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Fixes Klutz Mishaps Permanently Jamming Guns (#79)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Addresses the bug listed in Issue #66. ## About The Pull Request Added a reset to a gun's currently_firing variable just before the klutz fuckup return, allowing guns that are mishapped by klutzes to be fired again without having any other impact on the way that guns work. ## Changelog fix: Klutz mishaps no longer permanently break guns. <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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