Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some Golem Tweaks #83

Merged
merged 7 commits into from
Sep 23, 2024
Merged

Some Golem Tweaks #83

merged 7 commits into from
Sep 23, 2024

Conversation

Nerev4r
Copy link
Collaborator

@Nerev4r Nerev4r commented Sep 23, 2024

About The Pull Request

Hi!
So now when golems get their limbs chopped off, the limb itself crumbles into loose rock on the floor. This doesn't happen to their head. However, you can now carve golem limbs (and organs) out of rock using mining tools; I would've used chisels, but chisels genuinely do not exist except out of autolathes and that's kinda bad.

Next, I took their resistheat and resistcold out; we do have material effects for these, and their natural cold resist (not the immunity, which is now gone, ftr) is good enough that they can indefinitely hang out in space.

Plasteel now gives them a little more damage resistance, to make up for them already being spaceproof. In exchange, golems are now by default a fair bit slower, which I'm willing to kick up.

Lastly, golems now get hungrier a little slower, so that you can spend more time roleplaying.

Why It's Good For The Game

A little spice is nice.

Changelog

🆑
balance: Golems are now slower, have crumbly limbs that must be restored by fashioning new ones, aren't totally immune to temperature, plasteel now gives them some armor, and they're now less hungry.
/:cl:

@Nerev4r
Copy link
Collaborator Author

Nerev4r commented Sep 23, 2024

okay finally done futzing with it for now

@github-actions github-actions bot requested a review from carpotoxin September 23, 2024 20:27
@carpotoxin carpotoxin merged commit 1cc0254 into DopplerShift13:master Sep 23, 2024
19 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants