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Improve T2 Static Artillery's ability to shoot up cliffs (#6389)
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Slightly increase the muzzle velocity of the arty so that it can reach a
taller arc to hit targets up cliffs.
Reduce the `MuzzleVelocityReduceDistance` to go along with the reduced
max range from #5572.
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lL1l1 authored Aug 15, 2024
1 parent 3cf0fd9 commit 5a83273
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Showing 5 changed files with 9 additions and 8 deletions.
1 change: 1 addition & 0 deletions changelog/snippets/fix.6389.md
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- (#6389) Improve tech 2 static artillery's ability to shoot up cliffs.
4 changes: 2 additions & 2 deletions units/UAB2303/UAB2303_unit.bp
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Expand Up @@ -146,8 +146,8 @@ UnitBlueprint{
MinRadius = 50,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 26.13,
MuzzleVelocityReduceDistance = 120,
MuzzleVelocity = 27.8,
MuzzleVelocityReduceDistance = 115,
ProjectileId = "/projectiles/AIFMiasmaShell01/AIFMiasmaShell01_proj.bp",
ProjectilesPerOnFire = 1,
RackBones = {
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4 changes: 2 additions & 2 deletions units/UEB2303/UEB2303_unit.bp
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Expand Up @@ -153,8 +153,8 @@ UnitBlueprint{
MinRadius = 50,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 26.13,
MuzzleVelocityReduceDistance = 120,
MuzzleVelocity = 27.8,
MuzzleVelocityReduceDistance = 115,
ProjectileId = "/projectiles/TIFArtillery01/TIFArtillery01_proj.bp",
ProjectilesPerOnFire = 1,
RackBones = {
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4 changes: 2 additions & 2 deletions units/URB2303/URB2303_unit.bp
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Expand Up @@ -140,8 +140,8 @@ UnitBlueprint{
MinRadius = 50,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 26.13,
MuzzleVelocityReduceDistance = 120,
MuzzleVelocity = 27.8,
MuzzleVelocityReduceDistance = 115,
ProjectileId = "/projectiles/CIFMolecularResonanceShell01/CIFMolecularResonanceShell01_proj.bp",
ProjectilesPerOnFire = 1,
RackBones = {
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4 changes: 2 additions & 2 deletions units/XSB2303/XSB2303_unit.bp
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Expand Up @@ -158,8 +158,8 @@ UnitBlueprint{
MuzzleChargeDelay = 1,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 26.13,
MuzzleVelocityReduceDistance = 120,
MuzzleVelocity = 27.8,
MuzzleVelocityReduceDistance = 115,
ProjectileId = "/projectiles/SIFZthuthaamArtilleryShell02/SIFZthuthaamArtilleryShell02_proj.bp",
ProjectilesPerOnFire = 1,
RackBones = {
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