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Re-organize target priorities of missile launchers
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They now favor targets that tend to stand still over mobile units
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Garanas committed Jan 21, 2024
1 parent 7865c47 commit a968d8d
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Showing 5 changed files with 11 additions and 39 deletions.
11 changes: 2 additions & 9 deletions units/UAL0111/UAL0111_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -209,17 +209,10 @@ UnitBlueprint{
RenderFireClock = true,
SlavedToBody = true,
TargetPriorities = {
"STRUCTURE SHIELD",
"STRUCTURE DEFENSE ANTIMISSILE",
"STRUCTURE DEFENSE",
"TECH2 ARTILLERY",
"TECH3 SNIPER",
"TECH3 ARTILLERY",
"TECH2 MOBILE SILO",
"SNIPER",
"SHIELD",
"STRUCTURE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
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11 changes: 2 additions & 9 deletions units/UEL0111/UEL0111_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -209,17 +209,10 @@ UnitBlueprint{
RenderFireClock = true,
SlavedToBody = true,
TargetPriorities = {
"STRUCTURE SHIELD",
"STRUCTURE DEFENSE ANTIMISSILE",
"STRUCTURE DEFENSE",
"TECH2 ARTILLERY",
"TECH3 SNIPER",
"TECH3 ARTILLERY",
"TECH2 MOBILE SILO",
"SNIPER",
"SHIELD",
"STRUCTURE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
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11 changes: 2 additions & 9 deletions units/URL0111/URL0111_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -215,17 +215,10 @@ UnitBlueprint{
RenderFireClock = true,
SlavedToBody = true,
TargetPriorities = {
"STRUCTURE SHIELD",
"STRUCTURE DEFENSE ANTIMISSILE",
"STRUCTURE DEFENSE",
"TECH2 ARTILLERY",
"TECH3 SNIPER",
"TECH3 ARTILLERY",
"TECH2 MOBILE SILO",
"SNIPER",
"SHIELD",
"STRUCTURE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
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6 changes: 3 additions & 3 deletions units/XEL0306/XEL0306_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,9 @@ UnitBlueprint{
SkipReadyState = true,
TargetPriorities = {
"STRUCTURE DEFENSE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"SNIPER",
"SHIELD",
"STRUCTURE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
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11 changes: 2 additions & 9 deletions units/XSL0111/XSL0111_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -206,17 +206,10 @@ UnitBlueprint{
RenderFireClock = true,
SlavedToBody = true,
TargetPriorities = {
"STRUCTURE SHIELD",
"STRUCTURE DEFENSE ANTIMISSILE",
"STRUCTURE DEFENSE",
"TECH2 ARTILLERY",
"TECH3 SNIPER",
"TECH3 ARTILLERY",
"TECH2 MOBILE SILO",
"SNIPER",
"SHIELD",
"STRUCTURE",
"TECH3 MOBILE",
"TECH2 MOBILE",
"TECH1 MOBILE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
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