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The amount of enemies in a level should not be set in stone, and should be configurable on a per level basis. Furthermore their positions should be semi-random or random as per #5 .
The text was updated successfully, but these errors were encountered:
The amount of enemies in a level should not be set in stone, and should be configurable on a per level basis. Furthermore their positions should be semi-random or random as per #5 .
The text was updated successfully, but these errors were encountered: