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feat: add
Actor::getType
function to retrieve actor types (e.g., mi…
…necraft:pig)
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include/bedrock/entity/components/actor_definition_identifier_component.h
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#pragma once | ||
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#include "bedrock/world/actor/actor_definition_identifier.h" | ||
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struct ActorDefinitionIdentifierComponent { | ||
ActorDefinitionIdentifier identifier; // +0 | ||
}; |
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#pragma once | ||
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#include <string> | ||
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#include "bedrock/core/string/string_hash.h" | ||
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struct ActorDefinitionIdentifier { | ||
public: | ||
ActorDefinitionIdentifier() = default; | ||
[[nodiscard]] const std::string &getNamespace() const; | ||
[[nodiscard]] const std::string &getIdentifier() const; | ||
[[nodiscard]] const std::string &getInitEvent() const; | ||
[[nodiscard]] const std::string &getCanonicalName() const; | ||
[[nodiscard]] const HashedString &getCanonicalHash() const; | ||
[[nodiscard]] const std::string &getFullName() const; | ||
[[nodiscard]] bool isVanilla() const; | ||
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private: | ||
std::string namespace_; // +0 | ||
std::string identifier_; // +24 | ||
std::string init_event_; // +48 | ||
std::string full_name_; // +72 | ||
HashedString canonical_name_{nullptr}; // +96 | ||
}; |
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50 changes: 50 additions & 0 deletions
50
src/endstone_runtime/bedrock/world/actor/actor_definition_identifier.cpp
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// Copyright (c) 2024, The Endstone Project. (https://endstone.dev) All Rights Reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#include "bedrock/world/actor/actor_definition_identifier.h" | ||
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const std::string &ActorDefinitionIdentifier::getNamespace() const | ||
{ | ||
return namespace_; | ||
} | ||
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const std::string &ActorDefinitionIdentifier::getIdentifier() const | ||
{ | ||
return identifier_; | ||
} | ||
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const std::string &ActorDefinitionIdentifier::getInitEvent() const | ||
{ | ||
return init_event_; | ||
} | ||
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const std::string &ActorDefinitionIdentifier::getCanonicalName() const | ||
{ | ||
return canonical_name_.getString(); | ||
} | ||
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const HashedString &ActorDefinitionIdentifier::getCanonicalHash() const | ||
{ | ||
return canonical_name_; | ||
} | ||
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const std::string &ActorDefinitionIdentifier::getFullName() const | ||
{ | ||
return full_name_; | ||
} | ||
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bool ActorDefinitionIdentifier::isVanilla() const | ||
{ | ||
return namespace_ == "minecraft"; | ||
} |