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Fix position and tweak research text for Disjunction Cloth
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IcarussOne committed Oct 9, 2024
1 parent 0be673c commit 8837137
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4 changes: 2 additions & 2 deletions src/main/resources/assets/thaumicwonders/lang/en_us.lang
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Expand Up @@ -97,8 +97,8 @@ thaumicwonders.research.everburning_urn.text.stage.1=The Everfull Urn is an incr
thaumicwonders.research.everburning_urn.text.stage.2=By infusing the Everfull Urn with a series of microscopic portals to the Nether, I'm able to siphon all the lava that I could ever need. The process is not perfect, however.<BR>For one thing, it's slow. Whereas its watery brethren fills up in moments, this device, which I've dubbed the Everburning Urn, takes about a minute to generate a single bucket.<BR>The process is much more draining to the aura, as well. My calculations indicate that maintaining the portal mesh consumes about 25 points of vis from the aura.<BR>Finally, for safety's sake, I've disabled the urn's ability to automatically fill nearby vessels. Can't have liquid hot magma just flying around the place.

thaumicwonders.research.disjunction_cloth.title=Disjunction Cloth
thaumicwonders.research.disjunction_cloth.text.stage.1=Augh! This enchantment table is so incredibly frustrating at times. It's so... random! And then when I don't get what I want, I have to craft a new item from scratch! There has to be a better way to do this.<BR>I believe that alchemy may hold the solution to this problem. I just need something to soak up the magical energy bound to these enchanted items. Of course, I'll need an enchanted item to test on. It doesn't need to be anything too advanced, a simple Protection enchantment should serve my needs nicely.
thaumicwonders.research.disjunction_cloth.text.stage.2=My research has borne fruit! It may not solve the problem of randomized enchantment, but this new Disjunction Cloth will get rid of any unwanted enchantments beautifully.<BR>As a bonus, it doesn't just soak up enchantment energy, it unbinds it! The unbound energy is then dispersed into the aura as vis. My calculations indicate that the cloth will release 5 points of vis into the aura for every level of enchantment that it unbinds.
thaumicwonders.research.disjunction_cloth.text.stage.1=While enchanted items are useful. I have a harder time trying to get unwanted enchantments off of it so I can enchant the item again.<BR>I believe that alchemy may hold the solution to this problem. I just need something to soak up the magical energy bound to these enchanted items. Of course, I'll need an enchanted item to test on. It doesn't need to be anything too advanced, a simple Protection enchantment should serve my needs nicely.
thaumicwonders.research.disjunction_cloth.text.stage.2=My research has borne fruit! This new Disjunction Cloth has infinite uses and will get rid of any unwanted enchantments beautifully.<BR>As a bonus, it doesn't just soak up enchantment energy, it unbinds it! The unbound energy is then dispersed into the aura as vis. My calculations indicate that the cloth will release 5 points of vis into the aura for every level of enchantment that it unbinds.

thaumicwonders.research.dimensional_ripper.title=Dimensional Perforator
thaumicwonders.research.dimensional_ripper.text.stage.1=If I'm going to continue to study these flux rifts and properly utilize them, I'll need better tools. Current methods revolve mostly around polluting aura with flux in large quantities, hoping the emerging rifts are not too far to get to, and to also hope they will not cause yet another violent rearrangement of my furniture and floor plans.<BR>This is too haphazard and uncontrollable to make rifts this way, as well as annoying to repair the damages caused by the breach in the fabric of reality.<BR>A precision is required, an option preferably less costly and damaging to the aura.
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Expand Up @@ -39,7 +39,7 @@
"parents": ["TWOND_BASE"],
"siblings": [],
"meta": [],
"location": [2, 0],
"location": [4, 0],
"reward_item": [],
"reward_knowledge": [],
"stages": [
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"parents": ["TWOND_DISJUNCTION_CLOTH"],
"siblings": [],
"meta": [],
"location": [4, 0],
"location": [6, 0],
"reward_item": [],
"reward_knowledge": [],
"stages": [
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