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182
src/main/java/me/else_junsuk/junseclibrary/itemutilapi/ItemCreator.java
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package me.else_junsuk.junseclibrary.itemutilapi; | ||
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import me.else_junsuk.junseclibrary.stringsapi.Format; | ||
import net.kyori.adventure.text.Component; | ||
import org.bukkit.Material; | ||
import org.bukkit.enchantments.Enchantment; | ||
import org.bukkit.inventory.ItemFlag; | ||
import org.bukkit.inventory.ItemStack; | ||
import org.bukkit.inventory.meta.BookMeta; | ||
import org.bukkit.inventory.meta.ItemMeta; | ||
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import java.util.List; | ||
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/** | ||
* 아이템을 생성할 때 도움을 줄 아이템 제작 클래스입니다. | ||
* 해당 클래스에는 ItemStack 을 리턴하는 메소드를 | ||
* 제공합니다. 타입 아이템을 만들거나 그 아이템에 | ||
* 이름, 설명 등을 부여할 수 있습니다. | ||
* @since 11-09-22 lib-2.2.1 | ||
* @author Else_JunSuk | ||
*/ | ||
public class ItemCreator { | ||
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/** | ||
* 해당 타입으로 아이템을 생성합니다. | ||
* @param material 아이템 타입 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material) { | ||
return new ItemStack(material); | ||
} | ||
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/** | ||
* 해당 타입의 아이템에 이름을 부여합니다. | ||
* @param material | ||
* @param name 아이템 이름 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name) { | ||
ItemStack item = create(material); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
meta.displayName(name); | ||
item.setItemMeta(meta); | ||
return item; | ||
} | ||
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/** | ||
* 아이템 타입과 이름, 설명을 부여합니다. | ||
* @param material | ||
* @param name | ||
* @param lore 아이템 설명 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name, List<Component> lore) { | ||
ItemStack item = create(material, name); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
meta.lore(lore); | ||
item.setItemMeta(meta); | ||
return item; | ||
} | ||
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/** | ||
* 아이템 타입과 이름, 설명을 부여하고 | ||
* 부수적으로 플래그(Flags)를 숨길 것인지 | ||
* 설정합니다. | ||
* @param material | ||
* @param name | ||
* @param lore | ||
* @param hideFlags 플래그 하이딩 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name, List<Component> lore, boolean hideFlags) { | ||
ItemStack item = create(material, name, lore); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
if (hideFlags) meta.addItemFlags(ItemFlag.values()); | ||
else meta.removeItemFlags(ItemFlag.values()); | ||
item.setItemMeta(meta); | ||
return item; | ||
} | ||
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/** | ||
* 아이템 타입과 이름, 설명을 부여하고 | ||
* 플래그를 숨길 것인지 설정한 뒤 최종적으로 | ||
* 아이템이 인첸트 효과를 보일 것인지 설정합니다. | ||
* @param material | ||
* @param name | ||
* @param lore | ||
* @param hideFlags | ||
* @param isGlowing 아이템 인첸팅 효과 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name, List<Component> lore, boolean hideFlags, boolean isGlowing) { | ||
ItemStack item = create(material, name, lore, hideFlags); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
if (isGlowing) { | ||
item.addUnsafeEnchantment(Enchantment.DURABILITY, 1); | ||
meta.addItemFlags(ItemFlag.HIDE_ENCHANTS); | ||
} | ||
return item; | ||
} | ||
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/** | ||
* 아이템 타입과 이름, 설명을 부여하고 | ||
* 플래그와 인첸트 효과를 보일 것인지 설정하고 | ||
* 인첸트를 부여할 수 있습니다. | ||
* @param material | ||
* @param name | ||
* @param lore | ||
* @param hideFlags | ||
* @param isGlowing | ||
* @param enchantment 인첸트 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name, List<Component> lore, boolean hideFlags, boolean isGlowing, Enchantment enchantment) { | ||
ItemStack item = create(material, name, lore, hideFlags, isGlowing); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
item.addUnsafeEnchantment(enchantment, 1); | ||
return item; | ||
} | ||
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/** | ||
* 아이템 타입과 이름, 설명을 부여하고 | ||
* 플래그와 인첸트 효과를 보일 것인지 설정하고 | ||
* 인첸트와 그 레벨을 부여할 수 있습니다. | ||
* @param material | ||
* @param name | ||
* @param lore | ||
* @param hideFlags | ||
* @param isGlowing | ||
* @param enchantment | ||
* @param level 인첸트 레벨 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack create(Material material, Component name, List<Component> lore, boolean hideFlags, boolean isGlowing, Enchantment enchantment, int level) { | ||
ItemStack item = create(material, name, lore, hideFlags, isGlowing); | ||
ItemMeta meta = item.getItemMeta(); | ||
if (meta == null) return item; | ||
item.addUnsafeEnchantment(enchantment, level); | ||
return item; | ||
} | ||
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/** | ||
* 갑옷 메타데이터를 ItemStack[] (배열)형태로 컨버팅합니다. | ||
* ex) public static final ItemStack[] ARMOR = equipArmor(ItemStack...); | ||
* 사용할 땐 플레이어(Player) 클래스의 'equip' 메소드를 사용하세요. | ||
* @param helmet 헬멧 | ||
* @param chestplate 상의 | ||
* @param leggings 하의 | ||
* @param boots 신발 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack[] equipArmor(ItemStack helmet, ItemStack chestplate, ItemStack leggings, ItemStack boots) { | ||
ItemStack[] armor = new ItemStack[4]; | ||
armor[3] = helmet; | ||
armor[2] = chestplate; | ||
armor[1] = leggings; | ||
armor[0] = boots; | ||
return armor; | ||
} | ||
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/** | ||
* WRITTEN_BOOK 아이템에 내용을 삽입 할 수 있습니다. | ||
* @param title 책의 제목 | ||
* @param author 책의 저자 | ||
* @param content 책의 내용 | ||
* @return {@link ItemStack} | ||
*/ | ||
public static ItemStack createBook(String title, String author, List<Component> content) { | ||
ItemStack book = new ItemStack(Material.WRITTEN_BOOK); | ||
BookMeta bookMeta = (BookMeta) book.getItemMeta(); | ||
bookMeta.setAuthor(author); | ||
bookMeta.setTitle(Format.format(title)); | ||
bookMeta.pages(content); | ||
book.setItemMeta(bookMeta); | ||
return book; | ||
} | ||
} |
181 changes: 181 additions & 0 deletions
181
src/main/java/me/else_junsuk/junseclibrary/itemutilapi/Menu.java
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package me.else_junsuk.junseclibrary.itemutilapi; | ||
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import net.kyori.adventure.text.Component; | ||
import org.bukkit.Bukkit; | ||
import org.bukkit.entity.Player; | ||
import org.bukkit.event.inventory.InventoryClickEvent; | ||
import org.bukkit.event.inventory.InventoryDragEvent; | ||
import org.bukkit.inventory.Inventory; | ||
import org.bukkit.inventory.ItemStack; | ||
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import java.util.*; | ||
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/** | ||
* 메뉴 API | ||
*/ | ||
public class Menu { | ||
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private static final Map<UUID, Menu> openMenus = new HashMap<>(); | ||
private static final Map<String, Set<UUID>> viewers = new HashMap<>(); | ||
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private final Map<Integer, MenuClick> menuClickActions = new HashMap<>(); | ||
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private MenuClick generalClickAction; | ||
private MenuClick generalInvClickAction; | ||
private MenuDrag generalDragAction; | ||
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private MenuOpen openAction; | ||
private MenuClose closeAction; | ||
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public final UUID uuid; | ||
private final Inventory inventory; | ||
private final String viewerID; | ||
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public Menu(int size, Component name) { | ||
uuid = UUID.randomUUID(); | ||
inventory = Bukkit.createInventory(null, size, name); | ||
viewerID = null; | ||
} | ||
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public Menu(int size, Component name, String viewerID) { | ||
uuid = UUID.randomUUID(); | ||
inventory = Bukkit.createInventory(null, size, name); | ||
this.viewerID = viewerID; | ||
} | ||
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public static Menu getMenu(Player player) { | ||
return openMenus.getOrDefault(player.getUniqueId(), null); | ||
} | ||
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public void open(Player player) { | ||
player.openInventory(inventory); | ||
openMenus.put(player.getUniqueId(), this); | ||
if (viewerID != null) addViewer(player); | ||
if (openAction != null) openAction.open(player); | ||
} | ||
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public void remove() { | ||
openMenus.entrySet().removeIf(entry -> { | ||
if (entry.getValue().getUuid().equals(uuid)) { | ||
Player player = Bukkit.getPlayer(entry.getKey()); | ||
if (player != null) { | ||
if (viewerID != null) removeViewer(player); | ||
if (closeAction != null) closeAction.close(player); | ||
} | ||
return true; | ||
} | ||
return false; | ||
}); | ||
} | ||
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public UUID getUuid() { | ||
return uuid; | ||
} | ||
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public void close(Player player) { | ||
player.closeInventory(); | ||
openMenus.entrySet().removeIf(entry -> { | ||
if (entry.getKey().equals(player.getUniqueId())) { | ||
if (viewerID != null) removeViewer(player); | ||
if (closeAction != null) closeAction.close(player); | ||
return true; | ||
} | ||
return false; | ||
}); | ||
} | ||
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private void addViewer(Player player) { | ||
if (viewerID == null) return; | ||
Set<UUID> list = viewers.getOrDefault(viewerID, new HashSet<>()); | ||
list.add(player.getUniqueId()); | ||
viewers.put(viewerID, list); | ||
} | ||
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private void removeViewer(Player player) { | ||
if (viewerID == null) return; | ||
Set<UUID> list = viewers.getOrDefault(viewerID, null); | ||
if (list == null) return; | ||
list.remove(player.getUniqueId()); | ||
if (list.isEmpty()) viewers.remove(viewerID); | ||
else viewers.put(viewerID, list); | ||
} | ||
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public Set<Player> getViewers() { | ||
if (viewerID == null) return new HashSet<>(); | ||
Set<Player> viewerList = new HashSet<>(); | ||
for (UUID uuid : viewers.getOrDefault(viewerID, new HashSet<>())) { | ||
Player player = Bukkit.getPlayer(uuid); | ||
if (player == null) continue; | ||
viewerList.add(player); | ||
} | ||
return viewerList; | ||
} | ||
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public MenuClick getAction(int index) { | ||
return menuClickActions.getOrDefault(index, null); | ||
} | ||
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public MenuClick getGeneralClickAction() { | ||
return generalClickAction; | ||
} | ||
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protected void setGeneralClickAction(MenuClick generalClickAction) { | ||
this.generalClickAction = generalClickAction; | ||
} | ||
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public MenuClick getGeneralInvClickAction() { | ||
return generalInvClickAction; | ||
} | ||
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protected void setGeneralInvClickAction(MenuClick generalInvClickAction) { | ||
this.generalInvClickAction = generalInvClickAction; | ||
} | ||
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public MenuDrag getGeneralDragAction() { | ||
return generalDragAction; | ||
} | ||
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protected void setGeneralDragAction(MenuDrag generalDragAction) { | ||
this.generalDragAction = generalDragAction; | ||
} | ||
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protected void setOpenAction(MenuOpen openAction) { | ||
this.openAction = openAction; | ||
} | ||
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protected void setCloseAction(MenuClose closeAction) { | ||
this.closeAction = closeAction; | ||
} | ||
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public interface MenuClick { | ||
void click(Player player, InventoryClickEvent event); | ||
} | ||
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public interface MenuDrag { | ||
void drag(Player player, InventoryDragEvent event); | ||
} | ||
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public interface MenuOpen { | ||
void open(Player player); | ||
} | ||
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public interface MenuClose { | ||
void close(Player player); | ||
} | ||
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public void setItem(int index, ItemStack item) { | ||
inventory.setItem(index, item); | ||
} | ||
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public void setItem(int index, ItemStack item, MenuClick action) { | ||
inventory.setItem(index, item); | ||
if (action == null) menuClickActions.remove(index); | ||
else menuClickActions.put(index, action); | ||
} | ||
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public Inventory getInventory() { | ||
return inventory; | ||
} | ||
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} |