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Michael/ir 2056 render unit tests (#10374)
* added unit test for fog component * started the unit test for the webglrendersystem * updated the mock engine renderer corrected the webGLRendererSystem test for changing the render mode * added tests for webGL render systems engine render settings reactors * added tests for webgl render systems camera layer reactors * added unity test for webGL render system resize * added test for visible children * updated the web gl render unit ttest * removed dev testing code * implemented PR changes * changed the background color to white added assert check that the background color is white * corrected the npm errors found * removed globalThis._scene ref and use the local scene ref instead * removed performanceState assert per the PR request * removed dev log from portal component Added fog shader asserts to fog settings components test * corrected npm found errors * corrected the npm errors found --------- Co-authored-by: Josh Field <[email protected]>
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packages/spatial/src/renderer/WebGLRendererSystem.test.tsx
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// /* | ||
// CPAL-1.0 License | ||
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// The contents of this file are subject to the Common Public Attribution License | ||
// Version 1.0. (the "License"); you may not use this file except in compliance | ||
// with the License. You may obtain a copy of the License at | ||
// https://github.com/EtherealEngine/etherealengine/blob/dev/LICENSE. | ||
// The License is based on the Mozilla Public License Version 1.1, but Sections 14 | ||
// and 15 have been added to cover use of software over a computer network and | ||
// provide for limited attribution for the Original Developer. In addition, | ||
// Exhibit A has been modified to be consistent with Exhibit B. | ||
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||
// Software distributed under the License is distributed on an "AS IS" basis, | ||
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the | ||
// specific language governing rights and limitations under the License. | ||
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// The Original Code is Ethereal Engine. | ||
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// The Original Developer is the Initial Developer. The Initial Developer of the | ||
// Original Code is the Ethereal Engine team. | ||
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// All portions of the code written by the Ethereal Engine team are Copyright © 2021-2023 | ||
// Ethereal Engine. All Rights Reserved. | ||
// */ | ||
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import { | ||
Engine, | ||
Entity, | ||
EntityUUID, | ||
SystemDefinitions, | ||
UUIDComponent, | ||
createEntity, | ||
destroyEngine, | ||
getComponent, | ||
getMutableComponent, | ||
setComponent | ||
} from '@etherealengine/ecs' | ||
import { getMutableState } from '@etherealengine/hyperflux' | ||
import { act, render } from '@testing-library/react' | ||
import assert from 'assert' | ||
import { EffectComposer, RenderPass } from 'postprocessing' | ||
import React from 'react' | ||
import { Color, Group, MathUtils, Texture } from 'three' | ||
import { MockEngineRenderer } from '../../tests/util/MockEngineRenderer' | ||
import { CameraComponent } from '../camera/components/CameraComponent' | ||
import { createEngine } from '../initializeEngine' | ||
import { EntityTreeComponent } from '../transform/components/EntityTree' | ||
import { RendererState } from './RendererState' | ||
import { | ||
RendererComponent, | ||
WebGLRendererSystem, | ||
getNestedVisibleChildren, | ||
getSceneParameters | ||
} from './WebGLRendererSystem' | ||
import { FogSettingsComponent, FogType } from './components/FogSettingsComponent' | ||
import { GroupComponent, addObjectToGroup } from './components/GroupComponent' | ||
import { Object3DComponent } from './components/Object3DComponent' | ||
import { BackgroundComponent, EnvironmentMapComponent, SceneComponent } from './components/SceneComponents' | ||
import { VisibleComponent } from './components/VisibleComponent' | ||
import { ObjectLayers } from './constants/ObjectLayers' | ||
import { RenderModes } from './constants/RenderModes' | ||
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describe('WebGl Renderer System', () => { | ||
let rootEntity: Entity | ||
let visibleEntity: Entity | ||
let invisibleEntity: Entity | ||
let nestedVisibleEntity: Entity | ||
let nestedInvisibleEntity: Entity | ||
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const mockCanvas = () => { | ||
return { | ||
getDrawingBufferSize: () => 0, | ||
getContext: () => {}, | ||
parentElement: { | ||
clientWidth: 100, | ||
clientHeight: 100 | ||
} | ||
} as any as HTMLCanvasElement | ||
} | ||
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beforeEach(() => { | ||
createEngine() | ||
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rootEntity = Engine.instance.viewerEntity //createEntity() | ||
setComponent(rootEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(rootEntity, EntityTreeComponent) | ||
setComponent(rootEntity, CameraComponent) | ||
setComponent(rootEntity, RendererComponent, { canvas: mockCanvas() }) | ||
getMutableComponent(rootEntity, RendererComponent).set(new MockEngineRenderer()) | ||
const rendererComp = getMutableComponent(rootEntity, RendererComponent) | ||
rendererComp.canvas.set(mockCanvas()) | ||
setComponent(rootEntity, BackgroundComponent, new Color(0xffffff)) | ||
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setComponent(rootEntity, EnvironmentMapComponent, new Texture()) | ||
setComponent(rootEntity, FogSettingsComponent, { type: FogType.Height }) | ||
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invisibleEntity = createEntity() | ||
setComponent(invisibleEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(invisibleEntity, GroupComponent) | ||
const invisibleObject3d = setComponent(invisibleEntity, Object3DComponent, new Group()) | ||
addObjectToGroup(invisibleEntity, invisibleObject3d) | ||
setComponent(invisibleEntity, EntityTreeComponent) | ||
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visibleEntity = createEntity() | ||
setComponent(visibleEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(visibleEntity, VisibleComponent) | ||
const visibleObject3d = setComponent(visibleEntity, Object3DComponent, new Group()) | ||
addObjectToGroup(visibleEntity, visibleObject3d) | ||
setComponent(visibleEntity, GroupComponent) | ||
setComponent(visibleEntity, EntityTreeComponent) | ||
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setComponent(rootEntity, SceneComponent, { children: [invisibleEntity, visibleEntity] }) | ||
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nestedInvisibleEntity = createEntity() | ||
setComponent(nestedInvisibleEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(nestedInvisibleEntity, GroupComponent) | ||
const nestedInvisibleObject3d = setComponent(nestedInvisibleEntity, Object3DComponent, new Group()) | ||
addObjectToGroup(nestedInvisibleEntity, nestedInvisibleObject3d) | ||
setComponent(nestedInvisibleEntity, EntityTreeComponent) | ||
setComponent(visibleEntity, SceneComponent, { children: [nestedInvisibleEntity] }) | ||
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nestedVisibleEntity = createEntity() | ||
setComponent(nestedVisibleEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(nestedVisibleEntity, VisibleComponent) | ||
const nestedVisibleObject3d = setComponent(nestedVisibleEntity, Object3DComponent, new Group()) | ||
addObjectToGroup(nestedVisibleEntity, nestedVisibleObject3d) | ||
setComponent(nestedVisibleEntity, GroupComponent) | ||
setComponent(nestedVisibleEntity, EntityTreeComponent) | ||
setComponent(invisibleEntity, SceneComponent, { children: [nestedVisibleEntity] }) | ||
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//override addpass to test data without dependency on Browser | ||
let addPassCount = 0 | ||
EffectComposer.prototype.addPass = () => { | ||
addPassCount++ | ||
} | ||
}) | ||
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afterEach(() => { | ||
return destroyEngine() | ||
}) | ||
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it('Test Background, Environment, Fog Components', async () => { | ||
const { background, environment, fog, children } = getSceneParameters([rootEntity]) | ||
SystemDefinitions.get(WebGLRendererSystem)?.execute() | ||
assert(background, 'background component exists') | ||
const backgroundColor = background as Color | ||
assert( | ||
backgroundColor.r == 1 && backgroundColor.g == 1 && backgroundColor.b == 1, | ||
'backgroud color was set correctly' | ||
) | ||
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assert(environment, 'environment component exists') | ||
assert(fog, 'fog component exists') | ||
}) | ||
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it('Test WebGL Reactors', async () => { | ||
const webGLRendererSystem = SystemDefinitions.get(WebGLRendererSystem) | ||
const RenderSystem = webGLRendererSystem?.reactor! | ||
const tag = <RenderSystem /> | ||
const { rerender, unmount } = render(tag) | ||
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SystemDefinitions.get(WebGLRendererSystem)?.execute() | ||
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const engineRendererSettings = getMutableState(RendererState) | ||
engineRendererSettings.renderMode.set(RenderModes.WIREFRAME) | ||
engineRendererSettings.renderScale.set(2) | ||
engineRendererSettings.qualityLevel.set(3) | ||
engineRendererSettings.automatic.set(false) | ||
engineRendererSettings.physicsDebug.set(true) | ||
engineRendererSettings.avatarDebug.set(true) | ||
engineRendererSettings.gridVisibility.set(true) | ||
engineRendererSettings.nodeHelperVisibility.set(true) | ||
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await act(() => rerender(tag)) | ||
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const camera = getComponent(rootEntity, CameraComponent) | ||
const rendererComp = getComponent(rootEntity, RendererComponent) | ||
const effectComposer = rendererComp.effectComposer | ||
const passes = effectComposer?.passes.filter((p) => p.name === 'RenderPass') as any | ||
const renderPass: RenderPass = passes ? passes[0] : undefined | ||
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assert(renderPass.overrideMaterial, 'change render mode') | ||
assert(rendererComp.needsResize, 'change render scale') | ||
assert(camera.layers.isEnabled(ObjectLayers.PhysicsHelper), 'enable physicsDebug') | ||
assert(camera.layers.isEnabled(ObjectLayers.AvatarHelper), 'enable avatarDebug') | ||
assert(camera.layers.isEnabled(ObjectLayers.Gizmos), 'enable gridVisibility') | ||
assert(camera.layers.isEnabled(ObjectLayers.NodeHelper), 'enable nodeHelperVisibility') | ||
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webGLRendererSystem?.execute() | ||
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assert(!rendererComp.needsResize, 'resize updated') | ||
const scene = getComponent(rootEntity, SceneComponent) | ||
const entitiesToRender = scene.children.map(getNestedVisibleChildren).flat() | ||
assert(entitiesToRender.length == 1 && entitiesToRender[0] == visibleEntity, 'visible children') | ||
}) | ||
}) |
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packages/spatial/src/renderer/components/FogSettingsComponent.test.tsx
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// /* | ||
// CPAL-1.0 License | ||
|
||
// The contents of this file are subject to the Common Public Attribution License | ||
// Version 1.0. (the "License"); you may not use this file except in compliance | ||
// with the License. You may obtain a copy of the License at | ||
// https://github.com/EtherealEngine/etherealengine/blob/dev/LICENSE. | ||
// The License is based on the Mozilla Public License Version 1.1, but Sections 14 | ||
// and 15 have been added to cover use of software over a computer network and | ||
// provide for limited attribution for the Original Developer. In addition, | ||
// Exhibit A has been modified to be consistent with Exhibit B. | ||
|
||
// Software distributed under the License is distributed on an "AS IS" basis, | ||
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the | ||
// specific language governing rights and limitations under the License. | ||
|
||
// The Original Code is Ethereal Engine. | ||
|
||
// The Original Developer is the Initial Developer. The Initial Developer of the | ||
// Original Code is the Ethereal Engine team. | ||
|
||
// All portions of the code written by the Ethereal Engine team are Copyright © 2021-2023 | ||
// Ethereal Engine. All Rights Reserved. | ||
// */ | ||
|
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import { | ||
Entity, | ||
EntityUUID, | ||
UUIDComponent, | ||
createEntity, | ||
destroyEngine, | ||
getComponent, | ||
getMutableComponent, | ||
setComponent | ||
} from '@etherealengine/ecs' | ||
import { act, render } from '@testing-library/react' | ||
import assert from 'assert' | ||
import React from 'react' | ||
import { Fog, FogExp2, MathUtils, ShaderChunk } from 'three' | ||
import { CameraComponent } from '../../camera/components/CameraComponent' | ||
import { createEngine } from '../../initializeEngine' | ||
import { EntityTreeComponent } from '../../transform/components/EntityTree' | ||
import { RendererComponent } from '../WebGLRendererSystem' | ||
import { FogSettingsComponent, FogType } from './FogSettingsComponent' | ||
import { FogShaders } from './FogShaders' | ||
import { FogComponent, SceneComponent } from './SceneComponents' | ||
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describe('FogSettingsComponent', () => { | ||
let rootEntity: Entity | ||
let entity: Entity | ||
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const mockCanvas = () => { | ||
return { | ||
getDrawingBufferSize: () => 0 | ||
} as any as HTMLCanvasElement | ||
} | ||
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beforeEach(() => { | ||
createEngine() | ||
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rootEntity = createEntity() | ||
setComponent(rootEntity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(rootEntity, EntityTreeComponent) | ||
setComponent(rootEntity, CameraComponent) | ||
setComponent(rootEntity, SceneComponent) | ||
setComponent(rootEntity, RendererComponent, { canvas: mockCanvas() }) | ||
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entity = createEntity() | ||
setComponent(entity, UUIDComponent, MathUtils.generateUUID() as EntityUUID) | ||
setComponent(entity, FogSettingsComponent) | ||
setComponent(entity, EntityTreeComponent) | ||
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//set data to test | ||
setComponent(rootEntity, SceneComponent, { children: [entity] }) | ||
}) | ||
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afterEach(() => { | ||
return destroyEngine() | ||
}) | ||
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it('Create Fog Setting Component', async () => { | ||
const fogSettingsComponent = getMutableComponent(entity, FogSettingsComponent) | ||
assert(fogSettingsComponent.value, 'fog setting component exists') | ||
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fogSettingsComponent.type.set(FogType.Height) | ||
fogSettingsComponent.color.set('#ff0000') | ||
fogSettingsComponent.far.set(2000) | ||
fogSettingsComponent.near.set(2) | ||
fogSettingsComponent.density.set(0.02) | ||
const { rerender, unmount } = render(<></>) | ||
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await act(() => { | ||
rerender(<></>) | ||
}) | ||
const fogComponent = getComponent(entity, FogComponent) | ||
assert(fogComponent, 'created fog component') | ||
assert(fogComponent.color.r == 1 && fogComponent.color.g == 0 && fogComponent.color.b == 0, 'fog set color') | ||
const fog = fogComponent as Fog | ||
assert(fog.far == 2000, 'fog set far') | ||
assert(fog.near == 2, 'fog set near') | ||
const fogExp2 = fogComponent as FogExp2 | ||
assert(fogExp2.density == 0.02, 'fog set density') | ||
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assert(ShaderChunk.fog_fragment == FogShaders.fog_fragment.heightFog) | ||
assert(ShaderChunk.fog_pars_fragment == FogShaders.fog_pars_fragment.heightFog) | ||
assert(ShaderChunk.fog_vertex == FogShaders.fog_vertex.heightFog) | ||
assert(ShaderChunk.fog_pars_vertex == FogShaders.fog_pars_vertex.heightFog) | ||
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fogSettingsComponent.type.set(FogType.Linear) | ||
await act(() => { | ||
rerender(<></>) | ||
}) | ||
assert(ShaderChunk.fog_fragment == FogShaders.fog_fragment.default) | ||
assert(ShaderChunk.fog_pars_fragment == FogShaders.fog_pars_fragment.default) | ||
assert(ShaderChunk.fog_vertex == FogShaders.fog_vertex.default) | ||
assert(ShaderChunk.fog_pars_vertex == FogShaders.fog_pars_vertex.default) | ||
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fogSettingsComponent.type.set(FogType.Brownian) | ||
await act(() => { | ||
rerender(<></>) | ||
}) | ||
assert(ShaderChunk.fog_fragment == FogShaders.fog_fragment.brownianMotionFog) | ||
assert(ShaderChunk.fog_pars_fragment == FogShaders.fog_pars_fragment.brownianMotionFog) | ||
assert(ShaderChunk.fog_vertex == FogShaders.fog_vertex.brownianMotionFog) | ||
assert(ShaderChunk.fog_pars_vertex == FogShaders.fog_pars_vertex.brownianMotionFog) | ||
}) | ||
}) |
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