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* handling for inputSinks array default value of self, de/serializing as empty and proper displaying when empty in the nodeEditor. Also removing old nodeEditor that should have been moved (deleted and moved) but was only copied somehow * adding a tag component for XrScenePlacement entity so we can exclude it in some queries at origin
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packages/spatial/src/input/properties/InputComponentNodeEditor.tsx
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/* | ||
CPAL-1.0 License | ||
The contents of this file are subject to the Common Public Attribution License | ||
Version 1.0. (the "License"); you may not use this file except in compliance | ||
with the License. You may obtain a copy of the License at | ||
https://github.com/EtherealEngine/etherealengine/blob/dev/LICENSE. | ||
The License is based on the Mozilla Public License Version 1.1, but Sections 14 | ||
and 15 have been added to cover use of software over a computer network and | ||
provide for limited attribution for the Original Developer. In addition, | ||
Exhibit A has been modified to be consistent with Exhibit B. | ||
Software distributed under the License is distributed on an "AS IS" basis, | ||
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the | ||
specific language governing rights and limitations under the License. | ||
The Original Code is Ethereal Engine. | ||
The Original Developer is the Initial Developer. The Initial Developer of the | ||
Original Code is the Ethereal Engine team. | ||
All portions of the code written by the Ethereal Engine team are Copyright © 2021-2023 | ||
Ethereal Engine. All Rights Reserved. | ||
*/ | ||
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import { defineComponent } from '@etherealengine/ecs/src/ComponentFunctions' | ||
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export const XRScenePlacementComponent = defineComponent({ name: 'XRScenePlacementComponent' }) |