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Some Shit That I Forgot (Golems & Snails) #89

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Sep 24, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@

// DOPPLER ADDITION START
/datum/movespeed_modifier/status_effect/golem_plasteel
multiplicative_slowdown = 0.5 // Tank build?
multiplicative_slowdown = 0.7 // Tank build?
// DOPPLER ADDITION END

/datum/status_effect/golem/plasteel/on_apply()
Expand All @@ -238,7 +238,7 @@
// DOPPLER ADDITION START
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/golem_plasteel, update=TRUE)
var/mob/living/carbon/human/golem_owner = owner
golem_owner.physiology.damage_resistance += 15 // Gives them 15 extra damage resist. This basically means they soak 6 damage. In exchange, some more slowdown.
golem_owner.physiology.damage_resistance += 15 // Gives them 15 extra damage resist. This totals out to 25. If you shot a golem with a 50 damage round, they'd eat 12.5 damage.
// DOPPLER ADDITION END
return TRUE

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Expand Up @@ -27,7 +27,7 @@
)

///Multiplier for the speed we give them. Positive numbers make it move slower, negative numbers make it move faster.
var/snail_speed_mod = 6
var/snail_speed_mod = 0.5 // Doppler Edit Change - Now they actually get a speedup, roughly equivalent to human crawl speed.

/datum/species/snail/prepare_human_for_preview(mob/living/carbon/human/human)
human.dna.features["mcolor"] = COLOR_BEIGE
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Expand Up @@ -26,7 +26,7 @@
no_equip_flags = ITEM_SLOT_MASK | ITEM_SLOT_OCLOTHING | ITEM_SLOT_FEET | ITEM_SLOT_ICLOTHING | ITEM_SLOT_SUITSTORE
changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_PRIDE | MIRROR_MAGIC | RACE_SWAP | ERT_SPAWN //golem ERT

var/golem_speed_mod = 1
var/golem_speed_mod = 0.8

/datum/species/golem/on_species_gain(mob/living/carbon/new_golem, datum/species/old_species, pref_load)
. = ..()
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Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
/obj/item/bodypart/leg/left/snail
icon_greyscale = BODYPART_ICON_SNAIL
bodyshape = BODYSHAPE_HUMANOID
unarmed_damage_low = 1.
unarmed_damage_low = 1
unarmed_damage_high = 5

/obj/item/bodypart/leg/right/snail
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