Skip to content

Commit

Permalink
chore(release): set version to 2.11.0 [skip ci]
Browse files Browse the repository at this point in the history
## [2.11.0](v2.10.0...v2.11.0) (2023-04-16)

#### Features

* **Tracking:** add active collision consumer collision extractor ([483df69](483df69))
  > A new component that allows to extract the collision notifier event data from the event data of the Active Collision Consumer.
  >
  > The Notifier Target Extractor also has the option now to get the absolute collider object or the compound parent (as was the original) functionality.

#### Bug Fixes

* **Utility:** limit pipeline material applier to unity 2020 or above ([c0a0466](c0a0466))
  > The mechanism within the ScenePipelineMaterialApplier uses the `FindObjectsOfType` method that in Unity 2019.2 had the additional parameter of `findInactive` added, which is required for this functionality to work.
  >
  > However, in Unity 2019.4 this parameter is randomly removed, probably due to poor quality control from Unity, so this means that this functionality works in 2019.2, 2019.3 but throws an error in 2019.4.
  >
  > The feature is reintroduced in 2020.1, so the fix is just to support this functionality in 2020.1 as Unity won't back port a fix.
  • Loading branch information
ExtendReality-Bot committed Apr 16, 2023
1 parent a77846f commit 66306c9
Show file tree
Hide file tree
Showing 2 changed files with 19 additions and 1 deletion.
18 changes: 18 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,23 @@
# Changelog

## [2.11.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v2.10.0...v2.11.0) (2023-04-16)

#### Features

* **Tracking:** add active collision consumer collision extractor ([483df69](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/483df69aa8f42010c433ce580c1232a5513b000f))
> A new component that allows to extract the collision notifier event data from the event data of the Active Collision Consumer.
>
> The Notifier Target Extractor also has the option now to get the absolute collider object or the compound parent (as was the original) functionality.
#### Bug Fixes

* **Utility:** limit pipeline material applier to unity 2020 or above ([c0a0466](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/c0a0466399399181b7a26c6f2a25e121d93daaf6))
> The mechanism within the ScenePipelineMaterialApplier uses the `FindObjectsOfType` method that in Unity 2019.2 had the additional parameter of `findInactive` added, which is required for this functionality to work.
>
> However, in Unity 2019.4 this parameter is randomly removed, probably due to poor quality control from Unity, so this means that this functionality works in 2019.2, 2019.3 but throws an error in 2019.4.
>
> The feature is reintroduced in 2020.1, so the fix is just to support this functionality in 2020.1 as Unity won't back port a fix.
## [2.10.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v2.9.0...v2.10.0) (2023-04-03)

#### Features
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "io.extendreality.zinnia.unity",
"displayName": "Zinnia.Unity",
"description": "A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.",
"version": "2.10.0",
"version": "2.11.0",
"unity": "2018.3",
"unityRelease": "10f1",
"keywords": [
Expand Down

0 comments on commit 66306c9

Please sign in to comment.