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Fix and rebalance the Fizz Launchers
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Basilisk3 authored Nov 27, 2024
1 parent ddc16b3 commit b9e6c11
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Showing 2 changed files with 12 additions and 6 deletions.
10 changes: 8 additions & 2 deletions changelog/snippets/balance.6551.md
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Expand Up @@ -7,7 +7,13 @@
- ShieldRechargeTime: 120 --> 100
- ShieldRegenRate: 180 --> 240
- Fizz Launcher 1
- FiringTolerance: 3 --> 20
- Damage: 240 --> 140
- DPS: 960 --> 560
- FiringTolerance: 3 --> 10
- HeadingArcRange: 120 --> 90
- Fizz Launcher 2
- FiringTolerance: 1 --> 20
- Damage: 240 --> 140
- DPS: 960 --> 560
- FiringTolerance: 1 --> 10
- HeadingArcRange: 120 --> 90
- PrefersPrimaryWeaponTarget: true --> false
8 changes: 4 additions & 4 deletions units/UAA0310/UAA0310_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -607,9 +607,9 @@ UnitBlueprint{
DisplayName = "Fizz Launcher",
FireTargetLayerCapsTable = { Air = "Air|Land" },
FiringRandomness = 3,
FiringTolerance = 20,
FiringTolerance = 10,
HeadingArcCenter = 270,
HeadingArcRange = 120,
HeadingArcRange = 90,
Label = "AAFizz01",
MaxRadius = 44,
MuzzleSalvoDelay = 0,
Expand Down Expand Up @@ -673,9 +673,9 @@ UnitBlueprint{
DisplayName = "Fizz Launcher",
FireTargetLayerCapsTable = { Air = "Air|Land" },
FiringRandomness = 3,
FiringTolerance = 20,
FiringTolerance = 10,
HeadingArcCenter = 90,
HeadingArcRange = 120,
HeadingArcRange = 90,
Label = "AAFizz02",
MaxRadius = 44,
MuzzleSalvoDelay = 0,
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