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Automatic changelog compile [ci skip]
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actions-user committed Aug 19, 2023
1 parent a73e50f commit 551a41c
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43 changes: 43 additions & 0 deletions html/changelogs/archive/2023-08.yml
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- image: bowtie sprite has been tweaked slightly to look a little bit more bowtie-ish
- bugfix: formal closet will no longer spawn with two 'error' icon suits inside
of it
2023-08-19:
DeerJesus:
- bugfix: you can actually tell what hand a reagent dartgun is in now
EuSouAFazer:
- qol: Delta's Detective Office looks better now.
- bugfix: No more stacked items in Meta's custodial closet
Ghommie:
- bugfix: Fixed dynamic.
Helg2:
- bugfix: fixed lavaland beach bartender closets looking off.
- qol: CTF assault class' (with shotgun and rocket gloves) description now mentions
that it has low armor and increased moving speed.
- balance: Decreased CTF recharge start delay for shields from 20 seconds to 12
seconds.
- balance: Marksmans rifle now has 1.7 scope.
- bugfix: When toggling instagib mode for CTF and pressing a cross now will just
cancel instead of proceeding.
- bugfix: When clicking on other CTF teams spawners and after you already chose
your team no more will ask you to join some other team to make them even.
- bugfix: Base iron floor tiles now will be able to stack with other base iron floor
tiles after being reskined to the base subtype.
- bugfix: '[Waystation] Windoor for secret documents now can be accessed with away
station secoff''s id.'
- bugfix: '[Waystation] Deleted a window on the same place as windoor so it won''t
block your path to secret documents.'
Jacquerel:
- bugfix: the goliath and watcher mating season has ended and population has returned
to normal levels
carshalash:
- qol: Martian fried noodles now requires 2 grown peanuts instead of salted peanut
packet.
mc-oofert:
- bugfix: you can now toggle repair droids and plasma engines on mechas again
- bugfix: you can no longer destroy syndicate modsuits by just being on fire
necromanceranne:
- bugfix: Makes sure settlers are SHORTEST.
san7890:
- refactor: Regal Rats have been refactored into basic mobs. They should be a bit
smarter and retain their docility (until attacked, in which case you should
prepare to get rekt by summoned rats), and properly flee when they can instead
of just sit there as you beat them to death. The framework for them interacting
with stuff (i.e. opening doors while slobbering on food) is a bit more unified
too, now. They also have cooler names too!

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