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Annotate some of the functionality related to worldviews #6600
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Annotate some of the functionality related to worldviews #6600
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Cluttering comments.
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Same.
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This is just a lua implementation detail, I don't think it is necessary in the documentation, as it is absolutely possible to have multi-view UI elements.
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Yes it is, but it's an intentional choice that we do not. For example, the reclaim overlay would be too expensive.
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It's good to document it as a ton of UI Lua being coupled to this specific worldview, but I think what stands out to me with this specific comment is that "features that rely on a worldview only work for the left worldview" sounds as if the engine depends on
viewLeft
, so I'd change it to something that specifies the Lua coupling more specifically.