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Fixes merge conflicts from my big ass melee pr #3
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Erikafox
merged 92 commits into
Erikafox:wacky_cabinets
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FalloutFalcon:wacky_cabinets
Sep 23, 2024
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Fixes merge conflicts from my big ass melee pr #3
Erikafox
merged 92 commits into
Erikafox:wacky_cabinets
from
FalloutFalcon:wacky_cabinets
Sep 23, 2024
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Bandoliers can now be loaded similarly to a magazine by using an ammo box on it. Adds an examine hint for this behavior. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> QOL change, Streamlines loading the bandolier so you don't need to click at minimum 80 times to manually hand load 40 rounds into your bandolier. ## Changelog :cl: add: Bandolier auto-loading and examine hint /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request A basic datum system for managing factions, currently they are only used to consistently grab faction names! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Simplify attaching content to factions. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added faction datums, this will be cool soon! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the following recipes because: Clothing - Scrap Armor - it sucks, it's ugly, it's expensive and it's honestly a bait to have it craftable Drinks - Holy Water Flask - god died - Nothing Bottle - mimes died Misc - Flashlight eyes - just why. - Extendo-hand - TG slop - Guillotine - meme item - Moth Plushie - plushies are cool, but the recipe itself is a meme Robots - Honkbot - clowns died Tribal - Bonfire, Distiller, Mushroom Bowl and Charcoal Stylus moved to Misc - they are okay - Bone Spear, Bone Axe and Bone Sword moved to Weapons - Hate to keep them, but there isn't really any other okay melee weapons available, outside of the crusher I suppose, but that one's inconsitent to get. - Bone Armlet, Wolf Fang Necklace, Goliath Cloak, Hunters Belt and Polar Cloak moved to Clothing - they are okay - **Everything else got removed, including the category itself** - it's about time to let ash walker gear go I think Weapons/Ammunition - Explosive Lance - item's definitely on the goofier side - Teleprod - teleportation is often fucked - Gonbola - gondolas barely exist, might as well axe it - Flamethrower - feels like this should be locked behind more than crafting - Chainsaw moved to Misc - it's a gardening tool, you MANIACS - Pipe Bow and All The Arrows - bows are kinda broken rn? Commented it out cuz feels like it can be used later, but having broken stuff here is dumb. **Note here: It's just the crafting recipes, not foods themselves. Crafting cleanup, not food cleanup.** Breads - Mimana Bread - mimes died Burgers - Ghost Burger - magic is not real - Clown Burger - clowns died - Mime Burger - mimes died - Spellburger I and II - magic is not real Cakes - Slime Cake - you are NOT getting slime extracts for this - Angel Food Cake's recipe was changed - god died, so it uses cream instead of holy water - Clown Cake - clowns died Frozen - Honkdae - clowns died - Mime Snowcone - mimes died - Clown Snowcone - clowns died - Also renamed all the cola cones according to names from the drink rename Meats - Meat Clown - clowns died Pastries - Honk-pockets - clowns died Pies - Mime Tart - mimes died Salads - Monkey's Delight - it's very questionable Soups - Clowns Tears - clowns died Spaghettis - Spesslaw - space law died Egg-Based Foods, Pizzas, Sandwiches - Nothing :D Also, removes flamethrower slapcrafting for the same reason that's above. Also removes bone clup, skull helmets and bone armor from bone construction menu. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Explained for every item individually. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed a lot of cruft from the loadout. del: Removed flamethrower slapcrafting. del: Removed the Tribal crafting tab (some items were moved to other tabs). del: Removed bone club, skull helmet and bone armor from the bone construction menu. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request you can no longer make pizza tables I am become gerg orwall shiptest-ss13#1219 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft... <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed sheetz. Feel free to send me threats for this crime! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request **IT HELPS TO VIEW THIS AS A COMPLETE REWORK OF SCARBORGH, NOTHING INVIDUALLY WAS REMOVED OR REPLACED. ALL DESIGN CHOICES ARE FINAL** So here it is, the great syndicate guns pr, for @Apogee-dev Luckily, due to my splitting of gun files, this shouldn't conflict with other gun based prs, yayyyy New list of guns: Assume everything not listed here didn't Survive: PC-76 "Ringneck" (Has indie version In Cargo) BC-81 "Asp" PC-81 "Himehabu" R-23 "Viper" (Has indie version In Cargo) MP-84 "Rattlesnake" CMG-20r "Cobra" (Has indie version In Cargo) CDW-81 "Sidewinder" MSR-90 "Boomslang" (Has indie version In Cargo) AMR-83 "Taipan" SG-60rr "Bulldog RR-86 "Mako" "Hydra" and it's variants: SBR-80 "Hydra" SMR-80 "Hydra" SAW-80 "Hydra" Should be the last big gun PR in a while unless i do a quick one for Nanotrasen and Sharplite to help out the big rework thats ongoing. Might do that actually, but hoping to change my focus onto non-gun content soon, the guns were a nice break from all of that. Repaths a ton of things, thats why theres a high file count Misc changes minus the guns that were added - Many, many repaths, a vast majoirty of files changed are maps that have repathed guns - Fixes 556 naming - Redid all toy guns, this seems out of scope but it really isnt as fucking toy guns used the fucking SA sprites - Reduced the price of the scout to 4000 c - reduced the price of 300 magnum to 400 c - Commander has a new firing sound - Various old unused sounds were removed, and some old sounds were remixed to not be stereo - Attachment points for revolvers have been removed - Makes the frontiersmen simplemobs not drop syndicate weapons Credits: https://github.com/tgstation/TerraGov-Marine-Corps for the Gun sounds https://github.com/tgstation/TerraGov-Marine-Corp s/pull/13409 for the Good Gun Sounds @Tamamitsune for the Asp's firing sound @Apogee-dev for writing descs and desiging the Sidewinder PDW, alongside being the brains behind guns as a whole ## Why It's Good For The Game Small sample: Sidewinder was designed by Apogee ![image](https://github.com/user-attachments/assets/b08eb6d9-2d69-4220-a9f4-c1671de247d5) ![image](https://github.com/user-attachments/assets/c99b03ee-efb8-4ecb-82ad-b7b5fa1beeb2) ## Changelog :cl: retlaw34, rye-rice, Apogee-dev, generalthrax, Tamamitsune, Nitha(emotional support) add: Scarborough Arms for every syndicate faction add: New sounds for the commander balance: scout's price has been reduced slightly del: Donksoft toy guns fix: You can no longer attach shit to revolvers /:cl: --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: retlaw34 <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request BYOND 515 "fixes" an undocumented feature where vars can be accessed on objects by accessing them like a list. I fix this on Yogstation too so I might as well port it here cause you guys are nice (hi shiptest!) yogstation13/Yogstation#22586 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We should be able to use this if we have it! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Centcom Ban DB is now accessible again through PP /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request floor lights can no longer go emergency as they do not currently have sprites for it <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game no more invisable lights <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: no emergency for floor lights untill someone adds a sprite for them! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…und Scanner detection change (shiptest-ss13#3328) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Rebalances the prices of old packs in the exploration tab, and adds some new items. - Lava Exploration Kit: Price: 1500 -> 500, adds two pocket extinguishers - Ice Exploration Kit: Price: 1500 -> 500, swaps out the boots for ice hiking boots, adds two winter coats - Jungle Exploration Ki: Price: 750-> 500, adds two lanterns - Bluespace shelter capsules: Price: 3000 -> 500, only contains a single capsule now Adds some new packs: - Lavaproof rods crate, 200 credits - Binoculars 200 credits - Deep core drill scanner, 250 credits - Anomaly neutralizer, 250 credits - GPS, 100 credits You can now click a vein with a deep core scanner on harm intent so the scanner no longer picks it up, or hit it again to readd it to tracking. The deep core scanner fits in explorer webbing storage and explorer suits. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> A lot of the exploration packs were comically overcosted for what they were. For 1500, the ice exploration pack got you.... two pickaxes, boots that didnt protect from the ice, and cosmetic goggles. For 1500 you could get two actual mining crates which would serve you a lot better. The new prices should hopefully make them more worthwhile purchases. The new packs are meant to be generally useful items to aid in exploration. Lavaproof rods are a useful, if niche nice to have if you're penned in by lava. Binocs and GPS are good for general exploration. Anomaly neutralizers are handy for difficult anomalies that hard or impossible to approach normally. Case in point: https://github.com/user-attachments/assets/cabbdb99-d425-4227-863b-ffdd6549fff1 Adds the deep core mining scanner as an individual purchase so you don't have to pay a 1000 credit buy in for the drill if you only intend to do missions. Detectability changes for veins are meant to be QOL, and streamline finding the type of vein you want, as you can now remove unwanted veins from being tracked instead of wandering aimlessly hoping to get close enough to another vein for the scanner to lock on. ## Changelog :cl: add: Adds binocs, lavaproof rods, gps, deep core mining scanner, anomaly neutralizer to exploration cargo add: You can hit veins with a deep core scanner on harm intent to stop it tracking, and hit it again to readd it. add: Deep core scanner fits in explorer webbing and explorer suits. balance: Outpost Cargo exploration tab /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Does what it says on the tin. Removes jitter, drool, moan, twitch, and other similar emotes from most chems. ## Why It's Good For The Game Who thought smoking weed makes you moan? The emotes are disruptive and don't contribute to roleplay in any way whatsoever. Players should handle how their blorbos act upon taking various drugs themselves. The screams from applying styptic powder/silver sulfadiazine patches are frankly ridiculous as well. ## Changelog :cl: del: Removed forced emotes from most reagents. /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed useless vars /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes the double sandwich crafting category and makes BLT crafting recipe not borked to heck ![image](https://github.com/user-attachments/assets/354ddec7-8550-4644-a1f5-b9ef438b2fc4) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Bugs bad, fixes good! ## Changelog :cl: fix: you can now make blts, rejoice /:cl <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Subshuttle engine prechargers which originally faced south were changed to face east for some reason. This fixes that. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Subshuttle engines should charge properly. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Certain Subshuttle engine prechargers have now been correctly rotated. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Bumps [webpack](https://github.com/webpack/webpack) from 5.75.0 to 5.94.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/webpack/webpack/releases">webpack's releases</a>.</em></p> <blockquote> <h2>v5.94.0</h2> <h2>Bug Fixes</h2> <ul> <li>Added runtime condition for harmony reexport checked</li> <li>Handle properly <code>data</code>/<code>http</code>/<code>https</code> protocols in source maps</li> <li>Make <code>bigint</code> optimistic when browserslist not found</li> <li>Move <code>@types/eslint-scope</code> to dev deps</li> <li>Related in asset stats is now always an array when no related found</li> <li>Handle ASI for export declarations</li> <li>Mangle destruction incorrect with export named default properly</li> <li>Fixed unexpected asi generation with sequence expression</li> <li>Fixed a lot of types</li> </ul> <h2>New Features</h2> <ul> <li>Added new external type "module-import"</li> <li>Support <code>webpackIgnore</code> for <code>new URL()</code> construction</li> <li>[CSS] <code>@import</code> pathinfo support</li> </ul> <h2>Security</h2> <ul> <li>Fixed DOM clobbering in auto public path</li> </ul> <h2>v5.93.0</h2> <h2>Bug Fixes</h2> <ul> <li>Generate correct relative path to runtime chunks</li> <li>Makes <code>DefinePlugin</code> quieter under default log level</li> <li>Fixed mangle destructuring default in namespace import</li> <li>Fixed consumption of eager shared modules for module federation</li> <li>Strip slash for pretty regexp</li> <li>Calculate correct contenthash for CSS generator options</li> </ul> <h2>New Features</h2> <ul> <li>Added the <code>binary</code> generator option for asset modules to explicitly keep source maps produced by loaders</li> <li>Added the <code>modern-module</code> library value for tree shakable output</li> <li>Added the <code>overrideStrict</code> option to override strict or non-strict mode for javascript modules</li> </ul> <h2>v5.92.1</h2> <h2>Bug Fixes</h2> <ul> <li>Doesn't crash with an error when the css experiment is enabled and contenthash is used</li> </ul> <h2>v5.92.0</h2> <h2>Bug Fixes</h2> <ul> <li>Correct tidle range's comutation for module federation</li> <li>Consider runtime for pure expression dependency update hash</li> <li>Return value in the <code>subtractRuntime</code> function for runtime logic</li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/webpack/webpack/commit/eabf85d8580dfcb876b56957ba5488222a4f7873"><code>eabf85d</code></a> chore(release): 5.94.0</li> <li><a href="https://github.com/webpack/webpack/commit/955e057abc6cc83cbc3fa1e1ef67a49758bf5a61"><code>955e057</code></a> security: fix DOM clobbering in auto public path</li> <li><a href="https://github.com/webpack/webpack/commit/98223873625a029b9903d5ec6c0235b8f9fb5a66"><code>9822387</code></a> test: fix</li> <li><a href="https://github.com/webpack/webpack/commit/cbb86ede32ab53d8eade6efee30da2463f0082ec"><code>cbb86ed</code></a> test: fix</li> <li><a href="https://github.com/webpack/webpack/commit/5ac3d7f2cdce6da63a8dfb07e9dbbd95756bf7a2"><code>5ac3d7f</code></a> fix: unexpected asi generation with sequence expression</li> <li><a href="https://github.com/webpack/webpack/commit/2411661bd1bedf1b2efc23c76d595c189425d39f"><code>2411661</code></a> security: fix DOM clobbering in auto public path</li> <li><a href="https://github.com/webpack/webpack/commit/b8c03d47726a57e0dc6ba58b4f96f0e81b168268"><code>b8c03d4</code></a> fix: unexpected asi generation with sequence expression</li> <li><a href="https://github.com/webpack/webpack/commit/f46a03ccbc2b96ff3552642fea0d7402f7880865"><code>f46a03c</code></a> revert: do not use heuristic fallback for "module-import"</li> <li><a href="https://github.com/webpack/webpack/commit/60f189871a4cdc5d595663d6babadac74f2f6a7d"><code>60f1898</code></a> fix: do not use heuristic fallback for "module-import"</li> <li><a href="https://github.com/webpack/webpack/commit/66306aa45659ef4e8dac8226798931c228fdb204"><code>66306aa</code></a> Revert "fix: module-import get fallback from externalsPresets"</li> <li>Additional commits viewable in <a href="https://github.com/webpack/webpack/compare/v5.75.0...v5.94.0">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~evilebottnawi">evilebottnawi</a>, a new releaser for webpack since your current version.</p> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=webpack&package-manager=npm_and_yarn&previous-version=5.75.0&new-version=5.94.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/shiptest-ss13/Shiptest/network/alerts). </details> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…harges! (shiptest-ss13#3312) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Unsafetied guns have a small chance to go off and fire on their own under select conditions, which are currently: - Being thrown and hitting something. - Being on a ship when it takes off or docks. (Having it stored in a stable container eg. lockers/crates, protect it from going off) - Falling down while carrying a gun (Shoves, slips, etc) - Paralyzes while holding a gun - Having your gun holstered lowers the chance of it going off from falling down due to the aforementioned causes - Being EMPed if it's an energy weapon. Modifies fire_casing so it works without a user. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Makes guns a bit more dangerous (to yourself mainly), and reinforces the fact guns are Dangerous Weapons and you should be careful with them by adding a mechanical reason to have your safety on outside of combat and properly securing your weapons. ~~adds more medical gameplay due to increased injuries~~ ## Changelog :cl: add: Unsaftied guns can go off on their own. code: Changes ammo casing firing code so it's able to work without a user. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ss13#3412) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request makes turrets link to their console once everything has been linked to the shuttle. Adds a proc just in case anyone else needs 2 do this. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game functional code <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: turrets will now _actually_ connect to their console. i swear im a real coder. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…le by dark mode users (shiptest-ss13#3411) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This tweaks the color of body part lists as given by health analyzers, in an effort to enhance readability for dark mode users. ### Before the change: | Dark Mode | |-----------| |![image](https://github.com/user-attachments/assets/95d5fe3e-d565-4eec-be40-4ba6b58211ec)| | Light Mode | |------------| |![image](https://github.com/user-attachments/assets/45376b28-785b-40c3-9cdc-fecc49ecacaf)| ### After the change: | Dark Mode | |-----------| |![dreamseeker_vtOyuEpuir](https://github.com/user-attachments/assets/756b0163-99b9-4341-9420-07ded5cc07cf)| | Light Mode | |------------| |![image](https://github.com/user-attachments/assets/52b3d45d-5a57-4396-8e7f-81a976222e77)| ## Why It's Good For The Game This should make it easier for dark mode users to know, at a glance, what body parts might be damaged on a patient. As it stands right now, one would have to highlight the text in order to see which limb(s) have been damaged. ## Changelog :cl: add: Adds a bit more contrast to the output of health analyzers /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request these styles ![image](https://github.com/user-attachments/assets/48149d12-95ca-47aa-9778-c4cb60c0a40a) ## Changelog :cl: add: A bunch of kepori underwear have sprites now /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request replaces concrete jugs with concrete bags <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game 's fluff <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: rye, erika add: concrete jugs have been replaced by much more appropriate concrete bags, jee, i hope whoever made *that* blunder got fired. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Just a quickie, this PR updates all balaclavas to follow the aesthetic set by the NGR's balaclava. This also removes the unused russian balaclava sprites, which is non-player facing. ![image](https://github.com/user-attachments/assets/83a7c85e-823d-47b9-bb2f-4d62ced93f24) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Clean sprite good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: Resprites all balaclavas! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Corrects spelling for "milo soup" to "miso soup" ![image](https://github.com/user-attachments/assets/8636445c-126c-4248-99ed-ad1ea1e4a9a2) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> idk why it was named milo anyways, there's literally a comment that says "wtf is milo". ## Changelog :cl: fix: miso soup spelling error /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![mudskipper](https://github.com/user-attachments/assets/85d29f5d-ed85-48a9-ac6f-aa1d485b0416) ![kilo](https://github.com/user-attachments/assets/32e04076-29e0-438b-a212-4649de4d4abf) ![shetland](https://github.com/user-attachments/assets/57f46122-4ba8-4140-b003-a3a3ac3bec75) - Re-palettes the Mudskipper, Kilo, and Shetland for aesthetic consistency across the Miskilamo ships - Changes Mudskipper to use the same cheap captain outfit as shetland and kilo - Cuts Kilo's starting funds to 1500, same as Shetland - fixes Mudskipper's wires :) ## Why It's Good For The Game Manufacturer consistency good and kilo had a bit too much money ## Changelog :cl: balance: Changed decoration on Miskilamo ships to look similar to each other balance: reduced Kilo starting funds to 1500 fix: fixed wires on Mudskipper /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes did_fire variable that does nothing but throw an error <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game mildly annoying <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: unused did_fire var /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Mostly cleaning up paths and de parenting some items like kitchen knife, clay more, or null rod, sprite and code organization. adds some stuff for scrap weapons and a cargo machete but nothing player facing besides a minor buff to scrap armour (rare drop from hostile rn). I'll work on implementing them in a second pr <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes it easier to work on melee code by making everything a lot clearer <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: bunch of code organization related to melee refactor: cleaned up a bunch of melee items to have better inheritance and paths /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title ## Changelog :cl: balance: Colossus now only has 2 recruit slots instead of a whopping !!5!! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…to wacky_cabinets
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added
Dependencies
DME Edit
Sprites
Code Change
Map Change
Sound
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Sep 23, 2024
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About The Pull Request
Why It's Good For The Game
Changelog
🆑
add: Added new things
add: Added more things
del: Removed old things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: