This is a proof-of-concept JS library of Audio Device Client built on top of Audio Worklet, SharedArrayBuffer, and Worker.
For more information on Audio Device Client, visit the project repository. Note that this API is currently under active development.
Before using this library, be sure to check if your browser supports Audio Worklet. (MDN browser compatibility)
Clone this repository, and use audio-device-client.js
from /build
directory. For general usage, you don't need to use other files.
/build
/infra
events.esm.js
events.js
free-clock.ems.js
free-clock.js
free-queue.esm.js
free-queue.js
audio-device-client.js <<< the main script file
audio-sink.js
client-global-scope.js
The library uses ES6 module import
. Also note that you have to specify the library path with SET_LIBRARY_PATH()
function prior to the instantiation of an AudioDeviceClient
object.
import { requestAudioDeviceClient, SET_LIBRARY_PATH }
from '../build/audio-device-client.js';
SET_LIBRARY_PATH('../build/');
const constraints = {
callbackBufferSize: 512,
channelCount: 2,
};
const client =
await navigator.mediaDevices.requestAudioDeviceClient(constraints);
await client.addModule('./my-engine.js');
For the local development and testing, you need to install Node modules first with npm install
.
- Use
gulp build
command to build the library files locally. - For testing, launch the local development server and go to
test/
directory.
If you have found an error in this library, please file an issue at: https://github.com/GoogleChromeLabs/web-audio-samples/issues.
Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. See CONTRIBUTING for more detail.
Copyright 2019 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.