Releases: EcsRx/ecsrx.monogame
Updated EcsRx + Using Official MG libs
Updated to use latest EcsRx
This now uses the new version which does away with IEntityCollectionManager
and has IEntityDatabase
and IObservableGroupManager
which do the same sort of things it used to do.
You are also now able to use the EcsRx persistence plugin if you want, which allows you to do complex data tasks in a simple and fluent way.
Not much changed really
Updated to use latest EcsRx, simplified some systems in example to use new IBasicSystem
also updated dependencies to latest MonoGame (netcore version).
First Release!
This is by no means a finished project, it is a first stab at getting EcsRx integrated with monogame and it works with some basic conventions, so this first release is very much usable, but we hope the community will recommend new conventions and changes which will help build this out into a more feature rich integration.
It is recommended that you look at the VERY BARE BONES example provided with the repo as to how to use it, and also look at the core EcsRx docs, the discord channel is always available for more important questions.