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EXP Iridescence Shader v.1.0.0

By David Lipps aka Dave the Dev at EXPWorlds for Godot 3.2 Stable


Example Palettle Editor Image


A gradiant based iridescense shader.

Donate If this project helped you out, consider sending some coffee my way so I can stay locked in "the zone" and bring the Godot community more cool free stuff.


Parameter Discriptions:

  • Wavelength: Higher numbers increase the wave count.
  • Wavespeed: How fast the waves animate.
  • Alpha: The translucence of the object.
  • Displacement: The amont the noise displacment texture can translate the vertices from their original position.
  • Displacement Speed: How fast the noise displacement texture animates the object.
  • Noise Texture: The perlin noise texture that offsets the waves.
  • Noise Displacement Texture: The perlin noise texture that displaces vertices.
  • Gradiant: The gradiant texture which defines the visible spectrum of the waves.

I can be reached at: [email protected] I'd love to hear your thoughts. Especially about how I can improve. I'll do my best to get back to you.

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A gradiant based iridescense shader.

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