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* Revert "Physics reactivity for collider component updates and order dependenc…" (#10876) This reverts commit 33afb3b. * fix collider reactivity (#10877) * fix collider reactivity * fix tests * optimize * fix duplicate new scene (#10880) * rigidbody initialization quick fix (#10883) * Upload drag drop files MT fix (#10881) * Upload drag drop files MT fix * Array length check * LerpTransform from rigid body uses rigid body instead of scene entity (#10882) * remove old workflows (#10886) * fix rigidbody crash server (#10891) * IR-3561: Magic Link template support for mobile and desktop (#10889) * feat: refactor magic link email template to support desktop and mobile chore: layout template to reuse styles in other templates * Fixed logo link --------- Co-authored-by: Hanzla Mateen <[email protected]> * Fixed bugs in instanceserver connections (#10887) * Fixed bugs in instanceserver connections There were still some bugs surrounding a client connecting to an instanceserver if the instance record for that server no longer existed. updateInstance needed to return false in that situation. This still led to a situation where the client would be stuck trying to authenticate forever. Added a step prior to authentication where the client listens for a message with { instanceReady: true }, which is sent by setupSocketFunctions. If the server isn't ready within 10 seconds, then it returns { instanceReady: false }, and the client will do a new instanceserver provision and hopefully connect properly this time. * make eslint happy --------- Co-authored-by: Josh Field <[email protected]> * ignore hash when checking cache validity (#10900) --------- Co-authored-by: Josh Field <[email protected]> Co-authored-by: Michael Estes <[email protected]> Co-authored-by: Daniel Belmes <[email protected]> Co-authored-by: lucas3900 <[email protected]> Co-authored-by: Kyle Baran <[email protected]> Co-authored-by: José Galván <[email protected]> Co-authored-by: Hanzla Mateen <[email protected]>
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