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fix(Haptics): allow AudioSourceHapticPulser be placed on other object
The pulser uses OnAudioFilterRead, it has to be placed right beneath the audio source. But the way it is presented in the inpsector deceived us to think it can be placed elsewhere. This fix allows it to be placed on other object. Also fixed not getting pulse due to frame lag behind audio thread too much.
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Ethan Cheung
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Oct 29, 2019
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