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fix: Add temp. accuracy workaround to Move & Rotate #160

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@GigsD4X GigsD4X commented Nov 9, 2023

This adds a temporary workaround to the floating point error accumulation problem by rounding delta CFrame components to an identity CFrame when they are fuzzily equal.

This adds a temporary workaround to the floating point error
accumulation problem by rounding delta CFrame components to an identity
CFrame when they are fuzzily equal.
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