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The reclaim of the boulder field generator tends to be excessive. A 17km map with just two spawns could easily hold 200k reclaim. I toned it down, mainly by getting rid of the regular reclaim around cliffs and reducing the occurence of single boulders a lot. This way I could preserve most of the boulder fields while still drastically reducing the amount of reclaim. From my testing we are now at around 10k reclaim per player.
Additionally the reclaim and resource densities are now in the map description as well, which makes it easier to understand what is happening.