Represents a class to set up easily a custom action as a system update.
public sealed class ActionSystem<T> :
DefaultEcs.System.ISystem<T>,
System.IDisposable
T
The type of the object used as state to update the system.
Inheritance System.Object 🡒 ActionSystem
Implements DefaultEcs.System.ISystem<T>, System.IDisposable
Constructors | |
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ActionSystem(Action<T>) | Initialises a new instance of the ActionSystem<T> class with the given System.Action<>. |
Properties | |
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IsEnabled | Gets or sets whether the current ISystem<T> instance should update or not. |
Methods | |
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Dispose() | Does nothing. |
Update(T) | Updates the system once. Does nothing if IsEnabled is false. |