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Tg latest #75

Merged
merged 351 commits into from
Sep 22, 2024
Merged

Tg latest #75

merged 351 commits into from
Sep 22, 2024

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carpotoxin
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About The Pull Request

Its my first time doing this.

Why It's Good For The Game

It should be fine, though.

Vect0r2 and others added 30 commits September 13, 2024 14:40
## About The Pull Request

Adds two air pumps to birdshot toxins
Connects the SMES grid via a second wire to the powernet
connects the engineering storage to the powernet

## Why It's Good For The Game

Air pumps are really important for making toxins bombs and running to
engineering every shift isn't fun
Having one more connection to the powernet makes it a tad bit more
resilient
And stuff should be connected to the powernet in the first place 

## Changelog
:cl:
qol: Adds an additional cable from birdshot SMES units
qol: Adds two air pumps to birdshot science
fix: bird engineering storage is now connected to the powernet
/:cl:
…ire onto floor (tgstation#86156)

## About The Pull Request
Double the melting point of regular plating from 10'000 kelvin to 20'000
kelvin by using the max_temperature_sustained instead of heat capacity
of turf to determine melting point. Turf should still super conducts
using heat capacity but melts based on this variable instead, reinforced
floor still retain their immunity to melting.
## Why It's Good For The Game
Fire melting a floor leads to a quickly depressurization of the room and
thus killing the fire. This creates a cold airless room and also harder
to fix due to the cold temperature. By making it harder to burn through
floors fire will last longer and be more engaging due to its visuals
compared to a cold vacuum.
## Changelog
:cl:
balance: double the melting point of hull and halves the thermal
transfer so plasma fire should lose less heat and harder to melt it
/:cl:
…e cleanup (tgstation#86609)

## About The Pull Request

Closes tgstation#86603 by adding a dummy antag datum that will be added to
everyone who lost the trauma before losing the antag datum (i.e. from
being "cured" from trauma in one way or another)
Also added defines for obsession objectives

## Changelog
:cl:
code: Minor obsession code cleanup
admin: Admins can now see players who were previously obsessed but had
been "cured" from the trauma
/:cl:
## About The Pull Request
Adds det's scanner feature to health analyzer so it's able to print
analyzed patient results. Show to your colleague how horribly was
destroyed clown's body! Prove to sec that John Syndicate hurt you really
badly!

![Screenshot_21](https://github.com/user-attachments/assets/4528e938-edc3-4f70-b707-0463b04f2481)
## Why It's Good For The Game
It's good for when you want to roleplay in somethin' like a court and
you able to prove that someone beat you up 'cause we can't always count
on medic's words, people can lie you know
## Changelog
:cl:
add: health analyzer now able to print scanned results via
Ctrl-shift-click!
qol: text from healthscan proc now use < br >
/:cl:
## About The Pull Request

Improves feedback for broken suit sensors and simplifies repair.

- MedHUD and crew monitor can now see if a uniform's suit sensors are
broken

## Why It's Good For The Game

Beyond some easily missed examine text, there is no real easy way to
find out which players have broken suit sensors. This allows medbay to
be able to tell at a glance, and rectify vs. staring at the crew monitor
comparing who walked in with what the sensor status is on the console.
(And then yelling at them to fix their suit sensors, which half the time
they don't know how to do with the cable)

There's no change to the player's selected suit sensor level (off,
vitals, full data, etc.) this is only applicable to suit sensors in the
BROKEN_SENSORS status that are needing to be repaired with cable coil.


![image](https://github.com/user-attachments/assets/a209c4fd-40be-4bf8-902c-423de271b821)

## Changelog

:cl: LT3
qol: Medical HUD and crew console can now detect broken (shorted out)
suit sensors needing repair
/:cl:
## About The Pull Request

The Birdshot Quartermaster has finally restocked Birdshot's tool storage
and cleaned up some of the leftover garbage.

## Why It's Good For The Game

Should add some freebie tools for the initial assistant rush. Basically
there's stuff worth fighting over in there now. Like Fortnite.

Also this is a continuation of an earlier topic on discord. Birdshot
gets actionable feedback, I fix. Repeat. etc.etc.

## Changelog

:cl:
qol: The Birdshot Tool Storage has been resupplied. New tools are at the
crews displosal.
/:cl:
## About The Pull Request

Fixes a mislabelled disposal bin on Icebox

## Why It's Good For The Game

Less cargo yelling at medbay for flushing dead bodies down disposals.
Less coroner yelling at medbay wondering where the bodies are.

## Changelog

:cl: LT3
fix: Fixed a mislabelled corpse disposal in Icebox medbay, probably less
dead bodies showing up in cargo
/:cl:
## About The Pull Request

Closes tgstation#86628 

## Changelog
:cl:
spellcheck: Fixed a typo in DeForest medical crates
/:cl:
## About The Pull Request
Slime extracts got updated in tgstation#83891 but poor slime flashlight was
forgotten about


![image](https://github.com/user-attachments/assets/10ca2494-d933-493c-a71c-8e50af5c4255)
## Why It's Good For The Game

Consistent spritework

## Changelog
:cl:
image: Updated glowing yellow extract sprite
/:cl:
## About The Pull Request
when making able_to_run event based, we forgot to account for this!

## Why It's Good For The Game
closes tgstation#86614

## Changelog
:cl:
fix: fixes basic AI that are supposed to pause during actions not
pausing
/:cl:
## About The Pull Request

![image](https://github.com/user-attachments/assets/0edff89b-1287-48ae-9874-c89efccb7b8b)

Updates sprites for tanks inside of tank holders to fit in with their
own new sprites
## Why It's Good For The Game

Currently tank holders are still using outdated tank palettes/shading
which is a bit annoying

## Changelog
:cl:
image: Tanks inside of tank holders have received new sprites
/:cl:
…ds changeling absorption counter (tgstation#86631)

## About The Pull Request

If a DNA absorption victim doesn't have a client/mind (i.e. monkey or
spawned corpse, most of the time) they no longer count towards the
absorption counter / refresh your respec. This affects only one ability,
that being bloody spiders which requires you to succ 3 people in order
to buy it.

## Why It's Good For The Game

Blood spiders is a potent tool in right hands and I don't think that it
should be acquirable by just visiting
genetics/xenobiology/virology/cargo for some monkey cubes. This will
force antags who want to get a strong ability to interact with the crew
a bit more instead of spending first 15 minutes "powering up"

## Changelog
:cl:
balance: Humans that never had a player controlling them no longer count
towards changeling absorption counter
/:cl:
## About The Pull Request

Second crack at my z-level changing HUD button. I felt that my last
attempt left a lot to be desired, so here I am with it again!

<details>
<summary> Images </summary>

Widescreen:

![image](https://github.com/user-attachments/assets/148744b5-a748-49df-88d2-2f6b93e7c3ef)

![image](https://github.com/user-attachments/assets/d077c0ef-2bb8-4dae-ba45-d82e27828582)

Non-widescreen:

![image](https://github.com/user-attachments/assets/82cc4d52-c457-48d7-8e73-edd12eb6b2bd)

![image](https://github.com/user-attachments/assets/bfa7b643-2db0-4aa8-9ca7-579b530a928e)

Basic/Simple mobs:

![image](https://github.com/user-attachments/assets/e13e84cf-77e2-4ccc-b0b7-ea50bb4da9ce)


</details>

TODOs:

- [x] Apply to cyborgs
- [x] Apply to xenomorphs
- [x] Sprites: Glass UI Style
- [x] Sprites: Detective UI Style
- [x] Sprites: Clockwork UI Style
- [x] Sprites: Operative UI STyle

I still wanted to get the PR up to both get feedback on this method and
to see if I could garner a little bit of help with the spriting bit
(PLEEEEASE)
## Why It's Good For The Game

The current button leaves a lot to be desired, mainly:

- It isn't applied to every possess-able mob
- It has weird positioning and sizing that doesn't match anything else
in the game
- It's confusing and inconsistent to use (it straight up would not work
for observers, and I had to add the option to do alt click to go down)

This PR aims to fix all this, and more!

- One, big, long button that matches other similar ones that already
exist!
- Click the up arrow to go up, click the down arrow to go down. Always.
No fuzz!
- Two types: Horizontal and Vertical! Choose whichever fits your needs!
## Changelog
:cl:
qol: The z-level button got a refresh! It's now applied to more places
and it should be simpler to use.
/:cl:
…gstation#86612)

## About The Pull Request

Checks the uniform for the presence of suit sensors entirely before
caring about the mode they're set to.

Uniforms spawn with a random sensor_mode regardless if they have sensors
or not, so currently a piece of clothing that spawns SENSOR_COORDS will
be added to the basic medical HUD even though its has_sensor var is
NO_SENSORS

:cl: LT3
fix: Fixed certain clothing sending suit sensor data when it shouldn't
be capable
/:cl:
…#86630)

## About The Pull Request

Stumbled upon this by accident. If you add a trait that **should**
prevent engraving from a source other than INNATE_TRAIT you'd probably
want it to actually work. This doesn't actually do anything at the
moment but could save someone a few hours in the future.

## Changelog
:cl:
code: Non-innate engraving blockers should work now (none as of now)
/:cl:

---------

Co-authored-by: Ghom <[email protected]>
tgstation-ci bot and others added 22 commits September 21, 2024 13:10
## About The Pull Request
- Fixes tgstation#86613

## Changelog
:cl:
fix: moving or rotating a mech will cancel its hydraulic clamp action
/:cl:
…on#86750)

## About The Pull Request

Durathread vests now fit botany items as well as armor items

Botany suits now all inherit the same list
## Why It's Good For The Game

Botanists can make these and it kinda smells that they can't put botany
things inside.

While we're at it I also made botany suits use :: for consistenciation.
## Changelog
:cl:
qol: Durathread vests now fit botany items as well as armor items
code: Botany suits now all inherit the same list
/:cl:
## About The Pull Request

MetaStation's Drone Bay has been moved to be basically inside the normal
cargo bay.

![image](https://github.com/user-attachments/assets/f9a84631-d761-489f-ba8d-995696ef09c5)

This bay starts slightly more prepared than others. You're still
rewarded for going out of your way to set up exoscanners but now it's
not literally obligatory, to reduce the effort entry cost.

To make room for it, the security cargo post was moved to the east of
the mailing room:

![image](https://github.com/user-attachments/assets/522e0de2-7fd6-4312-ac7e-974b3b37603e)

The drone bay spot in maintenance has been cleared out by a gang of
rowdy assistants, and turned into a drug den.

![image](https://github.com/user-attachments/assets/ae31b7f2-4817-4d09-af34-1bda8bdc1753)
It also has a nod to its prior room usage up north with some misc. drone
bay stuff.

This is my first real map PR and is likely to have dumb oversights.
## Why It's Good For The Game
## Changelog

> MetaStation's Drone Bay has been moved to be basically inside the
normal cargo bay.

On all stations Drone Bay is shunted off into some ass corner where
nobody even notices it exists. After using it a bunch I've realized it
has some interesting cargo use cases, because it's a cooldown based
activity you can often have it on in the background while doing other
things. I wished to move it inside the bay to highlight its usefulness!

> To make room for it, the security cargo post was moved to the east of
the mailing room:

The mail room is rather big for being such a non-used part of the
station, so it won't be harmed by being trimmed down into the main five
chutes. I've tried to keep everything important on the tables, but do
let me know if I fucked up and missed something.

I also think it's funny to symbolize how Security has a weak hold on
Cargo by having its security office almost completely cut off from the
main area, but that's a post-hoc rationalization if anything.

> The drone bay spot in maintenance has been cleared out by a gang of
rowdy assistants, and turned into a drug den.

Had to make use of the empty space somehow. This is a little funny den
that might kickstart some hijinks. Meta's maint is pretty bland and
hasn't had any real shakeups in a very long time, so adding a new PoI
might cause some fun events.



:cl:
add: MetaStation's Drone Bay has been moved to be basically inside the
normal cargo bay.
add: To make room for it, the security cargo post was moved to the east
of the mailing room:
add: The drone bay spot in maintenance has been cleared out by a gang of
rowdy assistants, and turned into a drug den.
/:cl:
…tion#86725)

## About The Pull Request

![overview](https://i.imgur.com/elfIbWM.png)
For a long time borgs have only had two PDA programs: `filemanager` and
`robotact`, but there are other simple programs with useful information
for gameplay. This PR remedies this by including three other programs to
borgs by default: `borg_monitor`, `atmosscan`, and `crew_manifest`. In
the interest of transparency, I've included possible negatives in the
form of disclaimers below.

`borg_monitor`: 
![monitor](https://i.imgur.com/7NzfvSO.png) 
This is the "SiliConnect" program in-game, and allows showing a brief
overview to cyborg players who else is connected as a cyborg and what
their model is, which allows for informed decisions on which module to
choose for themselves, among other minor useful data.

**_Disclaimer: I'm pretty sure the "Send message" button on this program
is unusable for borgs due to how it's coded
[here](https://github.com/tgstation/tgstation/blob/ab222330ef3b05f512d9b0a87c3292377ce91271/code/modules/modular_computers/file_system/programs/borg_monitor.dm#L116),
but I'm unable to test it with another player. Looks like it requires an
ID, which borgs don't have, so I'm assuming this is a non-issue._**

`atmosscan`: 
![atmos](https://i.imgur.com/Vie1Cud.png) 
The AtmoZsphere program, which shows local oxygen/nitrogen data to help
make informed decisions on protecting humans.

`crew_manifest`: 
![crew](https://i.imgur.com/7OWeM4i.png) 
The Plexagon Crew List - A simple window that shows an updated list of
current crew members and their jobs.

**_Disclaimer: The "print" button on this program allows borgs to spam
printed crew manifests on the ground if they choose to do so, which may
have the potential to be overused, however they've also had the ability
to spam-print photos using the Robotact program and I don't know of any
issues this has caused (correct me if I'm mistaken)._**
## Why It's Good For The Game / Potential additional changes

Currently cyborg gameplay can become a walking simulator if they need
simple information that a crew manifest computer would have, or an air
alarm (which might've just been blown up, disabled, or out of power), or
if they just got borgified at a Roboticist and would like to know which
other cyborgs are currently in play but don't want to pick a model
already being used. All humans have this data and more on their handheld
PDAs. Cyborgs should at least have these three as a bare minimum.

There are other useful programs: `records/medical`, `records/security`,
`custodial_locator`, and `supermatter_monitor` (NT CIMS), which could go
into Mediborgs, Peacekeepers, Janiborgs, and Engiborgs respectively.
I've tested these and am unable to change these records as a borg, only
view them, so this is purely informational data that could be useful for
various RP reasons. It could be fun for a cyborg buddy to patrol with a
Sec officer (or Paramedic) and give them up-to-date info on a crew
member's status just by having the human ask about them. Or, Engiborgs
are given the ability to keep an eye on the Supermatter using NT CIMS
and can inform engineers out in the field of its status.

Just having this general information available only to humans feels a
bit silly when cyborgs are meant to be connected to the station in a way
that allows them to interact with doors from a distance but not
something simpler like viewing a crew manifest. This still keeps the
power in human's hands since this data cannot be manipulated by borgs,
only humans (ID required).
## Changelog
:cl:
add: Added three programs to cyborg PDAs: SiliConnect, AtmoZphere, and
Crew Manifest
/:cl:
## About The Pull Request

<details>
<summary>Screenshots</summary>


![image](https://github.com/user-attachments/assets/efbc9f1a-5ace-4faf-b1b5-e59e801a6833)


![image](https://github.com/user-attachments/assets/399a3925-4f43-4819-8a46-e0f131ed3325)

</details>

## Why It's Good For The Game

yes
## Changelog
:cl:
fix: "Visible to Network" in the fax interface is now displayed
correctly
/:cl:

Co-authored-by: Ghom <[email protected]>
## About The Pull Request

Closes tgstation#83853 providing
correct info about why your floodlight isn't working.

## Changelog

:cl: LT3
fix: Fixed incomplete floodlights calling all light tubes broken
/:cl:
## About The Pull Request
Adds `/datum/outfit/virtual_pirate` that's the pirate outfit minus the
headset
## Why It's Good For The Game
Virtual pirates shouldn't have syndicate headsets because that might
cause problems for if a bitrunner kills them and loots the headset,
gaining access to syndicate channels.
Fix: tgstation#86785
## Changelog
:cl: Goat
fix: Virtual pirates were yelled at by the virtual syndicate and no
longer have virtual syndicate headsets.
/:cl:
…stment (tgstation#86797)

## About The Pull Request

This swaps out the pirate spawner on the Meta Central VDOM with the
subtype specifically meant for virtual domains. That thing wasn't
actually a virtual domain spawner, it was just a regular one.

This applies the necessary restrictions/roles being applied to pirates
who spawn on that map. It will also make tgstation#86794 work on the Metastation
Central map, rather than only affect the Corsair Cove map (which used
the correct spawner type).

This also adds the Announce to Ghosts flag to Meta Central, as is
uniform for maps with ghost roles. Doing so also enables the VDOM
selector UI indicator that ghost roles can spawn on the map.

This whole thing started as an attempt to fix tgstation#86785 but I was too slow
and someone beat me too it. Darn.
## Why It's Good For The Game

Ensures tgstation#86785 will be closed properly.
## Changelog
:cl: Rhials
fix: The Meta Central Virtual Domain now uses the proper ghost role
spawner, meaning you can't eavesdrop on syndie comms using their
headset.
/:cl:
Bumps [actions/github-script](https://github.com/actions/github-script)
from 6 to 7.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/github-script/releases">actions/github-script's
releases</a>.</em></p>
<blockquote>
<h2>v7.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Add base-url option by <a
href="https://github.com/robandpdx"><code>@​robandpdx</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/429">actions/github-script#429</a></li>
<li>Expose async-function argument type by <a
href="https://github.com/viktorlott"><code>@​viktorlott</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/402">actions/github-script#402</a>,
see for details <a
href="https://github.com/actions/github-script#use-scripts-with-jsdoc-support">https://github.com/actions/github-script#use-scripts-with-jsdoc-support</a></li>
<li>Update dependencies and use Node 20 by <a
href="https://github.com/joshmgross"><code>@​joshmgross</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/425">actions/github-script#425</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/navarroaxel"><code>@​navarroaxel</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/285">actions/github-script#285</a></li>
<li><a href="https://github.com/robandpdx"><code>@​robandpdx</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/429">actions/github-script#429</a></li>
<li><a
href="https://github.com/viktorlott"><code>@​viktorlott</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/402">actions/github-script#402</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/github-script/compare/v6.4.1...v7.0.0">https://github.com/actions/github-script/compare/v6.4.1...v7.0.0</a></p>
<h2>v6.4.1</h2>
<h2>What's Changed</h2>
<ul>
<li>Add <code>@​octokit/plugin-request-log</code>, to produce debug
output for requests by <a
href="https://github.com/mjpieters"><code>@​mjpieters</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/358">actions/github-script#358</a></li>
<li>fix input handling by <a
href="https://github.com/mjpieters"><code>@​mjpieters</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/357">actions/github-script#357</a></li>
<li>Remove unused dependencies by <a
href="https://github.com/mjpieters"><code>@​mjpieters</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/356">actions/github-script#356</a></li>
<li>Default debug to current runner debug state by <a
href="https://github.com/mjpieters"><code>@​mjpieters</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/363">actions/github-script#363</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/mjpieters"><code>@​mjpieters</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/358">actions/github-script#358</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/github-script/compare/v6.4.0...v6.4.1">https://github.com/actions/github-script/compare/v6.4.0...v6.4.1</a></p>
<h2>v6.4.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Bump json5 from 2.1.3 to 2.2.3 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/319">actions/github-script#319</a></li>
<li>Bump minimatch from 3.0.4 to 3.1.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/320">actions/github-script#320</a></li>
<li>Add node-fetch by <a
href="https://github.com/danmichaelo"><code>@​danmichaelo</code></a> in
<a
href="https://redirect.github.com/actions/github-script/pull/321">actions/github-script#321</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/jongwooo"><code>@​jongwooo</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/313">actions/github-script#313</a></li>
<li><a
href="https://github.com/austinvazquez"><code>@​austinvazquez</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/306">actions/github-script#306</a></li>
<li><a
href="https://github.com/danmichaelo"><code>@​danmichaelo</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/321">actions/github-script#321</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/github-script/compare/v6.3.3...v6.4.0">https://github.com/actions/github-script/compare/v6.3.3...v6.4.0</a></p>
<h2>v6.3.3</h2>
<h2>What's Changed</h2>
<ul>
<li>Update <code>@actions/glob</code> to 0.3.0 by <a
href="https://github.com/nineinchnick"><code>@​nineinchnick</code></a>
in <a
href="https://redirect.github.com/actions/github-script/pull/279">actions/github-script#279</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/nineinchnick"><code>@​nineinchnick</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/github-script/pull/279">actions/github-script#279</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/github-script/compare/v6.3.2...v6.3.3">https://github.com/actions/github-script/compare/v6.3.2...v6.3.3</a></p>
<h2>v6.3.2</h2>
<h2>What's Changed</h2>
<ul>
<li>Update <code>@​actions/core</code> to 1.10.0 by <a
href="https://github.com/rentziass"><code>@​rentziass</code></a> in <a
href="https://redirect.github.com/actions/github-script/pull/295">actions/github-script#295</a></li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/github-script/commit/60a0d83039c74a4aee543508d2ffcb1c3799cdea"><code>60a0d83</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/github-script/issues/440">#440</a>
from actions/joshmgross/v7.0.1</li>
<li><a
href="https://github.com/actions/github-script/commit/b7fb2001b410c9390cbe9e2c7d5cab7eefb7b29c"><code>b7fb200</code></a>
Update version to 7.0.1</li>
<li><a
href="https://github.com/actions/github-script/commit/12e22ed06b6cf302663f90a925045516e24c8bad"><code>12e22ed</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/github-script/issues/439">#439</a>
from actions/joshmgross/avoid-setting-base-url</li>
<li><a
href="https://github.com/actions/github-script/commit/d319f8f5b55ea40916b869b2ca9ae2f059c60abf"><code>d319f8f</code></a>
Avoid setting <code>baseUrl</code> to undefined when input is not
provided</li>
<li><a
href="https://github.com/actions/github-script/commit/e69ef5462fd455e02edcaf4dd7708eda96b9eda0"><code>e69ef54</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/github-script/issues/425">#425</a>
from actions/joshmgross/node-20</li>
<li><a
href="https://github.com/actions/github-script/commit/ee0914b839b704083a749f8c77a73a9270674a32"><code>ee0914b</code></a>
Update licenses</li>
<li><a
href="https://github.com/actions/github-script/commit/d6fc56f33b017d55917d045da1a94efa2120f039"><code>d6fc56f</code></a>
Use <code>@types/node</code> for Node 20</li>
<li><a
href="https://github.com/actions/github-script/commit/384d6cf581452587d1e31f553c97ab165427124a"><code>384d6cf</code></a>
Fix quotations in tests</li>
<li><a
href="https://github.com/actions/github-script/commit/84724927e3e992f17768c17f57a47a85ea2a5160"><code>8472492</code></a>
Only validate GraphQL <code>previews</code></li>
<li><a
href="https://github.com/actions/github-script/commit/84903f51828821af5d03d3884c6ba699a2d44d6e"><code>84903f5</code></a>
Remove <code>node-fetch</code> from type</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/github-script/compare/v6...v7">compare
view</a></li>
</ul>
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## About The Pull Request

Title

## Why It's Good For The Game

it read good

## Changelog

:cl:
spellcheck: fixed examine and balloon alert text for boulder refining
machinery
/:cl:
@Nerev4r Nerev4r merged commit 41d0553 into DopplerShift13:master Sep 22, 2024
19 checks passed
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