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Dripping out the station: Episode 1, Captain's closet (MrMelbert#204)
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maplestation_modules/story_content/captain_equipment/captain_icon.dmi
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maplestation_modules/story_content/captain_equipment/captain_lhand.dmi
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maplestation_modules/story_content/captain_equipment/captain_rhand.dmi
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maplestation_modules/story_content/captain_equipment/captain_worn.dmi
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maplestation_modules/story_content/captain_equipment/code/captainclothing.dm
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/obj/item/clothing/under/rank/captain/formal | ||
name = "captain's turtleneck" | ||
desc = "Clothing designed for the commander of the station, the turtleneck is soft to the touch." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "capturtleneck" | ||
// Sleeves adjusted: "capturtleneck_r" | ||
// Adjusted: "capturtleneck_r" | ||
// Inhand: "uni" | ||
// Worn: "capturtleneck" | ||
icon_state = "capturtleneck" | ||
inhand_icon_state = "capturtleneck" | ||
supports_variations_flags = CLOTHING_NO_VARIATION | ||
can_adjust = TRUE | ||
sensor_mode = SENSOR_COORDS | ||
random_sensor = FALSE | ||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 10, FIRE = 0, ACID = 0, WOUND = 15) | ||
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/obj/item/clothing/under/rank/captain/formal/skirt | ||
name = "captain's skirtleneck" | ||
desc = "A uniform designed for the commander of the station, the skirt is just long enough to clear the length standard." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "capskirtleneck" | ||
// Sleeves adjusted: "capskirtleneck_r" | ||
// Adjusted: "capskirtleneck_d" | ||
// Inhand: "uni" | ||
// Worn: "capskirtleneck" | ||
icon_state = "capskirtleneck" | ||
inhand_icon_state = "capturtleneck" | ||
supports_variations_flags = CLOTHING_NO_VARIATION | ||
can_adjust = TRUE | ||
sensor_mode = SENSOR_COORDS | ||
random_sensor = FALSE | ||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 10, FIRE = 0, ACID = 0, WOUND = 15) | ||
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/obj/item/clothing/shoes/jackboots/captain | ||
name = "captain's boots" | ||
desc = "Hard leather boots meant for the commander of the station, these boots look combat ready." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "capboots" | ||
// Inhand: "capboots" | ||
// Worn: "capboots" | ||
icon_state = "capboots" | ||
inhand_icon_state = "capboots" | ||
strip_delay = 30 | ||
equip_delay_other = 50 | ||
resistance_flags = NONE | ||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 90, FIRE = 0, ACID = 0) | ||
can_be_tied = FALSE | ||
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/obj/item/clothing/gloves/captain/formal | ||
name = "captain's black gloves" | ||
desc = "Black gloves commanding officer gloves with a sleek appearance to them." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "capgloves" | ||
// Inhand: "capgloves" | ||
// Worn: "capgloves" | ||
icon_state = "capgloves" | ||
inhand_icon_state = "capgloves" | ||
siemens_coefficient = 0 | ||
cold_protection = HANDS | ||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT | ||
heat_protection = HANDS | ||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT | ||
strip_delay = 60 | ||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 90, FIRE = 70, ACID = 50) | ||
resistance_flags = NONE | ||
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/obj/item/clothing/suit/armor/vest/capformalcarapace | ||
name = "captain's quality carapace" | ||
desc = "A high quality carapace fitted with sturdy painted metal plating. This one is meant for the stations commander." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "caparmorvest" | ||
// Inhand: "caparmorvest" | ||
// Worn: "noblejacket" | ||
icon_state = "caparmorvest" | ||
inhand_icon_state = "caparmorvest" | ||
body_parts_covered = CHEST|GROIN | ||
armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 25, BIO = 0, FIRE = 100, ACID = 90, WOUND = 10) | ||
dog_fashion = null | ||
resistance_flags = FIRE_PROOF | ||
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/obj/item/clothing/suit/armor/vest/capvestformal | ||
name = "captain's vest" | ||
desc = "An elegant heavy duty vest. It appears that this vest was modified from a bullet proof vest." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
// Item: "capvest" | ||
// Inhand: "capvest" | ||
// Worn: "capvest" | ||
icon_state = "capvest" | ||
inhand_icon_state = "capvest" | ||
body_parts_covered = CHEST|GROIN | ||
armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 25, BIO = 0, FIRE = 100, ACID = 90, WOUND = 10) | ||
dog_fashion = null | ||
resistance_flags = FIRE_PROOF | ||
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/obj/item/clothing/neck/cloak/capformal | ||
name = "captain's half cape" | ||
desc = "Worn by the commander of the station, this cape only covers half of the body." | ||
icon = 'maplestation_modules/story_content/captain_equipment/captain_icon.dmi' | ||
worn_icon = 'maplestation_modules/story_content/captain_equipment/captain_worn.dmi' | ||
lefthand_file = 'maplestation_modules/story_content/captain_equipment/captain_lhand.dmi' | ||
righthand_file = 'maplestation_modules/story_content/captain_equipment/captain_rhand.dmi' | ||
icon_state = "caphalfcape" | ||
inhand_icon_state = "caphalfcape" | ||
w_class = WEIGHT_CLASS_SMALL | ||
body_parts_covered = CHEST|GROIN|LEGS|ARMS | ||
flags_inv = HIDESUITSTORAGE | ||
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// Clothes to the bag | ||
/obj/item/storage/bag/garment/captain/PopulateContents() | ||
. = ..() | ||
new /obj/item/clothing/under/rank/captain/formal(src) | ||
new /obj/item/clothing/under/rank/captain/formal/skirt(src) | ||
new /obj/item/clothing/shoes/jackboots/captain(src) | ||
new /obj/item/clothing/gloves/captain/formal(src) | ||
new /obj/item/clothing/suit/armor/vest/capformalcarapace(src) | ||
new /obj/item/clothing/suit/armor/vest/capvestformal(src) | ||
new /obj/item/clothing/neck/cloak/capformal(src) |