from
She-Is-Trying-To-Form-Her-First-Thought:update-10
Dec 15, 2024
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…et is zero, fixes map_logging CI test (tgstation#87910) ## About The Pull Request The ruins get added to forced_ruins, quite often after all ruin budget is exhausted and thus they don't get spawned. This adjusts the logic to ignore the budget when there's forced_ruins to be had. Also apparently fixes map_logging CI test which was broken by the logic, and makes the stacked_lights test scream at you with the area name for the sake of easier debugging as it can proc on the ruins now ## Why It's Good For The Game Adjusts some logic to allow multi-ruins to spawn correctly, and to make sure our mappers make good space ruins too ## Changelog :cl: fix: Ruins will now correctly spawn their tied ruins in fix: The map_logging test now runs proper code: The stacked_lights test now screams with area names too. /:cl:
## About The Pull Request If you set up a server without `COMMS_KEY` set it will be blank, which is a valid key ## Why It's Good For The Game CommKey validation should fail closed not open ## Changelog
## About The Pull Request Closes tgstation#88338 ## Changelog :cl: fix: Fixed atrocinator not yeeting you up /:cl:
## About The Pull Request Code bad lack of runtimes good ## Changelog :cl: fix: Fixed a qdel loop in hypnosis brain trauma /:cl:
…gstation#88335) ## About The Pull Request ![image](https://github.com/user-attachments/assets/101bd911-c7ae-465a-99a6-f7a91b6c01e5) A very light remapping, a few cosmetic improvements such as snowy plating and some space by the door so it isn't flush against rockwalls. Most notably, the air alarm is actually on the inside now, so it reads the room inside instead of telling you that the Icemoon is indeed ice-cold. Also has all-access because would-be-callers might want to shut it up. ## Why It's Good For The Game The alarm being on the outside and reading the outside hurt me. Now it's a tiny bit nicer and cleaner. Except, you know. Still a frozen hellscape out there. ## Changelog :cl: fix: fixed the Icebox Phonebooth air alarm being on the outside, thus triggering because the planet is, indeed, cold. It is now inside and all-access so that callers can turn it off when they decide the phone's more important than their health and safety. /:cl:
…d of round start (tgstation#88316) ## About The Pull Request Mapvote will pull maps from the config based on the player count at time of vote creation, rather than round start ## Why It's Good For The Game if there are 30 connected round start, then 80 connected when the vote is made, the options available shouldn't be the smallest possible maps for the next round ## Changelog :cl: fix: Map vote now cares about current player count /:cl: --------- Co-authored-by: Odairu <[email protected]>
…eliable (tgstation#87799) ## About The Pull Request Refactors the meteor satalites to use proximity_monitor making them MUCH more reliable ## Why It's Good For The Game Previvously it would process and check if meteor is in range every 0.2 seconds via subsystem. This made it very possible that meteor flew past it before it even got detected, bypassing the shield. For it being station objective that feels rather silly. Especialy when meteors can actuely HIT THE SAT AND DESTROY IT Also slight delay in toggleing on so you cant spam toggle it ## Changelog :cl: refactor: Nanotrasen has introducted new upgrades into the aging station shield statalites, they require a but longer to toggle on however /:cl: --------- Co-authored-by: Ghom <[email protected]>
…4.7.2 (tgstation#88359) Bumps [JamesIves/github-pages-deploy-action](https://github.com/jamesives/github-pages-deploy-action) from 4.7.1 to 4.7.2. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/jamesives/github-pages-deploy-action/releases">JamesIves/github-pages-deploy-action's releases</a>.</em></p> <blockquote> <h2>v4.7.2</h2> <!-- raw HTML omitted --> <h2>What's Changed</h2> <h3>Bug Fixes 🐝</h3> <ul> <li>fix: enable rsync mkpath to be backwards compatible with older Ubuntu versions by <a href="https://github.com/JamesIves"><code>@JamesIves</code></a> in <a href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1757">JamesIves/github-pages-deploy-action#1757</a></li> </ul> <h3>Build 🔧</h3> <ul> <li>build(deps): bump the misc group across 1 directory with 2 updates by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1756">JamesIves/github-pages-deploy-action#1756</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/JamesIves/github-pages-deploy-action/compare/v4.7.1...v4.7.2">https://github.com/JamesIves/github-pages-deploy-action/compare/v4.7.1...v4.7.2</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/JamesIves/github-pages-deploy-action/commit/15de0f09300eea763baee31dff6c6184995c5f6a"><code>15de0f0</code></a> Deploy Production Code for Commit d5dce9b90a6d5a8ff3cf3d2d8e6762aeddcc8026 🚀</li> <li><a href="https://github.com/JamesIves/github-pages-deploy-action/commit/d5dce9b90a6d5a8ff3cf3d2d8e6762aeddcc8026"><code>d5dce9b</code></a> Merge branch 'dev' into releases/v4</li> <li><a href="https://github.com/JamesIves/github-pages-deploy-action/commit/389b85feff74538faf374f5fbf429aac582396c1"><code>389b85f</code></a> fix: enable rsync mkpath to be backwards compatible (<a href="https://redirect.github.com/jamesives/github-pages-deploy-action/issues/1757">#1757</a>)</li> <li><a href="https://github.com/JamesIves/github-pages-deploy-action/commit/12622a23d5246ff5656e6c2a16ce5b36e9e801a5"><code>12622a2</code></a> build(deps): bump the misc group across 1 directory with 2 updates (<a href="https://redirect.github.com/jamesives/github-pages-deploy-action/issues/1756">#1756</a>)</li> <li><a href="https://github.com/JamesIves/github-pages-deploy-action/commit/588d83fdf6b8f851e5dff99dc0086ad4e6242f05"><code>588d83f</code></a> Release 4.7.1 📣</li> <li>See full diff in <a href="https://github.com/jamesives/github-pages-deploy-action/compare/v4.7.1...v4.7.2">compare view</a></li> </ul> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=JamesIves/github-pages-deploy-action&package-manager=github_actions&previous-version=4.7.1&new-version=4.7.2)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
## About The Pull Request Recovered crew no longer show up on roundend report, they are technically antags, but they are not antags ![image](https://github.com/user-attachments/assets/255e26bb-acb0-419e-91bd-d203897dc26a) ## Why It's Good For The Game Too easy to get greentexts. we don't want players to feel accomplished too often ## Changelog :cl: fix: Recovered crew no longer show up on roundend report /:cl:
## About The Pull Request - Fixes tgstation#88351 An examine proc used bitflags to determine the contents of a bottle despite whatever reagents are inside. I went and changed the examine message to use `The label says it contains` instead of `It is` which is more appropriate. Also the empty bottle parent type was listed as `ALCOHOL` despite spawning with no reagents. A lot of alcohol subtypes relied on this to give them the correct bitflag. ## Why It's Good For The Game Drink consistency. ## Changelog :cl: fix: Fix drink labels for alcohol bottles /:cl:
## About The Pull Request Closes tgstation#87423 ## Why It's Good For The Game The sound this produces when AI states laws on a non-common frequency is highly jarring and shouldn't be spammed every time someone from command asks AI to state laws (or security uses a tape recorder in the interrogation room). ## Changelog :cl: qol: AI laws and tape recorders no longer cause radio blips /:cl:
## About The Pull Request - Moves borg inducer to the same file as other inducers for easy maintainence - Compressed code for its `get_cell()` proc - Fixes examines & screentips for borg inducer ## Changelog :cl: code: slightly improved code for borg inducer spellcheck: fixes examines & screentips for borg inducer /:cl: --------- Co-authored-by: AMyriad <[email protected]>
## About The Pull Request refer to title No code changes were made here, i just copypasted code around The only real difference is that I removed a pretty useless define that depended on TESTING because it got in my way of splitting emergency.dm tbh i didnt want a 50k line refactor pr that nobody is going to review so im getting it out of the way in a separate PR ## Why It's Good For The Game Shuttle code is literally all over the place please help me oh gosh ## Changelog Nothing player facing or developer facing (at least I really hope so)
## About The Pull Request Most sane projectile code (This was written prior to point changes when they stored both coordinates and pixel values in x/y vars, and I forgot to change it) Closes tgstation#88293 ## Changelog :cl: fix: Fixed projectile homing /:cl:
## About The Pull Request - Fixes emagged tram spoilers from appearing welded/displaying weld hints - Tram malfunction checks for humans before throwing - Tram control panel flashes orange when malfunction can be fixed ## Why It's Good For The Game - Better visual indicator that the tram is malfunctioning and can be reset - You're correctly told welder or multitool hints depending on if the tram is welded or emagged - Don't bother running a tram malfunction if nobody is around ## Changelog :cl: LT3 fix: Tram spoilers correctly provide welder or multitool hints depending on their damage fix: Malfunctioning tram controller flashes orange and can be preemptively fixed before it crashes /:cl:
## About The Pull Request - Fixes tgstation#88272 - Fixes tgstation#75480 - Fixes tgstation#77658 - Fixes tgstation#76380 - Fixes tgstation#78664 - Fixes tgstation#88272 - Fixes tgstation#50078 Gravity checks used to be on `mob/life()` proc and were moved to an event based architecture to boost performance which lead to some edge cases not being fully covered. The primary one being any teleport effect which is now fixed. Another niche way was involving creating/destroying floor tiles underneath a mob which is now also fixed. ## Why It's Good For The Game Gravity now behaves normal. ## Changelog :cl: fix: Fix gravity not updating for mobs when teleporting, wormhole jaunters, wizard spells, tile creation/destruction, mech entry/ejection and other methods. /:cl:
## About The Pull Request Adds Syndol to the chemical kit - It deals minor liver damage - It is a very addictive hallucinogen - When a security officer is exposed, they will hallucinate other mobs as Nuke Ops - When an assistant or clown is exposed, they will hallucinate other mobs as Security Officers - When exposed to less than ten units, these unique hallucinations will only apply to all mobs *outside* of the view of the victim. - When exposed to more than ten units (an overdose), it applies to *all* mobs, not just those in view. - All other members of the crew will just get normal hallucinations. - Exposure is completely silent (until the liver damage kicks in, which takes a while) ![image](https://github.com/user-attachments/assets/7c47b735-dec7-464b-849c-cf5a8fff10ff) ## Why It's Good For The Game Someone dropped the idea in Discord and I thought it was pretty funny. It also gives syndies a way to temporarily disorient a security officer a la the old chaos holoparasite (oh god who was I chasing everyone is a syndie?). ## Changelog :cl: Melbert add: Adds Syndol to the chemical kit, an addictive hallucinogen that applies bonus effects when security officers, assistants, or clowns are exposed. /:cl:
…ad of melee attacks when checking blocking. (tgstation#88481)
…ouse cursor change) (tgstation#88471)
## About The Pull Request When messages got composed, the emphasis part was done after all the speech spans were created, which caused problems if those spans had characters that conflicted with our emphasis keys (notably underline). This fixes that bug ## The Horse ![image](https://github.com/user-attachments/assets/bed2fe91-1193-45d1-b247-fab6620befd1) ## Changelog :cl: fix: Underlining your messages in loud mode shouldn't break anymore /:cl:
## About The Pull Request **1. Fixes** - Fixes tgstation#88231. This is a 2 part fix as in - For the UI side we first convert energy to power in the back end via `energy_to_power()` proc & then use `formatPower()` proc in the client side UI to display the correct SI units instead of always using KW - The turbine now uses `SSMachines` subsytem for processing instead of `SSAir`. This is because energy which is [power x delta time] requires `seconds_per_tick` which isn't supplied by `process_atmos()` so for correct conversion we have to switch over to the machine subsystem ![Screenshot (452)](https://github.com/user-attachments/assets/94fc207b-37d4-4f10-a984-b5d15e0644c6) **2. Refactor** - Merged procs like `power_on()` & `power_off()` both into `toggle_power()` proc - Converted `attackby()` attack chain into `item_interaction()` - `ui_data()` now won't update the UI if it encounters invalid data & sends very little data if it's not connected to the turbine to reduce bandwidth - Removes redundant vars, autodoc procs & much more ## Changelog :cl: fix: Turbine converts energy to power correctly & shows correct reading with multitool refactor: turbine code has been overall improved. report bugs on github /:cl:
## About The Pull Request There is a FUCKING light in the CC landing area that is not aligned with the rest of them ## Why It's Good For The Game That light can get fucked ## Changelog :cl: fix: CC have got an electrician to sort out the lights in the CC arrival area /:cl: Co-authored-by: Josh Powell <[email protected]>
## About The Pull Request This gives the chemical section in the nukie base some large beakers ## Why It's Good For The Game It's a bit mad that a nukie can pay TC to get access to this area and then they get, like, 3 small beakers? I've had to intervene as an admin to give them more. ## Changelog :cl: map: In the new year's budget the syndicate have decided that chemists need beakers to do their job properly. /:cl: Co-authored-by: Josh Powell <[email protected]>
… time around (tgstation#88492) ## About The Pull Request A) Queue time can be null and it'll be valid for hotstarting loops B) Pushoffs working even when you're moving feels much better C) Jetpacks were having race issues with drift handlers because those were also using comsigs which is a remnant of old code back when they were components. Handlers should fire last, post-comsigs. D) We should not be hard-blocking jetpack movement when doing final slowdown step. Like really. ## Why It's Good For The Game Jetpacks ACTUALLY don't suck this time around. ## Changelog :cl: qol: Jetpacks should ACTUALLY feel better now /:cl:
Nerev4r
approved these changes
Dec 15, 2024
Paxilmaniac
added a commit
that referenced
this pull request
Dec 21, 2024
This reverts commit de463bd.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Wendigo projectile lag was apparently solved
Why It's Good For The Game
👍