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fix studio tooltip keys (#9131)
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* fix studio tooltip keys

* fix names

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Co-authored-by: HexaField <[email protected]>
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SYBIOTE and HexaField authored Oct 24, 2023
1 parent 0536e57 commit 1d3a920
Showing 1 changed file with 29 additions and 28 deletions.
57 changes: 29 additions & 28 deletions packages/client-core/i18n/en/editor.json
Original file line number Diff line number Diff line change
Expand Up @@ -831,34 +831,35 @@
"openInNewTab": "Open URL in New Tab",
"deleteAsset": "Delete Asset",
"tooltip": {
"EE_model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.",
"EE_volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.",
"EE_video": "Imports a 2D plane that accepts .mp4, .mkv, .avi",
"EE_variant": "Add model variant for level of detail",
"EE_positionalAudio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a",
"EE_image": "Imports an image into the scene",
"GroundPlaneComponent": "Create collision ground plane.",
"GroupComponent": "Collection of models or assets.",
"ColliderComponent": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.",
"SpawnPointComponent": "A point where people will appear when they enter your scene.",
"PortalComponent": "A portal to teleport a player to a port in a different location.",
"AmbientLightComponent": "A combination of direct and indirect light, provides general lighting to all assets.",
"PointLightComponent": "A light which emits in all directions from a single point.",
"SpotLightComponent": "Creates a light that shines in a specific direction.",
"DirectionalLightComponent": "Creates a light that emits evenly in a single direction.",
"HemisphereLightComponent": "A light which illuminates the scene from directly overhead.",
"EE_ParticleSystem": "Creates a particle emitter.",
"SystemComponent": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file",
"EE_behaveGraph": "Customizes state and behavior of entities through a node graph connection.",
"EnvMapBakeComponent": "Add Env Mapbake to your scene.",
"EE_scenePreviewCamera": "A preview camera which generates a scene thumbnail and the starting position.",
"SkyboxComponent": "Sets the area outside your map (skybox) with a specific sky type.",
"SplineTrackComponent": "Creates a spline track.",
"SplineComponent": "Create and customize curves.",
"EnvmapComponent": "Add environment map to your scene",
"PostProcessingComponent":"Add postprocessing effects to your scene",
"PrimitiveGeometryComponent":"Add basic Geometry to the scene",
"LinkComponent":"Add clickable Link to entity to route to different webpage"
"gltf-model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.",
"volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.",
"video": "Imports a 2D plane that accepts .mp4, .mkv, .avi",
"variant": "Add model variant for level of detail",
"audio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a",
"image": "Imports an image into the scene",
"ground-plane": "Create collision ground plane.",
"group": "Collection of models or assets.",
"collider": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.",
"spawn-point": "A point where people will appear when they enter your scene.",
"portal": "A portal to teleport a player to a port in a different location.",
"ambient-light": "A combination of direct and indirect light, provides general lighting to all assets.",
"point-light": "A light which emits in all directions from a single point.",
"spot-light": "Creates a light that shines in a specific direction.",
"directional-light": "Creates a light that emits evenly in a single direction.",
"hemisphere-light": "A light which illuminates the scene from directly overhead.",
"particle-system": "Creates a particle emitter.",
"system": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file",
"BehaveGraph": "Customizes state and behavior of entities through a node graph connection.",
"envmapbake": "Add Env Mapbake to your scene.",
"scene-preview-camera": "A preview camera which generates a scene thumbnail and the starting position.",
"skybox": "Sets the area outside your map (skybox) with a specific sky type.",
"spline-track": "Creates a spline track.",
"spline": "Create and customize curves.",
"envmap": "Add environment map to your scene",
"postprocessing":"Add postprocessing effects to your scene",
"primitive-geometry":"Add basic Geometry to the scene",
"link":"Add clickable Link to entity to route to different webpage",
"load-volume":"Add a volume to the scene"
}
},
"filebrowser": {
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