Transforms the infamous Assault game mode of Unreal Tournament 2004 into a highly competitive speed running mode.
- Regular Trials is the given name for the classic trial maps that arose from community made maps for the
Assault
game type, such as the first two maps AS-SkillTrials and AS-TempleOfTrials. - Players must complete all the objectives to end the game, team work may be required, but is usually the best option to achieve the fastest time.
- The map name must have more than one objective and must be prefixed either with
AS-
orRTR-
Powered by TrialGroup
- Solo Trials is the given name for quick and short maps that are by design optimized for speed running, but designed for a single player.
- Players must complete one objective to complete the map, however this does not end the game, allowing anyone to repeatedly try to achieve the fastest time.
- The map name must be prefixed with either
AS-Solo-
orSTR-
and must have only one objective; otherwise the map fallbacks to regular trials.
A solo map is allowed to have more than one objective, when this is the case, the Supreme is activated, and each objective will be treated as a separate level.
- Players can pick any level at any time for as long as the player has unlocked that level, a level can be unlocked by completing the previous level first.
- Each level has its own top fastest time and set of 'ghosts', additionally a series of 'solo' maps can be converted to supreme and remain backwards compatible, meaning BestTimes will keep the records and ghosts cross-leveled.
- Group Trials is the given name for maps that are designed with team work in mind, much like regular trials, but instead with player-defined groups that can run through the map independently.
- Players must complete all the tasks in order to complete the final (and only) objective; the maps usually have specialized gameplay elements that are optimized for team-work.
- The map name must be prefixed with either
AS-Group-
orGTR-
, or have a GroupManager actor in the map. - Upon achieving a best time, all members of the group are rewarded the same completion time; each group run-through is recorded and can be played back as ghosts.
- Bunny Trials is the given name for Capture the Flag maps designed for UT99's
BunnyTrack
and is automatically activated if the current game mode is a derivative ofCTFGame
- Players must capture a copy of the flag and return it to their base to complete a run. This mode can be played by two teams, competing for victory.
- The mutator can used as an extension for the
Invasion
game type, and is automatically activated if the current game mode is a derivative ofInvasion
- The store, inventory, leveling, and achievements system will remain functioning.
- Players can complete achievements, eliminate monsters to gain experience and earn 'currency' to buy items from the store.
The following packages are necessary to run MutBestTimes:
- TrialGroup.u (https://github.com/EliotVU/UT2004-TrialGroup)
- Install by copying the
ClientBTimesV#.u
,ServerBTimes.u
andServerBTimes.ucl
files to your/UT2004Root/System/
directory. - Launch UT2004 -> Instant Action, and look for
MutBestTimes
in the mutators page. - For server admins, you enable the mutator by appending
?Mutator=ServerBTimes.MutBestTimes
to the commandline.
- Clone the repository to your
/UT2004Root/
, make sure that the directory name isMutBestTimes
e.g. it shoud look like/UT2004Root/MutBestTimes/ClientBTimes/
- Run
/MutBestTimes/Scripts/Install-dev.bat
at least once. - Run
/MutBestTimes/ClientBTimes/make.bat
and/MutBestTimes/ServerBTimes/make.bat
in that order, and repeat whenever you make any changes. - Launch
/MutBestTimes/Scripts/Play.bat
to launch a quick-test.
- Marco a.k.a .:..: for developing the original
bTimesMute
circa 2005; single-top-time per RTR map, a message showdown leaderboard of players with the most accumulated points (5 points for top record), and the ghost prototype. - elmuerte for the LibHTTP4.u package.