General utilities to help with stuff in .NET Development, from Epiforge.
Supports net462
, net6.0
, net7.0
, and netstandard2.1
.
This library offers the PropertyChangeNotifier
class, which you may inherit from to quickly get all the property utilities we're all tired of copying and pasting everywhere.
Just call the protected OnPropertyChanged
and OnPropertyChanging
methods at the appropriate times from setters and compiler services will figure out what property you're in.
Or, if all you need to do is set the value of a field, SetBackedProperty
couldn't make it any easier or convenient to handle that as efficiently as possible.
DynamicPropertyChangeNotifier
is also available if your class needs to be dynamic.
Be sure to set the protected Logger
property if you want the abstract class to log what's going on with property change notification.
This library features base classes that handle things we've written a thousand times over, this time involving disposal.
If you want to go with an implementation of the tried and true IDisposable
, just inherit from SyncDisposable
.
Want a taste of the new IAsyncDisposable
? Then, inherit from AsyncDisposable
.
Or, if you want to support both, there's Disposable
.
Additionally, if your object needs to be dynamic, you can use DynamicSyncDisposable
, DynamicAsyncDisposable
, or DynamicDisposable
.
Each of these features abstract methods to actually do your disposal.
But all of the base classes feature:
- proper implementation of the finalizer and use of
GC.SuppressFinalize
- monitored access to disposal to ensure it can't happen twice
- the ability to override or "cancel" disposal by returning false from the abstract methods (e.g. you're reference counting and only want to dispose when your counter reaches zero)
- a protected
ThrowIfDisposed
method you can call to before doing anything that requires you haven't been disposed - an
IsDisposed
property the value (and change notifications) of which are handled for you
This library provides the IDisposalStatus
interface, which defines the IsDisposed
property and all the base classes implement it.
This library also provides the INotifyDisposing
, INotifyDisposed
, and INotifyDisposalOverridden
interfaces, which add events that notify of these occurrences.
Be sure to set the protected Logger
property if you want the abstract class to log what's going on with disposal.
This library has useful tools for when you can't be certain of some things at compile time, such as types, methods, etc. While .NET reflection is immensely powerful, prior to .NET 7, it's not very quick. To address this, this library offers the following extension methods which will emit IL, generate delegates, and cache them for expedited use of Reflection:
ConstructorInfo.FastInvoke
: call a constructor only known at runtime quicklyMethodInfo.FastInvoke
: call a method only known at runtime quicklyPropertyInfo.FastGetValue
: get the value of a property only known at runtime quicklyPropertyInfo.FastSetValue
: set the value of a property only known at runtime quicklyType.FastDefault
: get the default value of a type only known at runtime quicklyType.GetImplementationEvents
: searches for the events of a type, including interfaces and interface inheritanceType.GetImplementationMethods
: searches for the methods of a type, including interfaces and interface inheritanceType.GetImplementationProperties
: searches for the properties of a type, including interfaces and interface inheritance
Use of these methods in .NET 7 or later will simply call the built-in methods, as they are now optimized.
This library also offers FastComparer
and FastEqualityComparer
, which implement IComparer
and IEqualityComaprer
, respectively, but quickly use the methods of Comparer<>.Default
and EqualityComaprer<>.Default
, respectively, to do their work.
In addition (pun intended), this library offers GenericAddition
, GenericSubtraction
, GenericMultiplication
, and GenericDivision
, which will produce delegates that will perform the respective operations with values of supplied generic type arguments.
This library provides extension methods for dealing with exceptions:
GetFullDetails
- creates a representation of an exception and all of its inner exceptions, including exception types, messages, and stack traces, and traversing multiple inner exceptions in the case ofAggregateException
andReflectionTypeLoadException
This library provides classes for use in threading scenarios:
AsyncSynchronizationContext
- A SynchronizationContext that uses the Task Parallel Library (TPL) to process callbacks asynchronously
This library provides a number of extension methods for collections and dictionaries:
EnumerableExtensions
, providing:FindIndex
- Finds the index of the first element in the source that satisfies the specified predicateFindLastIndex
- Finds the index of the last element in the source that satisfies the specified predicateFindIndicies
- Finds the indicies of the elements in the source that satisfy the specified predicateIndexOf
- Finds the first index of the specified item in the sourceLastIndexOf
- Finds the last index of the specified item in the sourceIndiciesOf
- Finds the indicies of the specified item in the source
DictionaryExtensions
, providing:GetOrAdd
- Adds a key/value pair to the specifiedIDictionary
orIDictionary<TKey, TValue>
by using the specified function if the key does not already exist (returns the new value, or the existing value if the key exists)TryRemove
- Attempts to remove and return the value that has the specified key from the specifiedIDictionary
orIDictionary<TKey, TValue>
ReadOnlyDictionary<TKey, TValue>
is a read-only wrapper for any classes implementingIReadOnlyDictionary<TKey, TValue>
ReadOnlyRangeDictionary<TKey, TValue>
is a read-only wrapper for any classes implementingIRangeDictionary<TKey, TValue>
ReadOnlyConcurrentDictionary<TKey, TValue>
is a read-only wrapper forObservableConcurrentDictionary<TKey, TValue>
ReversedComparer<T>
is a comparer that reverses the comparison of another comparer (this is useful when you want to sort a list in the opposite order of the default sort order)
ObservableDictionary<TKey, TValue>
,ObservableSortedDictionary<TKey, TValue>
,ObservableConcurrentDictionary<TKey, TValue>
are counterparts to the BCL'sDictionary<TKey, TValue>
,SortedDictionary<TKey, TValue>
, andConcurrentDictionary<TKey, TValue>
, respectively, that implement the also includedIRangeDictionary<TKey, TValue>
andINotifyDictionaryChanged<TKey, TValue>
. Ever want to add multiple items to a dictionary at once... or keep an eye on what's being done to it? Now you can.RangeObservableCollection<T>
is a counterpart to the BCL'sObservableCollection<T>
which implements:AddRange
- Adds objects to the end of the collectionGetAndRemoveAll
- Removes all object from the collection that satisfy a predicateGetAndRemoveAt
- Gets the element at the specified index and removes it from the collectionGetRange
- Gets the elements in the range starting at the specified index and of the specified lengthInsertRange
- Inserts elements into the collection at the specified indexMoveRange
- Moves the items at the specified index to a new location in the collectionRemoveAll
- Removes all object from the collection that satisfy a predicateRemoveRange
- Removes the specified items from the collection or removes the specified range of items from the collectionReplaceAll
- Replace all items in the collection with the items in the specified collectionReplaceRange
- Replaces the specified range of items from the collection with the items in the specified collectionReset
- Resets the collection with the specified collection of items
ReadOnlyObservableRangeDictionary<TKey, TValue>
is a read-only wrapper for any classes implementingIObservableRangeDictionary<TKey, TValue>
.ReadOnlyObservableRangeCollection<T>
is a read-only wrapper for any classes implementingIObservableRangeCollection<TKey, TValue>
.
EquatableList<T>
is an immutable list of items which may be compared with other instances of the same type and produces a hash code based on the permutation of its contentsNullableKeyDictionary<TKey, TValue>
andNullableKeySortedDictionary<TKey, TValue>
are very slim implementations ofIDictionary<TKey, TValue>
that allow a single null key (useful for some edge cases in which a null key is simply going to happen and you need to be able to deal with it; otherwise, use other dictionary classes)OrderedHashSet<T>
is a counterpart to the BCL'sHashSet<T>
that maintains the order of the elements in the set. All operations are still O(1), just like the original, but if you enumerate over it you will get elements in the exact order they were added. There are also methods for manipulating the order
This library has useful tools for dealing with expressions:
ExpressionEqualityComparer
- Defines methods to support the comparison of expression trees for equalityExpressionExtensions
, providing:Duplicate
- Duplicates the specified expression treeSubstituteMethods
- Recursively scans an expression tree to replace invocations of specific methods with replacement methods
This library accepts a LambdaExpression
and arguments to pass to it, dissects the LambdaExpression
's body, and hooks into change notification events for properties (INotifyPropertyChanged
), collections (INotifyCollectionChanged
), and dictionaries (Epiforge.Extensions.Collections.INotifyDictionaryChanged
).
// Employee implements INotifyPropertyChanged
var elizabeth = Employee.GetByName("Elizabeth");
var observer = new ExpressionObserver();
var expr = observer.Observe(e => e.Name.Length, elizabeth);
// expr subscribed to elizabeth's PropertyChanged
Then, as changes involving any elements of the expression occur, a chain of automatic re-evaluation will get kicked off, possibly causing the observable expression's Evaluation
property to change.
var elizabeth = Employee.GetByName("Elizabeth");
var observer = new ExpressionObserver();
var expr = observer.Observe(e => e.Name.Length, elizabeth);
// expr.Evaluation.Result == 9
elizabeth.Name = "Lizzy";
// expr.Evaluation.Result == 5
Also, since exceptions may be encountered after an observable expression was created due to subsequent element changes, observable expressions include a Fault
property in their evaluations, which will be set to the exception that was encountered during evaluation.
var elizabeth = Employee.GetByName("Elizabeth");
var observer = new ExpressionObserver();
var expr = observer.Observe(e => e.Name.Length, elizabeth);
// expr.Evaluation.Fault is null
elizabeth.Name = null;
// expr.Evaluation.Fault is NullReferenceException
Observable expressions raise property change events of their own, so listen for those (kinda the whole point)!
var elizabeth = Employee.GetByName("Elizabeth");
var observer = new ExpressionObserver();
var expr = observer.Observe(e => e.Name.Length, elizabeth);
expr.PropertyChanged += (sender, e) =>
{
if (e.PropertyName == "Evaluation")
{
var (fault, result) = expr.Evaluation;
if (fault is not null)
{
// Whoops
}
else
{
// Do something with result
}
}
};
When you dispose of your observable expression, it will disconnect from all the events.
var elizabeth = Employee.GetByName("Elizabeth");
var observer = new ExpressionObserver();
using (var expr = observer.Observe(e => e.Name.Length, elizabeth))
{
// expr subscribed to elizabeth's PropertyChanged
}
// expr unsubcribed from elizabeth's PropertyChanged
Observable expressions will also try to automatically dispose of disposable objects they create in the course of their evaluation when and where it makes sense. Use the ExpressionObserverOptions
class for more direct control over this behavior.
You can use the Optimizer
property to specify an optimization method to invoke automatically during the observable expression creation process.
We recommend Tuomas Hietanen's Linq.Expression.Optimizer, the utilization of which would like like so:
var options = new ExpressionObserverOptions { Optimizer = ExpressionOptimizer.tryVisit };
var a = Expression.Parameter(typeof(bool));
var b = Expression.Parameter(typeof(bool));
var lambda = Expression.Lambda<Func<bool, bool, bool>>
(
Expression.AndAlso
(
Expression.Not(a),
Expression.Not(b)
),
a,
b
); // lambda explicitly defined as (a, b) => !a && !b
var observer = new ExpressionObserver(options);
var expr = observer.Observe<bool>(lambda, false, false);
// optimizer has intervened and defined expr as (a, b) => !(a || b)
// (because Augustus De Morgan said they're essentially the same thing, but this involves less steps)
This library provides re-implementations of LINQ operations, but instead of returning Enumerable<T>
s and simple values, these return IObservableCollectionQuery<T>
s, IObservableDictionaryQuery<TKey, TValue>
s, and IObservableScalarQuery<T>
s.
This is because, unlike traditional LINQ operations, these implementations continuously update their results until those results are disposed.
But... what could cause those updates?
- the source is enumerable, implements
INotifyCollectionChanged
, and raises aCollectionChanged
event - the source is a dictionary, implements
Epiforge.Extensions.Collections.INotifyDictionaryChanged<TKey, TValue>
, and raises aDictionaryChanged
event - the elements in the enumerable (or the values in the dictionary) implement
INotifyPropertyChanged
and raise aPropertyChanged
event - a reference enclosed by a selector or a predicate passed to the method implements
INotifyCollectionChanged
,Cogs.Collections.INotifyDictionaryChanged<TKey, TValue>
, orINotifyPropertyChanged
and raises one of their events
That last one might be a little surprising, but this is because all selectors and predicates passed to Observable Query methods become Observable Expressions (see above).
This means that you will not be able to pass one that an ExpressionObserver
cannot observe (e.g. a lambda expression that can't be converted to an expression tree or that contains nodes that are unsupported).
But, in exchange for this, you get all kinds of notification plumbing that's just handled for you behind the scenes.
Suppose, for example, you're working on an app that displays a list of notes and you want the notes to be shown in descending order of when they were last edited.
var notes = new ObservableCollection<Note>();
var collectionObserver = new CollectionObserver();
var observedNotes = collectionObserver.ObserveReadOnlyList(notes);
var orderedNotes = observedNotes.ObserveOrderBy(note => note.LastEdited, isDescending: true);
notesViewControl.ItemsSource = orderedNotes;
From then on, as you add Note
s to the notes
observable collection, the IObservableCollectionQuery<Note>
named orderedNotes
will be kept ordered so that notesViewControl
displays them in the preferred order.
Since IObservableCollectionQuery<T>
's are automatically subscribing to events for you, you do need to call Dispose
on them when you don't need them any more.
void Page_Unload(object? sender, EventArgs e)
{
orderedNotes.Dispose();
observedNotes.Dispose();
}
Ahh, but what about exceptions?
Well, Observable Expressions contain a Fault
element in their Evaluation
properties, but... you don't really see those Observable Expressions as an Observable Query caller, do ya?
For that reason, Observable Queries all have OperationFault
properties.
You may subscribe to their PropertyChanging
and PropertyChanged
events to be notified when an Observable Expression or the overall Observable Query runs into a problem.
If there is more than one fault in play, the value of OperationFault
will be an AggregateException
.
Since the ExpressionObserver
has a number of options governing its behavior, you may optionally pass one you've made to the constructor of CollectionObserver
to ensure those options are obeyed when Observable Expressions are created to enable your Observable Queries.
This library includes utilities for interoperation with Microsoft Windows, including:
Activation
- provides information relating to Windows ActivationConsoleAssist
- provides methods for interacting with consolesCursor
- wraps Win32 API methods dealing with the cursorShell
- wraps methods of the WScript.Shell COM object (specifically useful for invoking itsCreateShortcut
function)Theme
- represents the current Windows theme
Also provides extension methods for dealing with processes, including:
CloseMainWindowAsync
- close the main window of the specified processGetParentProcess
- gets the parent process of the specified process
This library includes utilities for Windows Presentation Foundation, including:
ActionCommand
- a command that can be manipulated by its callerControlAssist
- provides attached dependency properties to enhance the functionality of controls (e.g.AdditionalInputBindings
)Screen
- represents a display device or multiple display devices on a single systemWindowAssist
- provides attached dependency properties to enhance the functionality of windows (e.g.AutoActivation
,BlurBehind
,IsBlurredBehind
,IsCaption
,SendSystemCommand
,SetDefaultWindowStyleOnSystemCommands
,ShowSystemMenu
)
Also includes extension methods for visuals:
GetVisualAncestor
- gets the first ancestor of a reference in the Visual Tree, or null if none could be foundGetVisualDescendent
- gets the first member of a Visual Tree descending from a reference, or null if none could be found
Also includes extension methods for windows:
IsInSafePosition
- gets whether the specified window is completely contained within the closest working areaSafeguardPosition
- moves the specified window the minimum amount to be completely contained within the closest working area
Also includes behaviors:
ComboBoxDataVirtualization
&ListBoxDataVirtualization
- sets the items source of a combo box or list box (including list views), respectively, to a collection that loads elements as they are needed for display and keeps selected elements loadedDelayedFocus
- focuses an element after a specified delayDeselectAllOnEmptySpaceClicked
- feselects all items when empty space in a list view is clickedOpenNavigateUri
- opens theHyperlink
'sNavigateUri
when it is clickedPasswordBindingTarget
- allows binding toPasswordBox.Password
Also includes controls:
UrlAwareTextBlock
- provides a lightweight control for displaying small amounts of flow content which finds URLs and makes them clickable hyperlinks
Also includes input gestures:
MouseWheelDownGesture
- defines a mouse wheel down gesture that can be used to invoke a commandMouseWheelUpGesture
- defines a mouse wheel up gesture that can be used to invoke a command
Also includes validation rules:
InvalidCharactersValidationRule
- provides a way to create a rule in order to check that user input does not contain any invalid charactersStringNotEmptyValidationRule
- provides a way to create a rule in order to check that user input is not an empty stringValidFileNameValidationRule
- provides a way to create a rule in order to check that user input does not contain any invalid file name charactersValidPathValidationRule
- provides a way to create a rule in order to check that user input does not contain any invalid file system path characters
Also includes a wide array of value converters. Please see a package explorer for details.
Click here to learn how to contribute.
Makes use of the following excellent libraries:
- AsyncEx by Stephen Cleary
- Ben.Demystifier by Ben Adams
- PolySharp by Sergio Pedri