Initialise a new instance of the AComponentSystem<TState,TComponent> class with the given World and IParallelRunner.
protected AComponentSystem(DefaultEcs.World world, DefaultEcs.Threading.IParallelRunner runner, int minComponentCountByRunnerIndex);
world
World
The World on which to process the update.
runner
IParallelRunner
The IParallelRunner used to process the update in parallel if not null.
minComponentCountByRunnerIndex
System.Int32
The minimum number of component per runner index to use the given runner.
System.ArgumentNullException
world is null.